Turrets
With both types of turrets avaliable you can know when a placed turret is HITTING an enemy by a sound made that resembles a 'tick' sound. MG turrets are easier to recognize due the almost constant ticking.
These can be used as a form of early warning proximity sensor by placing the turret at a critical point in the map.
R Turrets
Rocket turrets tent to deal out more damage but are also far less accurate at distance than the MG Turret.
Due to the rockets relatively slow fire rate and particularly quiet fire sound they are much harder for the enemy to notice where they are located and can be used as a distraction in high-action areas of a map.
Internals
E.U. Canisters
These are only any real benefit in a match where energy transfer is an objective as in the
Siege Mode games, as they allow you to carry more.
E.U. is NOT health or fuel, don't get these confused.
Items
Radar
These are portable radar arrays that can stick to any surface. They DO NOT counter the Radar Scrambler only provide a larger scope where enemies will be spotted on the scope and highlighted on the HUD.
These are best used with a sniper class or to assist a sniper on your team by placing the radar close to the enemy base (in siege or TDM) which will allow your sniper to notice enemy units from further away with ease.
Due to their small size the radar can be thrown onto a wall and be practically unnoticeable.
Edited by EMEUTIER, November 06 2012 - 12:38 AM.