My problems with the Sabot weapon, primarily the sharpshooter's to be exact is the following.
![nLfxn00.png](http://i.imgur.com/nLfxn00.png)
It takes 28 frames/60 per second to scope in all of the way. This is nearly half a second. (4.66666(repeating) seconds to be exact) This is pretty damn long since you don't get any of the accuracy/damage bonuses until fully scoped
The scoped in turn cap is awful, it should at least be the same as normal turncap, but nope, can't follow enemies with it even if you want to scope close-midrange. You're forced to play unscoped for the most part WITH nerfed accuracy AND damage...
I understand the design decision of making the Sharpshooter a long range support, but it shouldn't be so badly crippled in close range to where it can barely hit low health enemies with the sabot in close range.
I don't think unscoped weapons should have both a terrible accuracy nerf as well as a damage nerf with the long scope time. One or the other please, but yeah it's bad D:. I'm pretty sure the reaper's doesn't shoot off nearly as badly as the SS'.
edit: Let me make it clear that I'm ok with the SS' sabot having crap accuracy close range. But the fact that the SS is already one of the lowest DPS mechs, even while scoped, makes it pretty much non existent close range when the shots also do reduced damage on top of having a high chance of missing. Taking time to scope in is not going to happen with people moving fast enough to where your zoom camera can't keep up due to turn rate caps.
tl;dr
I personally would like to see the following after recent information:
Full damage unscoped
normalized zoom time for all FoV, faster for the higher FoV, and slower for the lower ones...
That's all.
Edited by Rei, 13 June 2015 - 12:06 AM.