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Game Update: 2/19/14 at 11:30 a.m. PST (GMT-8)

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#1 [HWK]ZamboniChaos

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Posted February 18 2014 - 06:32 PM

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Greetings pilots!

On February 19 at 11:30 a.m. PST, we'll be taking the HAWKEN game client and servers offline to deploy a minor game update. We expect the downtime to last 1 hour. The most notable changes being made in this update are adjustments to the Incinerator.

Incinerator Balance

B3-AR: M4MA


    [*]Increased heat per shot from 4 to 6.5
    [/list]

    B3-AR: PPA


      [*]Increased damage per shot from 11 to 13
      [*]Decreased heat per shot from 6 to 5.5
      [/list]
      ***UPDATE***

      We're extending our outage by an hour due to issues with the patch deployment. We'll provide another update at 1:30 p.m. PST.

      ***UPDATE 2***

      We've fixed the issue and servers are coming back online now. Thanks for your patience!

      Click here to view the article

Pour yourself a drink, I'll sing you a song.


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#2 005Wxp

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Posted February 18 2014 - 06:35 PM

O.K.

!THS


#3 MexichanMan

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Posted February 18 2014 - 06:37 PM

papa bear buff_ OK

are you also going to fix the saare_

Edited by MexichanMan, February 18 2014 - 06:42 PM.

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#4 CptCoy

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Posted February 18 2014 - 06:38 PM

What about Mama_  There are some problems I think with that as well. Not viable at all imo.

Also, heat dispersion could use a bit more range, it is laughably easy to dodge. Also just imo.


see:
https://community.pl...eat-dispersion/
https://community.pl...-mama-problems/

Edited by CptCoy, February 18 2014 - 06:39 PM.

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#5 Silverfire

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Posted February 18 2014 - 06:39 PM

Yay hotfixes..._

You say "most notable changes." Are there other changes that you aren't telling us_

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#6 FuryMonster

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Posted February 18 2014 - 06:39 PM

WORD
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#7 CptCoy

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Posted February 18 2014 - 06:40 PM

Now I am even more depressed I picked the Mama over Papa. The stats overview was way to good to be true.
"Hey Ridley, you got any Beeman's_"
"Yeah, I think I might got me a stick."
"Loan me some will you, I'll pay you back later"

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#8 LoC_TR

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Posted February 18 2014 - 06:41 PM

Ya that's nice and all, but there's no problems with the Raider_ Please explain this to me because i fail to see why nothing has been changed about this mech.

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#9 [HWK]ZamboniChaos

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Posted February 18 2014 - 06:42 PM

View PostSilverfire, on February 18 2014 - 06:39 PM, said:

You say "most notable changes." Are there other changes that you aren't telling us_

Just some back-end work that's not very interesting. (Shh don't tell our engineers I said that.)

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#10 CptCoy

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Posted February 18 2014 - 06:47 PM

Just tell me what the point of MMA is exactly_ Does anybody use this in a viable fashion_ Are there any plans to adjust this weapon.

I wasted time to grind up to unlock it and it is useless.

What are your plans to fix this potentially broken weapon and the ability that doesn't seem to work or be effective a majority of the time. I love the Incinerator, I would love it to be viable, and it was up until everyone I was playing with came out with mini guns and I came to play with a giant pellet gun.

Edited by CptCoy, February 18 2014 - 06:52 PM.

"Hey Ridley, you got any Beeman's_"
"Yeah, I think I might got me a stick."
"Loan me some will you, I'll pay you back later"

- Cpt. Chuck Yeager / Lt. Jack Ridley, The Right Stuff

#11 ropefish

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Posted February 18 2014 - 06:47 PM

View Post[HWK]ZamboniChaos, on February 18 2014 - 06:42 PM, said:

View PostSilverfire, on February 18 2014 - 06:39 PM, said:

You say "most notable changes." Are there other changes that you aren't telling us_

Just some back-end work that's not very interesting. (Shh don't tell our engineers I said that.)
*cough* mini nuke avatar *cough*
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#12 Hijinks_The_Turtle

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Posted February 18 2014 - 08:08 PM

I would think that the changes would be a bit more....changing.  As of right now, the changes don't look like they'll do much.  Especially for M4MA, I would hope it would spin up faster and fire more.

#13 LoC_TR

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Posted February 18 2014 - 08:11 PM

View PostHijinks_The_Turtle, on February 18 2014 - 08:08 PM, said:

I would think that the changes would be a bit more....changing.  As of right now, the changes don't look like they'll do much.  Especially for M4MA, I would hope it would spin up faster and fire more.

The MMA's buff should increase the rate of fire with the SAARE especially when you're in the middle of a lot of activity and are dodging a bit more. The PPA should be easier to control heat. Testing needed obviously.

Edited to be more specific

Edited by LoC_TR, February 18 2014 - 08:24 PM.

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#14 WarlordZ

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Posted February 18 2014 - 08:12 PM

[HWK]ZamboniChaos, on February 18 2014 - 06:42 PM, said:

Posted ImageSilverfire, on , said:

You say "most notable changes." Are there other changes that you aren't telling us_

Just some back-end work that's not very interesting. (Shh don't tell our engineers I said that.)
Back-end changes can be wonderful... occasionally terrifying, but usually wonderful.

#15 Hijinks_The_Turtle

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Posted February 18 2014 - 08:16 PM

View PostLoC_TR, on February 18 2014 - 08:11 PM, said:

View PostHijinks_The_Turtle, on February 18 2014 - 08:08 PM, said:

I would think that the changes would be a bit more....changing.  As of right now, the changes don't look like they'll do much.  Especially for M4MA, I would hope it would spin up faster and fire more.

it should increase the rate of fire with the SAARE. The PPA should be easier to control heat. Testing needed obviously.

Whoopie... Testing duty...  xD  I like the changes on the PPA, but not the M4MA as who knows what that heat change was for.  Was it for giving more heat to enemies_  Or was it for us to fire SAARE more_

#16 [HWK]BEN_

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Posted February 18 2014 - 09:21 PM

View Post[HWK]ZamboniChaos, on February 18 2014 - 06:42 PM, said:

View PostSilverfire, on February 18 2014 - 06:39 PM, said:

You say "most notable changes." Are there other changes that you aren't telling us_

Just some back-end work that's not very interesting. (Shh don't tell our engineers I said that.)
I saw it :ph34r:

#17 CptCoy

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Posted February 18 2014 - 10:14 PM

Everyone has mentioned their dislike of M4MA, but when ever anyone from Meteor has posted they just acknowledge every post but the ones asking about this weapon. It doesn't work. It doesn't even match the stats listed or the description.

I wasted over 6000HC on this and would either like it back or like to see the weapon fixed. At the very least acknowledge that it is broken.

I might not even be as disappointed or upset in the complete lack of viability for the moment if your redeem code function worked, so I could get some of those points back. Last I heard this was being worked on 5 days ago, but that seems like it should be a really simple fix.
"Hey Ridley, you got any Beeman's_"
"Yeah, I think I might got me a stick."
"Loan me some will you, I'll pay you back later"

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#18 nepacaka

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Posted February 19 2014 - 12:12 AM

papa turned into casual (q_q)
devs, don't delete weapon "features". don't turned papa into "another vulcan"

#19 RozerMahbub_

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Posted February 19 2014 - 04:38 AM

being waiting for this........

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#20 Zanozus

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Posted February 19 2014 - 06:14 AM

Quote

[font=play, helvetica, arial, sans-serif]Ya that's nice and all, but there's no problems with the Raider_ Please explain this to me because i fail to see why nothing has been changed about this mech.[/font]
Raider is killer of young "potential investors" of Hawken. Devs will not buff him till bulk will practice CRT/Assault and buy all customizations.





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