There are quite a few threads around saying that sustained-fire/assault is OP, etc. On the other hand there's new players who won't last a day in this game. It's a double edged sword as if "noobs are buffed", then "pros cry" and vice versa. I propose a few new mechanics to encourage new pilots.
These are just suggestions, some may not be realistic or even implementable.
Expiring internals
Give new pilots buffing internals to the assault. Give more armor, fuel, etc. The catch is that they are "off-world-tech" or something and stop working after a while. This should be linked to either mech rank or pilot level. Give 'em time to catch the train.
Example items
Items that overdrive pilot controls for a while and performs a preset manouvre with the mech while displaying on HUD how it's made. Maybe these should be restricted to bot-matches.
Mentor mk. I
Veteran pilots give (maybe private) advice to fresh pilots, they give feedback (good advice / bad advice / irrelevant / harasment), mentor/both get (HC/XP).
Mentor mk. II
Bit like above, but both pilots are bound to use only one mech (, the recruits mech to be precise). They take turns in piloting, mentor gives examples and advice, recruit fails and get's feedback. Recruit learns, mentor/both get('s) HC/XP. Mentor of course needs a time/kill limit on his play
Boot camp
Combination of both mentor variants, enclosed in very small servers. Maybe TDM with skilled team leaders trying to make their noob teams win. Team leader get's to select mechs and weapons for the team from test drive mechs.
Team work tools
These should be a general addition/restoration. Old map function back, set focus points, set enemy pilots/mechs as high priority, set general "sticky chat messages" as objectives. Priority targets should have short explanations why it's important (kill the tech -> incin falls). Maybe would reguire "a-hole" vs "team player" ranking to determine who can set these...
Fix voip
To talk and stuff.
Game mechanic changes
The skill ceiling for this game is already quite high and some people would like to see it even higher. Back when I started playing this game in december 2012, I think learning involved learning things and tactics like "you fly, you die", "manage your heat", "don't face C-classes face-to-face", "short controlled bursts", "you can explode tows in midair", "boosting shows you on radar", etc. Now I feel learning involves just a few of those things and more things like "you should be faster", "if your aim isn't 100% of the time on target, you lose", etc. Maybe it's just my butthurt, maybe not. Anyway, I would like to see some old mechanics back like fuel usage of dodging, longer overheats, i.e. things that made people more careful.
These are just my thoughts. Some of these can made useless by watching youtube, going to forums, etc. but still, I think it would encourage teamplay and promote community on a totally different level. Feedback welcome.