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Please buff failsafe


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#21 dorobo

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Posted December 10 2013 - 07:28 AM

pls dont nerf failsafe.. fuzzy bunny fuel but the failsafe is a nice option to have for a playstyle ya know..

#22 Preternatural

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Posted December 10 2013 - 07:35 AM

View Postcraftydus, on December 10 2013 - 05:24 AM, said:

Double the damage and efficacy of every weapon, item, and internal. Remove turn cap. Profit.
Dead serious.
Excuse me while my eyes are bleeding after looking at your sig. ;)

While we're buffing the failsafe, could we go ahead and increase Scout speed, and maybe buff Flak Cannon's damage_ I think that would make this game so much better. Brawler could use a speed reduction too. It's much too fast for my liking.
Posted Image

#23 comic_sans

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Posted December 10 2013 - 07:43 AM

PATCH NOTES:

- TOW rockets now fire in a 3 shot burst.
- Flak Cannon added as prestige secondary to all mechs
- Increased size of Grenade Launcher and HE charge models by 1000%
- Decreased party size to "no alcohol in my parents' basement"
- Predator walk speed reduced by 80%
- Scout fuel tank eliminated
- Flak Cannon removed from all mechs
- Siege mode added to Prosk and Uptown (somehow)
- Slug rifle now replaces miniflak on scout

now here's a game I wanna play!!!

#24 ShadowGTR

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Posted December 10 2013 - 07:56 AM

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*In nerdy voice*

The vast amounts of sarkasmos emanating from this video game societal forum thread page is positively off the charts! Why, it's well over 9000!

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#25 Onebullit

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Posted December 10 2013 - 07:57 AM

Is this reverse psychology_

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#26 nepacaka

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Posted December 10 2013 - 07:57 AM

Quote

- TOW rockets now fire in a 3 shot burst.
- Flak Cannon added as prestige secondary to all mechs
- Increased size of Grenade Launcher and HE charge models by 1000%
- Decreased party size to "no alcohol in my parents' basement"
- Predator walk speed reduced by 80%
- Scout fuel tank eliminated
- Flak Cannon removed from all mechs
- Siege mode added to Prosk and Uptown (somehow)
- Slug rifle now replaces miniflak on scout
now all mech in game have no secondary weapon Posted Image

Edited by nepacaka, December 10 2013 - 07:58 AM.


#27 Onebullit

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Posted December 10 2013 - 08:57 AM

View PostKer4u, on December 10 2013 - 03:06 AM, said:

it would be logical that  failsafe  reduced damage from all explosives,  if it blocks 90% of yours, why not 90% from enemy_ whats the technology behind it_
This would also buff sustain weapons, plus people that want higher TTK would be happy,  a win win situation.
Such a nobrainer, cmon adhesive, fix pls

What's the technology behind infinite ammunition and healorbs.
How does the healorb repair the mech_
And many more if you want .........

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#28 nepacaka

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Posted December 10 2013 - 09:08 AM

Quote

How does the healorb repair the mech_
all it's easy, it is magic! or nanobotes, nanites, micro-droid, little gnomes, the tooth fairy, small rainbow unicorn

but all this fiction, robots actually heals ... by Moustache Power!

Edited by nepacaka, December 10 2013 - 09:09 AM.


#29 Preternatural

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Posted December 10 2013 - 09:23 AM

View PostOnebullit, on December 10 2013 - 08:57 AM, said:

How does the healorb repair the mech_
Magic.
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Edited by Preternatural, December 10 2013 - 09:23 AM.

Posted Image

#30 FuryMonster

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Posted December 10 2013 - 10:04 AM

View PostLucier, on December 10 2013 - 05:13 AM, said:

In all seriousness though, I think a 100% failsafe would be permissible if the cost were high, like if it cost 5 or 6 internal slots, or if it had some other major drawback. They could call it "The Hugsafe."

90% simply is weak atm. 100% would be an decent buff but what soemone else mentioned before it should HEAL you when you shoot the floor. 130% sounds good so you can actualy permanently boost around the map with the self heal + free fuel from shooting the floor.

in co-op bot mode the bruiser heals when it takes damage after activiating its ability and its pretty cool. the new "LOLSOSAFE" item should definitly mimick this and heal you WHILE giving you fuel AND prevent 100% explosive damage from the enemy.

I think this new item wouldnt be a slight deviation from their current choice of item buffs. but hey everyone would have fun right!!!!

in the end its all about being as broken as F
Want to watch high tier scrims, clan and league matches_ Check out my YouTube! --->https://www.youtube....low=grid&view=0

#31 shosca

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Posted December 10 2013 - 10:15 AM

Yep, we need a couple more fixes besides a buff to the failsafe. Like:
- Hellfires are too hard to use. It should be able to lock on to a target anywhere on the map without even looking at it
  Maybe bring up a minimap with the enemy locations so that i can select which ones i want to lock on to.
- Hellfires are too weak, they need at least a 50% buff. They also should stalk you all over the map, follow you around,
   watch you while you take a shower.
- The brawler is too fast, it makes me dizzy, slow it down pls
- The scout is too slow, MAKE IT GO LIKE ROAD RUNNER
- The flak scout is too weak, buff flak and increase firing rate like the brawler in coop
- The Rocketeer can't fly high enough, make it go higher and faster, maybe give it some wings and jet engines
- Any mech with air tuning is moving too slow in the air going backwards. Add air backwards boost
- AR/SMG/Vulcan are too powerful, nerf'em
- Flak/Mini Flak/Reflak/Heat/EOC are too weak, buff'em
- Increase heat AoE, its too small, i should be able to damage all the mechs inside the aa with one shot.
- Allow only party size of 1
- The matches are too balanced now that its not challenging anymore, we need some unbalancing
- Intoduce mandatory mechs for maps like last_eco/bazaar that would limit your choices to rocketeer/bruiser/tech
- The hud is great, now its time to intoduce cockpit bobble heads.
   I'd personally like to have The Fonz bobble head going 'AYYY' everytime i dodge
- Add repair torch to all mechs as an option where the torch only works with the green beam and the vampire red.

Edited by shosca, December 10 2013 - 12:19 PM.


#32 ShadowWarg

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Posted December 10 2013 - 10:36 AM

View PostLeonhardt, on December 10 2013 - 06:47 AM, said:

View Postyoshimotosog, on December 10 2013 - 06:31 AM, said:

im not really with you on this one. failsafe + fuel converter= run forever. i dont really wanna chase scouts forever :/

Its hard to tell through the internet, but Exeon and many others in this thread are being sarcastic.

Sarcasm is UP PLZ BUFF!

Edited by ShadowWarg, December 10 2013 - 10:37 AM.


#33 nepacaka

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Posted December 10 2013 - 10:41 AM

Quote

Yep, we need a couple more fixes besides a buff to the failsafe. Like:
- Hellfires are too hard to use. It should be able to lock on to a target anywhere on the map without even looking at it
  Maybe bring up a minimap with the enemy locations to that i can select which ones i want to lock on to.
- Hellfires are too weak, they need at least a 50% buff
- The brawler is too fast, slow it down pls
- The scout is too slow, MAKE IT GO LIKE SPEEDY GONZALEZ
- The Rocketeer can't fly high enough, make it go higher and faster
- Any mech with air tuning is moving too slow in the air especially going backwards.

why so small buff!!1

Yep, we need a couple more fixes besides a buff to the failsafe. Like:
1) Hellfires lock-on working in 50% on target with trolosafe, other 50% lock-on you HF on technician in your team.
2) If you have trolosafe, press shift+w to teleport behind enemy, also you get a "fantom detonator MK4" on 5 sec after teleport ability, press R and use your free "fantom detonator"
3) Hellfires are too weak, they need at least a 50% buff. but they are still have paragraph 1 rule against ppl with trolosafe
4) The brawler added a buff +50HP, and after respawn automatically use Turret mode and locked "F" button on your keyboard
5) When scout use ability his dodge not consume fuel, and dodge c/d decrease to 0 sec.
6) The Rocketeer is no limit flight, now if you hold "space" it flies into the sky, beyond the edge of the atmosphere, and began work as an "mini orbital station", releasing salvos of HF rockets on the ground from orbit. but they are still have paragraph 1 rule against ppl with trolosafe
7) Any mech with air tuning, except rocketeer, hold "space" automatically (using the autopilot), so autopilot makes them constantly bouncing, and you mech dexterously jumping(evade) enemy TOW missiles.
8) also all pilot who have a mustache and beard receives a bonus as a 10% damage and 5% to a constant speed, except Brawler, it receives only 10% to a damage and -5% to his all speed.

Edited by nepacaka, December 10 2013 - 10:44 AM.


#34 zaepp

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Posted December 10 2013 - 10:42 AM

View Postshosca, on December 10 2013 - 10:15 AM, said:

Yep, we need a couple more fixes besides a buff to the failsafe. Like:
- Hellfires are too hard to use. It should be able to lock on to a target anywhere on the map without even looking at it
  Maybe bring up a minimap with the enemy locations to that i can select which ones i want to lock on to.

Good idea, but still to weak. Hellfires should lock on multiple targets (up to 5 or 20) on multiple servers, target-selection via Friend List.

The good thing is, you could do some nice Hellfire-Action and play Server Refresh: The game! at the same time!

Edited by zaepp, December 10 2013 - 10:43 AM.

It's just the trees Johnny, just the trees ... (Unknown pilot after his first TDM on Last Eco)

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#35 nepacaka

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Posted December 10 2013 - 11:35 AM

Quote

The scout is too slow, MAKE IT GO LIKE ROAD RUNNER
you give a one bonus point! mep mep.

#36 palad1ne

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Posted December 10 2013 - 11:40 AM

thats a really fine idea. The Shield also need a big buff. Everyone should have a indestructible mobile shield build in, so it can be deployed when ever it needed. Last but not least. Buff the scout. He need urgently some more speed.

dafuq

#37 145154151164145

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Posted December 10 2013 - 11:52 AM

View Postshosca, on December 10 2013 - 10:15 AM, said:

- The hud is great, now its time to intoduce cockpit bobble heads.
   I'd personally like to have The Fonz bobble head going 'AYYY' everytime i dodge

I want that. Im serious.

#38 Beefsweat

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Posted December 10 2013 - 12:00 PM

View PostOnebullit, on December 10 2013 - 08:57 AM, said:

How does the healorb repair the mech_

Same way the technician's repair torch works.

http://youtu.be/RhMsboqMMzs_t=18s
Posted Image

#39 nepacaka

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Posted December 10 2013 - 12:31 PM

Quote

The scout is too slow, MAKE IT GO LIKE ROAD RUNNER
done
Posted Image
radar is epic =3

Edited by nepacaka, December 10 2013 - 12:38 PM.


#40 Onebullit

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Posted December 10 2013 - 12:34 PM

View PostBeefsweat, on December 10 2013 - 12:00 PM, said:

View PostOnebullit, on December 10 2013 - 08:57 AM, said:

How does the healorb repair the mech_

Same way the technician's repair torch works.

http://youtu.be/RhMsboqMMzs_t=18s

Posted Image

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