This is a comment that is primarily in reference to TPG matches. The match that occurred was just a scrim, but for future reference, this is what I'd like to see:
Prep:
1. Know what players' mechs look like ahead of time so you can actually use names as opposed to just speculating on who's shooting who.
2. Know the teams and players. Know of any roster changes, relative lengths of time that the players have been on that team, and what they're known for.
3. Try and find out what maps the teams will be choosing and do some research on common strategies, choke points, advantageous positions and all, eventually learning every map.
4. Potentially find players to interview for build up, asking if they can share any general strategies, their experience in scrims against the other team, what they're looking to get out of the match up, etc.
5. Be experts at the game. Know that a TOW can only fire every 2.25 seconds and deals 125 damage on direct hit. Know that the uncharged heat cannon, while flying slightly faster than the TOW, has only 2/3 the area of splash, while the charged variant has almost double. While you won't get the opportunity to comment on everything you know every game, it will encourage newer players to watch, because not only will you be entertaining to watch, but they will likely learn something about the mechanics of individual fights that you are casting.
Build up:
1. For fifteen to thirty minutes prior to the stream, show some gameplay of previous match ups for those teams, or just general gameplay, whle talking over it regarding the stuff mentioned in prep, as well as a brief overview of TPG rules and if contextually appropriate, information about TPG itself.
The game:
1. My very first suggestion in the stream stands, which after making it you did seem to abide by - no hitting tab, unless the discussion is going that way, or the flying cam is travelling through a zone with no action.
2. Use flying cam whenever possible. In combination with knowing who is who, the top down view experience is unique and captures more of what is going on. It will also "slow down" the action from your perspective, giving you greater ability to comment on it - pending the ability to easily distinguish teams and players.
3. I didn't watch the last game, but for a fair amount of what I did see, you called the teams "Sentium" and "Prosk". Know who's who and use the team names.
4. No super long pauses in commentary. It can be a bit of a strain, but that's what it is. I don't know which pauses were "natural" and which were caused by some of the issues with Butt's connection/mic, but there were some moments where you'd go for two full engagements without saying a word.
For Reloaded:
1. Keep the "walk" speed of the flying cam, and increase the boost speed by a fair clip so that the camera can keep up with the action. If this is an easy numbers tweak, it'd be great to see really soon.
2. Look into allowing the spectator to see which silos are capped by who. Not being able to see this is pretty frustrating.
3. Allow the flying cam to break off from the person you're spectating, as opposed to the location being saved in the map. Currently when the spectator switches between free fly and third person, the free flying camera is completely stationary, and when switching back, to the free flying mode, the spectator ends up far away from the fight. This is not exactly ideal.
4. Space allows the spectator to go up. Give it a button to go down.
5. Make. It. Smaller.
Final thoughts:
1. Despite the above, I thought this went very well - for the first time attempting it. I really do want to see a little more coherence in the commentary and overall smoothness - less confusion as to what's going on. I know this is partially the fault of how spectator mode works, but anything you, as the casters, can do to alleviate this is to the benefit of this concept.
2. Don't be afraid to experiment. Try out new styles of commentary, varying levels of engaging with the viewers, different paces and overlays. (I'd love to see the ability to pull up a full screen map that you can draw on to illustrate strategies and go over recent plays.)
3. Good job. Keep it up.
Edited by ticklemyiguana, 20 August 2015 - 08:09 AM.