Hellrazer_001, on March 01 2014 - 12:00 AM, said:
I am starting to find after the last boost patch for the Assault G2, that there is a huge increase in people using both Assault Mechs, and I just cant seem to damage them, I have gone from mid scores most of the time to low scores and am getting killed every single time in seconds by there Vulcans, they just run straight through 10 mines and kill you in seconds before you can finish them off.
G2 is fearsome to some mechs who can't keep up with that kind of dps, especially in the open this mech is deadly, I have started to notice more G2 mechs in my games. And I don't think I have taken one out successfully without some careful planning.
Hijinks_The_Turtle, on February 28 2014 - 07:01 PM, said:
Yeah, CQC isn't Pred's strength, in fact.. I think it's his weakness due to Breacher not being a very good choice. Heck, since T32 isn't very good anymore, it's worse. I find that the mech has gotten stronger overall, but due to the lower TTK and the increased dodge rate, the Breacher isn't good enough to hold off enemies. Especially very bursty and/or fast A and B classes. You aren't the only one friend, I used to be able to pull off some awesome CQC combat with Breacher, not anymore.
I can say that I haven't been doing alpha suicide strikes on people of late. It has become harder, it's best when they don't have much room to move about like fly or dodge, like in a tunnel but best is health. Most decent players who are a rocketeer know how to avoid being killed by me, which I hate of course. I sometimes still use this tactic but it's not used as much as I used too beforehand. On the case of CQC, you need to realise that the pred actually excells at close range due to the breacher doing 144 damage+55 puck but because it takes 2 seconds to do 2 pucks it's actually 199+55 damage in 2 seconds, the only thing that beats it in cqc is a well placed flak cannon hit and a mech with an automatic weapon + tow combo as well as a flying berserker or one that is quite agile. As missed shots are a disadvantage in any situation.
LazerusKI, on February 28 2014 - 06:42 PM, said:
the Predator was my second mech.
It was very hard to learn his playstile.
Unlocked the T32 because i thought its a strong weapon...but it felt so bad...but it helped me a lot with the breacher-handling.
After i learned that Medium-Mechs are a no-go for the predator, i focused on lights, weakened targets or tanked-heavies.
need a few more exp to unlock his other EOC, maybe its good. His secondary is mostly unused by me, only for defending spots where i camp...but not in TDM.
The idea of a HEAT sounds interesting, currently he feels very very week in direct 1v1 combat, RoF is too slow with no area effect, mines dont work so good because of all these flying mechs...so 1v1 is very very hard to dominate currently (or maybe just for me...)
Predator can take on most B classes unless its the CRT/ Assault or G2 mechs, cause if your not always moving your a sitting duck to their sustain damage and tow. You can cause these mechs some damage but you most likely will have to retreat and let your team mates finish them off. But if you lay traps down, you can pretty much 2 HIT a mech to dust.
I always use the secondary weapon in fights, if you don't you are at a serious disadvantage. Learn to use cover to your advantage and dodge as much as possible to avoid damage (must use deflectors here), as you track your target charge your breacher shot, even if its just a "little" or a "full charge". When your about to fire, "click the secondary first" followed by the "breacher" most times both will hit the target "though depending on range" but if it is CQC they should hit pretty close together and after you have released your shots you dodge again to avoid damage. You can even adopt a play style where you aim your secondary on the floor/ walls and just dodge and you can always press the detonate button to do sparse damage to your opponent. You can even bait them as you retreat behind corners and they follow you like a silly pinyata. I've been near death many a times and the enemy thinks they can finish me off. What they don't realise is I have stealth and when they are boosting I know where they are but also they can't fire back when they're boosting. I do my little 1-2 combo + a detonator and they're dead before they can fight back. To counter this, you can do a side dash or a jump to re-engage your weapons that bit quicker but by then it's usually too late.
Edited by Lightangel112, March 01 2014 - 03:24 AM.