xcalknight, on October 29 2012 - 06:53 AM, said:
The repair function is good in assault-tdm and even if you one day implement a ctf with two or one flag in the center.
But in dm there should be something like instant health buff increase upon killng an opponet.
For example you are in the fight both players on 20%health you kill a guy and gain bonus health for kiling him and you are now on 70% or: the amount of dmg you've done to him is how much health you are going to get from that kill.
This is good if the kill was assisted one and you should not gain whole bonus.
Also to this type of mechanic the bonus should be related on what mech did you kill because if you killed rocketeer and you are berserk you could go back to 100% health, but if you where assault you could gain max of 75%.
This mechanic could also extend to instant 3sec full fuel, or instant cooldown of weapons if they are in the red zone, or even both. If the game itself had something like this implemented I believe the game would be even more fast paced mech mayhem. Why_ Well you do die alot in the game no matter if you are skilled or no skilled, but this way you could have a chance for double kill, triple kill, multi kill, rampage ect. But this is something that would have to be really cautioslly implemented.
Well, this is pretty interesting indeed. I too felt that the repair + dm didn't work at all, especially on Andromeda (Sahara was better with this) but I think that it is already implanted in-game! When you kill a mech or see someone kill a mech, the destroyed mech leaves a yellow "bubble" floating, and when you are on it, it "repairs" you almost instantly, much like the green energy in the missile mode. Or Siege mode, can't remember which. Point is: it already is there, at least on Sahara & Alleys it was. Perhaps make the bubble more obvious_ I can't remember seeing this on Andromeda... weird. Maybe they tried different DM mechanics or maybe I did not pay attention then.
Edited by Th4nis, November 01 2012 - 03:19 AM.