I am sorry for this LOOOOOOOONG post but there had been quite a few posts about a single issue, and I'm trying my best to regroup them all in one fat post with categories, so that devs can easily have feedback. That said, I would like to say that this is not a rant post at all. This is purely feedback, and I guess than we are all aware that making a game happen and correct every damn feature takes a lot of time, especially when you are an indie team.
TO THE BETA PLAYERS: Thank you for your input thus far and for your votes in the poll. I've seen we reached over a 100 voters! I hope this thread will make the dev's work easier, i.e. to get the feedback from this 1st closed event from the most participating of us.
AS of the 29th of October, the most demanded features in the polls are:
- Filter set for the server list
- Mech customization should be expanded
- More graphic options should be in the video menu
- Followed closely by: the film grain effect should be removable, like motion blur.
INDEX:
- TOP PRIORITY Improvements (as asked by bêta testers)
- General UI Improvements
- In-Game UI Improvements
- Non-UI related Improvements; including suggestions by the community
- FONTS SHOULD BE BIGGER THAN THEY ARE, except maybe "prompt box" fonts. Also, they do not scale well.
- Server filters should be added to the server list: player count/map/mode/latency &c
- Film grain should be removable (eye fatigue / readability)
- Loadout reset is a crime.
- The currency gain in the game is too slow. Cf. poll in this thread: http://community.pla...te/page__st__20
- The in-game chat is mixed with the kill feed. The two of them should be separated and the chat should have a proper key to have the following options: always active / pop up when there is a new message (should be the normal mode) / hidden.
- On the same topic: VOIP using players should be mutable.
Syncing:
- It appears that syncing is happening twice when a player is disconnected by a server.
Video menu could be better if "advanced" options would appear on the right rather than below. Taking advantage of widescreen res rather than "tablet like" vertical menus that require scrolling. (CF. poll/see it as useless if vertical votes > horizontal votes)- In the general menu: the font used to choose the cockpit color should be in the actual color. (Lack of visual feedback / Annoying to test them all in-game (minor change))
- APPLY button (in video settings) should be at the bottom of the box, not on top of everything (already spotted by mod/counter-intuitive positioning)
- Would it be possible to not only window Hawken, but also, in a separate window, a server list and/or friend list.
- Spiderz asked if it were possible to have clan tags in-game: cf. thread + poll here: http://community.pla...please-support/
- Friend list should either not be transparent OR have a transparency that should be editable in general menu. (readability)
- An option to unlock "60 FPS" cap could be great. (Other than the VSync/capped smooth setting)
- 3rd person camera option_ (CF. poll)
- Weapons perfs should be easier to read (too small)
- It should be allowed to select which mech goes on top of the list if the player wants to. Why not adding a "custom" switch: normal mode would be the one currently in the beta, i.e. experience based, the other position being the custom listing.
Load-out screen:
- The text/scoreboard should be usable with a key assignment during the load out screen. (currently need to click on score: could be overridden by a simple "key-pushing")
- Loadout reset is a crime. (yeah, this is here twice. It's THAT important)
- The EU canister should have a better description : please specify this is a siege mode-related item. (confusing) http://i.imgur.com/bADd8.jpg
HUD:
- Players in need of help should have a visible ping in the cockpit itself. Otherwise the feature is pretty useless, as mech fights are already messy enough... (perhaps make their ping two or three seconds long, some kind of blue or orange box indicating their current location.)
- The C-class turret mode desperatly need a health indicator when in the turret mode. Otherwise they are pretty much sitting
turretsducks. - Perhaps the fuel gauge could receive a color-coding status: green for 100% to red for depleted.
- The list of deployable objects should be randomly chosen when the player spawn: instead, it should be configurable by the player (garage and load-out screen). Also, it could be useful to have the three potential objects appear onscreen with the selected object being highligthed.
- While the enemies ping color (red) is fine, it could be useful to have friendlies in another color, especially when enemies and allies are above or below the pilot. (another thread said this)
- Pilots calling out for help should have ping on the radar
- CakeBandit raised an interesting issue regarding visual feedback when players use VOIP: http://community.pla...e-in-game-voip/ (also check the "grid" option farther below)
- The [X] system to know where we are in our current streak is pretty cool HOWEVER:
- we should be able to see how many points we get when killing an enemy
- same goes with the kill assist
- if there are points given for the control of an objective, it should be mentioned
Sounds:
- While most sounds from our weapons are okay, it would be better if the impact sounds (missiles hitting our mechs, anything that deals heavy damage) were louder. You should probably go back to the youtube video level of sound regarding the alarm... could give us a bit more of a hint that it is time to GTFO.
Grid system
- Although I am not sure it is feasible, a grid system could be nice to know where the coms come from. If not a grid, perhaps a "location display" could do the trick. Again, a ping in the cockpit could facilitate all this process... even though in the end, it might become kinda messy.
- A better view of the parts of the battleship that can be shot down by mechs would help the losing team take a last desperate action. (Maybe adding more health to said parts to balance a "sniper only team" to take them down without the use of missiles)
- The spawning areas are
fuckednot optimized. It's too easy to either get farmed or to farm people. (at least on Andromeda/personal experience)
- The in-game chat could translate into an "end of round" chat with all players present before the new round commence.
- If you implant some kind of map rotation system, a small image of the map or the title of it should be put in the end of round screen.
- the killing/death/assist orders in the score menu is confusing since most games have adopted a K/A/D categorization, not the current K/D/A. (Images courtesy of BRASH) http://i.imgur.com/LKl50.jpg should be in this order: http://i.imgur.com/oz27n.jpg
Controls related:
- Will there be a controller menu for people who use... well, controllers_
- Could you allow the "tab" key to still show the score when in the load-out screen_
- After each patch the key-bindings reset... it's pretty annoying though I doubt anything can be done against it
- Could you put a small spot on your mech where players could put a flag or a pre-designed icon/emblem_ Not to advertise another game, but Blacklight had such a feature and I found it pretty cool to personalize your mech with something else than camo. (other thread / suggestion/meteor points only_)
- nstead of having pre-designed camo that are funny looking (flamboyant colors = uniforms, not camos), why not switch them to patterns_ It could be possible to pick a color rather than just select a saturation. (other thread/meteor points only)
- Redirecting to a great post about shop/customization by Immie: http://community.pla...ation-overhaul/
- Could it be possible to have "noob friendly" servers that would automatically kick mechs that are above a certain level_ It could also be good servs to build up your mech and would avoid the pay to win model at least at the beginning. => more players having a good experience = more $$!
Edited by Th4nis, October 31 2012 - 12:17 PM.