#1
Posted April 01 2014 - 01:51 PM
When I go head to head with a heavy in turret mode as a reaper I generally throw a dome sheild right on top of them then walk away from any cover that they might be near, (the sjield keeps them from shooting me as I do this) they'll usually try to follow me (also leaving the shield) which allows me to jump over them and do a 180 getting the damage bonus. You can also jump on top of them, which will give you THAT damage and also (usually) you'll go behind them allowing you to get the extra damage. This tactic works best against rocketeers and grenadiers, who generally have longer range supression type weapons, but I have effectivley used it aginst brawlers, and vanguard too. With the Incinerators I find that dodging around them and hovering erratically (as in going up and down a lot) is effective because they can't get a good bead on you with their secondary, and if you play it right, you are too far away to get hit by their fire blast effectivley. These two tactics will be helpful for other effective mid/ short range light mechs like the scout or the berserker. And generally this is more of a solo 1v1 tactic as it isn't really nessesary to do when you have help, and its definatley not useful if the heavy has help.
#2
Posted April 02 2014 - 05:05 PM
Also, never go toe-to-toe with a C-class in an A-class like the Reaper. You have the Sabot Rifle, use the damn thing!
Again, also, the AM-SAR is not a skirmish weapon (I assume as you are new that you haven't unlocked Hawkins-RPR), to me it seems intended to be used as a mid-range, get-me-the-fuzzy bunny-away-from-here, shoot-em-in-the-back kind of weapon.
It's alright, I've yet to unlock the Hawkins also...unless you're one of those freaks that play five hours and get to Mech Lvl. 5 in a single day, then you seem not know how to use a sniper load out.
"Or maybe we'll just have to go through you"
#3
Posted April 02 2014 - 05:16 PM
Cool tactic!
http://www.tpgleague.org/hwk/ http://steamcommunit...m/id/craftydus/ http://www.twitch.tv/craftydus https://www.facebook.com/tpgleague
#4
Posted April 02 2014 - 06:30 PM
Depending on the primary selected, you go from long range / med range (AM-SAR), to short range (Hawkins-RPR), to sniper (Slug Rifle).
Range wise: Sniper > Long Range > Medium Range > Short Range > CQB
The KE-Sabot complements each of the Reaper's select weapons - exemplifying the mech's core use.
- A well placed shot with the KE-Sabot during an ambush can cripple the enemy, and the Hawkins-RPR acts as a superb followup.
- Consistent, directed fire works well to stave off enemies at long to medium range with the AM-SAR, and the KE-Sabot adds a little more substance to the barrage.
- The Slug Rifle is an excellent sniper weapon, and the KE-Sabot has the umpf to back it up.
Edited by YourBusDriver, April 02 2014 - 06:38 PM.
#5
Posted April 02 2014 - 07:25 PM
Though Hawkins-RPR essentially lets Reaper cover all ranges, especially with Accuracy Overdrive active.
Whatever primary you use, stay mobile with Reaper.
Edited by Stingz, April 02 2014 - 07:29 PM.
Someone elses data of Hawken gear/mechs | and another one
#6
Posted April 04 2014 - 12:14 PM
IronClamp, on April 02 2014 - 05:05 PM, said:
Again, also, the AM-SAR is not a skirmish weapon (I assume as you are new that you haven't unlocked Hawkins-RPR), to me it seems intended to be used as a mid-range, get-me-the-fuzzy bunny-away-from-here, shoot-em-in-the-back kind of weapon.
Just so you know I'm rank 6 w/ reaper (Pilot lvl 20) in the game, I'm only a n00b in the forums
And I do use the Hawkins-RPR I think it makes the reaper more versatile in terms of play style, but the AM-SAR is also really very effective close range due to its moderate rate of fire, and its higher damage
IronClamp, on April 02 2014 - 05:05 PM, said:
The whole point of this post is to give a method for going 1v1 with a C in an A mech without dying a horrible burning death at the hands of some faceless turret. Also the KE-Sabot is better (in my opinion) for close of skirmishing due to the fact that it has high damage, and its projectile is fast, much eaier to hit someone with it than with a TOW or an unguided Hellfire because its a lot harder to dodge it.
Edited by Frisbee_Player, April 04 2014 - 12:20 PM.
#7
Posted April 04 2014 - 01:59 PM
Also tagged with one or more of these keywords: Forum
Med Lab →
Website & Forums →
Remember MeStarted by CapAllan , Oct 23 2014 Beta, Community, Forum, Patch and 2 more... |
|
|
||
Colony Hub →
Community Events →
Poll (EU - USA event) The Saturday Hawken Training Center 2.0.Started by Dr_Freeze001 , Oct 17 2014 Announcement, Community, Event and 1 more... |
|
|
||
Colony Hub →
Clan Hall →
bEastsStarted by CapAllan , Oct 13 2014 Announcement, Beta, Clan and 3 more... |
|
|
||
Colony Hub →
Clan Hall →
Teamus AwesomusStarted by PimulusGiganticus , Sep 20 2014 Forum, Announcement, Community and 1 more... |
|
|
||
Colony Hub →
Suggestions →
Lava Rig - New Map IdeaStarted by CapAllan , Sep 18 2014 Beta, Forum, Game, Patch, Update |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users