Edited by CoshCaust, 26 October 2015 - 10:18 PM.
Please fix the Heat Cannon animation
#1
Posted 26 October 2015 - 10:16 PM
- eth0, nepacaka, Shoutaxeror and 2 others like this
#2
Posted 26 October 2015 - 11:45 PM
Oh really. Not only the Heat cannon is affected. EOC, this predator buckshot railgun thingy dingy I forgot the name of, Corsair, Vulcan, Hellfires, TOW ..
Basically anythign that got a RoF buff somewhere around Steam Patch. Or well, basically ANYTHING if you look close enough.
- CoshCaust likes this
- Sitting next to the sound box in Last Eco -
#3
Posted 27 October 2015 - 12:31 AM
Pretty sure its been fuzzy bunnyed since closed beta or the start of open, at least the fully charged/spam fire visual glitch. Fix then buff the HEAT cannon please
also, remove the delay.
On a serious note I wonder how many animations are just slightly off from all the movement adjustments they did. Maybe they actually change mech animations based on movement but it's adhesive so who knows, animations are probably somehow tied to a database in the cloud synced to khangs iphone.
- CoshCaust likes this
Fix The Delay
#4
Posted 27 October 2015 - 01:42 AM
I tried to maintain the heat for a couple of weeks a while ago and found it strange in a lot of ways. This is one little detail which might add up but one thing I am wondering after watching your video: you deactivated your reticle? Built within the reticle you see also a loading/charging animation which is at least for me way more important because the animation of the actual weapon is out of my primary line of sight. What I think is the more annoying fact is the missing heat (like high temperature) animation when you change your FOV. A glowing red weapon - adds up to immersion and you can recognise it in peripheral vision.
#5
Posted 27 October 2015 - 12:21 PM
idk the animation never throws me with the exception of the G2 mirv, i would really like the issues with having charged weapon issues with the eoc, breacher, t32 and heat fixed though, those quirks can get you killed.
- CoshCaust likes this
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
#6
Posted 27 October 2015 - 01:00 PM
All of the above mentions were goofed up following the increased overall game speed changes in the Steam update. My best guess has always been that there are a few basic 'global' speed settings that they changed to get the result they wanted... but did not take the time to synchronize all of the independent mech animations to make them match.
Another unfortunate consequence of the rushed gameplay speed change is apparent in the Raider; as they did not adjust the reload/rate-of-fire rate for the Corsair. As a result, the Raider now is heavily reliant on making absolutely certain that you fully land both of the Corsair shots and all of the primary weapon shots in any enemy engagement... because if you miss, you are dead. Even lowering that reload time by 1 second would have kept the Raider in line with it's original intent, but that was apparently too much work.
To be serious for a moment this is just a joke
#7
Posted 27 October 2015 - 01:20 PM
Oh really. Not only the Heat cannon is affected. EOC, this predator buckshot railgun thingy dingy I forgot the name of, Corsair, Vulcan, Hellfires, TOW ..
Basically anythign that got a RoF buff somewhere around Steam Patch. Or well, basically ANYTHING if you look close enough.
Pretty sure its been fuzzy bunnyed since closed beta or the start of open, at least the fully charged/spam fire visual glitch. Fix then buff the HEAT cannon please
also, remove the delay.
On a serious note I wonder how many animations are just slightly off from all the movement adjustments they did. Maybe they actually change mech animations based on movement but it's adhesive so who knows, animations are probably somehow tied to a database in the cloud synced to khangs iphone.
Lol
I tried to maintain the heat for a couple of weeks a while ago and found it strange in a lot of ways. This is one little detail which might add up but one thing I am wondering after watching your video: you deactivated your reticle? Built within the reticle you see also a loading/charging animation which is at least for me way more important because the animation of the actual weapon is out of my primary line of sight. What I think is the more annoying fact is the missing heat (like high temperature) animation when you change your FOV. A glowing red weapon - adds up to immersion and you can recognise it in peripheral vision.
Holy crap i never even noticed that! Wow, yeah i really want that back now that i think of it D:
And yeah the reticle behavior is linked to the actual cool down the same way the little bars on the sides of the reticle are, i believe.
idk the animation never throws me with the exception of the G2 mirv, i would really like the issues with having charged weapon issues with the eoc, breacher, t32 and heat fixed though, those quirks can get you killed.
Yeah pretty sure there are tons of weapons with this problem, as soon as someone mentioned to me they changed the HC RoF.
Hope that gets fixed relatively early, i would love to see these wrinkles worked out before new content (pretty sure these are easier to implement than new content too?).
#8
Posted 27 October 2015 - 03:47 PM
one thing I am wondering after watching your video: you deactivated your reticle? Built within the reticle you see also a loading/charging animation
Yeah, his reticule is missing, but the reloading meter thingy is still there. It's just light pink ...
#9
Posted 27 October 2015 - 11:31 PM
Yeah pretty sure there are tons of weapons with this problem, as soon as someone mentioned to me they changed the HC RoF.
Hope that gets fixed relatively early, i would love to see these wrinkles worked out before new content (pretty sure these are easier to implement than new content too?).
Yea, just decrease RoF of the weapons and increase the dmg again. I want Alpha strikes back :)
- Sitting next to the sound box in Last Eco -
#10
Posted 28 October 2015 - 02:07 PM
Yeah, his reticule is missing, but the reloading meter thingy is still there. It's just light pink ...
Oh. Well, it's barely visible at least for me. I set the colours by science - white is all neutral info like loading meters and friendlies and the enemies are simple red. Put the radar up and the red dots are screaming at you when approaching.
#11
Posted 29 October 2015 - 11:51 AM
Oh. Well, it's barely visible at least for me. I set the colours by science - white is all neutral info like loading meters and friendlies and the enemies are simple red. Put the radar up and the red dots are screaming at you when approaching.
Yep, no reticle for me.
Whatever works! I like contrast for all three colors, which works with the colors i chose- enemies are mint green because reasons.
Edited by CoshCaust, 29 October 2015 - 11:51 AM.
Also tagged with one or more of these keywords: heat cannon, animation, fix
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