I'd support having an anti-repair charge. Like a heat charge, you toss it down as area denial.
It can neutralize any orbs in its radius and reduce repair speed by a huge % within it's radius of effect.
Would be good in AA on siege. With all the mechs killed, there can be a heap of orbs littering the AA, and preventing effective repairing would assist in ousting the defending team from the AA.
I think it is a reasonable countering item, and we should be looking at countering items rather than making them explode because we don't like people using them. Otherwise people will next say bullets keep taking my health, can we like stop that? Bullets are OP. Remove bullets from the game; Give everyone whiffle-bats instead, we need more melee. Then they'll want to be able to throw exploding whiffle-bats. Then they'll want a gun that launches exploding-whiffle-bats. Then they'll want exploding whiffle-bat-launchers because exploding-whiffle-bat launchers are OP.
ie: Hate scanners? Equip a 3 slot internal that prevents you appearing on scanners unless you shoot/boost.
Hate someone sitting on multiple repair orbs and charges? Drop an anti-repair charge to neutralize them.
Hate a C tanking with a pocket tech? Kite them through an anti-repairing zone.
If you're about to die, drop an anti-repair to prevent them getting heals from your death orb.
Too Many EMPs? equip a 2 slot internal to reduce EMP effect by 50%.
Hate turrets? Turret hacker item that flys like a det only faster, hacks enemy turret to swap to your team.
Give private servers options like no death orbs, no scanners, no repair charges, reduced repair rate, etc. Private servers need to justify their cost with features not available on public servers.
PoopSnuggler might call me a jerk cos I have an orb-lord build, but he can go eat a pound of salt.
Edited by 6ixxer, 21 April 2016 - 02:29 AM.