March Update Patch Notes
#121
Posted March 26 2014 - 12:40 PM
#124
Posted March 26 2014 - 01:14 PM
EliteShooter, on March 26 2014 - 12:43 PM, said:
EliteShooter, on March 26 2014 - 12:48 PM, said:
1st point is a sensitive subject, indeed. Lets see how this works tomorrow first.
And about the HC... well.. I've always thought that this weapon needed some love too. My approach for it would be an slower decent damage projectile when it's not charged and one faster and less lethal projectile when it's charged. The splash wasn't the proper way, IMHO. Nevertheless, I think this is going to happen sometime in the future. Or something...
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"The difference between theory and practice is smaller in theory than it is in practice"
#125
Posted March 26 2014 - 01:22 PM
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#126
Posted March 26 2014 - 01:30 PM
On a side note, I am not certain that the abandoned stat will be effective in the least as it is quite a simple matter to force a disconnect that bypasses the exit routine that would record the choice to leave the match.
I believe that focusing on server related issues that would reduce some of the frustration levels that can cause someone to immediately leave a game once joined would be a better allocation of current resources than thinking up ways to punish someone for doing so.
#127
Posted March 26 2014 - 01:37 PM
Looking forward to all the changes. All seem very solid in general. Poke needs more love and the eoc getting a slight buff is a start.. but that still ignores the heat cannon. Poke just doesn't have any real place in the current meta. Excluding AoE poke from C class mechs.
#128
Posted March 26 2014 - 01:56 PM
Eliminate firing after boosting and additional fuel regen delay - why_
Turret animation - what does it hurt_
Fix what needs fixing but "if it ain't broke..."
MaddMaxx (Zerker) / Silent Knight (Infil) / BurnYa (Scout) / Scythe (Reaper) / S0ckd0lag3r (Aslt) / PopOff (SS) / Bluto (Bruiser) / xXRoadRageXx (CR-T) / ShiftySwifty (Raider+G2) / PatchUp (Tech) / Krusher (Brawler) / Seekin' Ya'! (Rocketeer) / Doughboy (Vngrd) / FireFly (Incin)
#129
Posted March 26 2014 - 01:56 PM
Brawler & Raider = Flak Cannon
Scout = Mini Flak
I tried the flak vs t32 on my raider last night so I'll see the difference better tomorrow.
The t32 really is fuzzy bunny. I'm soo glad that they are giving a good reason for mechs to use the tier2 weapon.
Does anyone have the current charged damage value for the t32_ it seems to hardly do anything to reward holding the fire button for so long. IMO it should do much more damage for being charged.
#130
Posted March 26 2014 - 01:59 PM
6ixxer, on March 26 2014 - 01:56 PM, said:
Brawler & Raider = Flak Cannon
Scout = Mini Flak
uh, what @_@
first off, raider gets reflak, not flak. Second off, scout gets the MFC AND the flak.
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#131
Posted March 26 2014 - 02:06 PM
515 health seems a little excessive for a raider... I would have given the boost to the Technician instead.
Can't say I'm happy about the increased movement speed... seems a little retarded to me that a robot that probably weighs a good 100+ tons can dart across the landscape like a man running away from a bull.
Happy to hear that we can now have an FOV of 110; the wider the better. Any additions to Co-Op are welcome as well.
#132
Posted March 26 2014 - 02:10 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#133
Posted March 26 2014 - 02:15 PM
The_Silencer, on March 26 2014 - 02:10 PM, said:
Got nerfed. Flak nerf and everyone got the same speed increase.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#134
Posted March 26 2014 - 02:19 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#135
#136
Posted March 26 2014 - 02:22 PM
Let's call this as a hunch of mine if you wish...
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"The difference between theory and practice is smaller in theory than it is in practice"
#137
Posted March 26 2014 - 02:25 PM
#138
Posted March 26 2014 - 02:54 PM
sleepe, on March 26 2014 - 02:25 PM, said:
The description in game reads "Equipped with heat infused explosives that cause targets to experience increased heat generation."
The M4MA isn't designed to add heat to enemies directly, it simply increases an enemy's heat generation.
#139
#140
Posted March 26 2014 - 03:08 PM
caduceus26, on March 26 2014 - 01:56 PM, said:
Eliminate firing after boosting and additional fuel regen delay - why_
Turret animation - what does it hurt_
Fix what needs fixing but "if it ain't broke..."
How about the zippy-happy A classes who rip other classes to shreds_ The game is way too heavily tailored for A classes & fast B classes (particularly hit & run fanatics and "short" range weapons) and I'd be glad to see their dominance impeded.
Edited by GuardianPhoenix, March 26 2014 - 03:11 PM.
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