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why more mechs?

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#1
(Xbox)animal chubs

(Xbox)animal chubs

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its cool that more mechs are being added but please add some more customization. It seems like the mechs are very situational. the scout is op, the raider needs a bump. Adding a little bit of variation is ok i sware you're not gonna lose anyone by adding 1 or 2 additional internals per mech. The marauder is just useless which is sad because it could be a great mech. So instead of adding more make the others more playable. Add more survivability :( i'm so sick of seeing just dual mini-guns, bruisers and rocketeer's.


Edited by (Xbox)animal chubs, 04 August 2016 - 07:40 PM.

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#2
(Xbox)CraftyDus

(Xbox)CraftyDus

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the maruader

 

its cool that more mechs are being added but please add some more customization. It seems like the mechs are very situational. the scout is op, the raider needs a bump. Adding a little bit of variation is ok i sware you're not gonna lose anyone by adding 1 or 2 additional internals per mech. The marauder is just useless which is sad because it could be a great mech. So instead of adding more make the others more playable. Add more survivability :( i'm so sick of seeing just dual mini-guns, bruisers and rocketeer's.

 

the maurauder is not useless

I know a guy with 30,000 kills in one. While it is a specialty and requires a great deal from the player, being good in one takes practice.


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#3
(Xbox)phed thc

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Yeah we're seeing a bunch of noob mechs on the field cause you're all still noobs.

But seriously, hellfires are easy mode for people that can't aim or track, and controllers are hard to use. Also, dual primaries is simpler than managing separate cool-downs.

As the skill level increases, these mechs become less useful and thier deficiencies become more apparent.
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#4
(Xbox)Deth3327

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The Marauder is pretty bad the way it's setup on xbox.





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