Part of this proposal is posted in last September, when the old developer are pretty much gone. With Reloaded Games taking on this, I decided to post this again(Good things I kept the soft copy), along with some new ideas formulated during the winter.
Feel free to suggest any reasonable changes on my proposal.
So here's the long long proposal.....
New Faction: Crion Remnant
Before the accident in the Praxis Valley, Crion was the leading enterprise in manufacture of mech for all industries, as well as nanobot research and other sector of science.
But this state of prosperity came with a price. Civil unrest and riott the territory is rampant, and often required Crion Security Force to use lethal force to disperse the crowd, including rocket and miniguns.
Also, fearing their advanced technology, Sentium and Prosk secretly jointed force together in hopes to defeating Crions, which later ended up in Operation Downfall- the convert assault on the Praxis Valley, the HQ of Crion, to sabotage every part of the enterprise, and balance back the power.
The operation is successful, maybe a bit too successful. The Once glorious enterprise fell into dust, releasing the Hawken virus at the same moment, which start to infest the planet.
Most of the CSF member perished in the incident along their equipment. But some of them survived, and got hidden with their mech or become mercenaries or raiders.
Half a decade later. An unknown transmission reached htem:
"To all Crion pliots,
This is Overlord speaking. If you received this message, that means phase 2 of Protocol Alecto is activiated.
Half a decade ago, Crion fell with that explosion. Prosk and Sentium said that it's our own fault, that one of our weapon test had gone fizzy bunny.
They lied.
The truth is, their board are so utterly corrupted, that they joined up to sabotage us with Operation Downfall.
Well, they succeed in blowing up our Headquarter, but they will pay for it with their own downfall.
Now with our virus and bot plaguing them, we will rise from the ashes of our enterprise, and eliminate them without mercy. We now only have one objective: The total destruction of Prosk and Sentium.
Now, I order all of our comrades to take up your arm and fight for our fallen enterprise, our fallen comrade, our victory, for Crion!
Overlord,
C.S.S.S"
Some pilot dismissed that as another attempt for Sentium and Prosk to hunt them down, but some loyal pilots, wanting to revenge for their loss,grouped together and formed Crion Remnant which raided outposts and convoys of both coperations, with aim to destroy them for that fateful day.
Mech:
Crion:
Sentry
Category: Electronic Warfare
Chassis: LA-2 Monitor
Class: A
Description: Support vehicle, designed for detecting cloaked enemy mech.
Background: The Sentry, built on the Monitor chassis, was originally built for the mine around Illal as a way to found trapped mechs and pliots after mine accidents, which is quite common, with it's Area Scanner. But after the fall of Crion, many of these found itself being outfitted with weapon and used for a different job- revealing hidden enemy mech.
Mech Stat:
HP: 330
Fuel tank:80L
Boost speed:36.0m/s
Fuel regen: 6.4L/s
Ground speed:20.5m/s
Air Speed:26m/s
Overheating recovery: 3.5s
Dodging: 1s
Primary Weapon:Mini Flak Cannon
Alt Primary: Hawkin-RPR
Prestige Primary: Heat Cannon
Secondary Weapon:
TOW-TR4
Ability: Active Scanner
Reveal all enemy mech in 70m radius for 10 seconds to all friendly mechs and outline their shape in friendly HUD, including those behind building or cloaked.
The ability have a cooldown of 45 second.
Disruptor
Category: Electronic Warfare
Chassis: LA-4 Constable
Class: A
Description: Assault vehicle, designed to ambush and temporary disable groups of enemy mechs.
Background: Exclusively used by the "Thunderbolt" Special Response Division of the Crion Security Force, the Disruptor was used when the riot started to involve bipedal walkers piloted by mobs. With an internal disruption system built on the LA-2 Constable chassis, the disruptor was able to shut down any mech system , and destroy the prey with ease.
Mech Stat:
HP:335
Fuel tank:100L
Boost speed:36.25m/s
Fuel regen: 8.75L/s
Ground speed: 20m/s
Air Speed:40
m/s
Overheating recovery: 6s
Dodging: 1s
Primary Weapon:Mini Flak Cannon
Alt Primary: Flak Cannon
Prestige Primary: Point-D Vulcan
Secondary Weapon:
TOW-TR4
Ability: Total Disruption
Cause ISM disruption and EMP shutdown of 6 second on all the enemies in the 18m radius of the Disruptor.
This ability have a one minute cooldown.
Enforcer
Category:All Range Combat
Chassis MA-1 Ensign
Class: B
Description: Assault vehicle, designed for all-round combat.
Background: Ever since the colonization of Illal, the enforcer has been the workhorse of the Crion Security Force.Built on the Well armored and agile Ensign chassis, it's still a favourite for veteran mercenaries, even after the fall of Crion.
Mech Stat:
HP:545
Fuel tank:110L
Boost speed:32.0m/s
Fuel regen: 9.25L/s
Ground speed18.5m/s
Air Speed:27m/s
Overheating recovery: 5.7s
Dodging: 1.5s
Primary Weapon: SA Hawkin
Alt Primary: Point-D Vulcan
Prestige Primary: Mini Flak Cannon
Secondary Weapon:
RT-HYDR4
Ability:
Weapon Coolant
Vulcan
Category:Frontal Assault/CQB
Chassis: MA-6 Zippo
Class: C
Discription: Assault vehicle, designed for close quarter combat with heat inducing weapon.
Background: A spin-off of Project Phoenix, the Vulcan, built on MA-6 Zippo, is originally built for Crion sapper for clearing obstacle and fortification with it's flamethrower. The sapper soon found out a nasty use for it through- burning enemy mech with the mighty flame.
Mech stat:
HP:530
Fuel tank:200L
Boost speed:32.5m/s
Fuel regen: 15L/s
Ground speed:19.25m/s
Air Speed:24m/s
Overheating recovery: 5s
Dodging: 1.1s
Primary Weapon:Submachine Cannon
Alt Primary: Hawkin-RPR
Prestige Primary: Point-D Vulcan
Secondary Weapon:
FL-R0N50N
A Flamethrower capable of using heat and fuel to fire a fireball or a continuous stream of flame toward the enemy, causing enemy to overheat .
The fireball will cause the enemy mech to be set on fire for 2 second, dealing 15 damage per second.
Enemy which is hit by flamethrower flame will be set on fire and deal 15 damage every second (independent to the flamethrower damage), until it leave the flamethrower flame for 5 second.
Damage Per Round(Fireball/flamethower):90/15
DPS:30/15
Fire rate:0.3/1
Accurcy:80/100
Heat rate:-40/-20
Heat deal to enemy:40/20
Fuel usage: 20/5L
Effective range:60/26
Ability: Afterburner
Increase the damage of FL-R0NS0N by 50% while increase the fuel usage and heat rate by 25% for 10 seconds.
The ability has a 50 seconds cooldown.
Engineer
Category: Field Support
Chassis: MA-3 Cracker
Class: B
Description: Support Vehicle, designed for on field repair with assistance of repairing drones.
Background: The Engineer, built on the MA-3 Cracker chassis, was originally used by the spaceport personel around Illal for inspection and mantaince of the spaceship coming in or out, with drone for checking in tight area on ship. With the hawken virus spreading through illal and spaceport now deserted, the drone are now used for saving mechs in a tight situation instead.
Mech Stat:
HP:505
Fuel tank:105L
Boost speed:30.0m/s
Fuel regen:12.5L/s
Ground speed:20.1m/s
Air Speed:24m/s
Overheating recovery: 5s
Dodging: 1.5s
Primary Weapon: PN-223
Alt Primary: Redox-02
Prestige Primary: SA Hawkin
Secondary Weapon:
HRT-DS
A modified version of Helix Repair Torch which allow
repairing and deconstruction in the same mode.
Ability: Repair Drone
Activating this ability will cause the drone on the Engineer to detach from the mech and follow the mech, repairing/attacking the nearest mech in 25m radius of the Engineer.Pliot could also target a mech for the drones to repair/attack by clicking the mid mouse button while aiming at the target.
The drone will reattach to the mech and repair for 1:30 after it had taken more than 175 damage or recalled by the pliot and will not be able to reactivate before it is fully repaired.It can also be repaired in combat by the helix torch.
The armament of the drone include a frontally aimed HRT-DS.
Gladiator
Category: Frontal Assault/CQB
Chassis: MA-8 Spartan
Class: B
Description: Frontline vehicle, designed for frontline assault with shield protection.
Background: Based on MA-8 Spartan with particle shield and laser cutter, the Gladiator was once a common sight in shipbuilding industries, and is so called for it's appearance during welding with shield activated. Once used to cut metal and weld them into mech, they now cut mechs to to turn them into scrap metal instead.
Mech Stat:
HP:525
Fuel tank:85L
Boost speed:33.0m/s
Fuel regen: 9L/s
Ground speed:17.5m/s
Air Speed:27.5m/s
Overheating recovery: 5.3sDodging: 1.5s
Primary Weapon: Assault Rifle
Alt Primary:Flak Cannon
Prestige Primary: Point-D Vulcan
Secondary Weapon
LC-C14YM0R3
Nicknamed "Slicer", it is originally designed as a cutting/ welding tool and consist of a Laser cutter and a plasma welder, which can shoot a globe of hot plasma for a distance. But soon, pliots found a better use of it - welding enemies joint together- or like what it nickname suggested- slicing enemies into pieces.
Damage per round:6(laser cutter)/80(plasma projecter)
DPS:60/40
Fire rate:10/0.5
Accuracy:100/85
Heat rate:50/30
Effective range:5/40
The plasma, once hit, will slow the mech by 25% for 5 second.
Ability: Shield Mode
This ability will project a particle shield from the mechanism located at it's left forearm which decrease damage taken from front by 25% , while disabling the primary weapon(as the forearm need to bend toward the body to activate the shield).
The shield can be activate or deactivated at anytime, and the primary weapon will be reactivated once the shield is deactivated.
Commando
Category: Rearward Harassment/ Ambush
Produced by: Crion
Chassis: MA-2 Warden
Class: B
Description: Ambush vehicle, specializes in tracking, trapping, and decimating the unaware.
Background: Designed for convert operation in cold region, the Commando maximized the element of stealth to the extreme. With a special cooling system and flameless boosting engine installed in the Warden chassis, The Commando is able to remove it's heat signature as well as become highly camouflaged, making a perfect assassin.
Mech Stat:
HP:500
Fuel tank:95L
Boost speed:29.5m/s
Fuel regen: 15L/s
Ground speed:20m/s
Air Speed:27m/s
Overheating recovery: 3.5s
Dodging: 1.1s
Primary Weapon:
SMC-HS
A spec op version of SMC , which allow the storage of heat without affecting the mech for the first 3 seconds of firing.
Damage per round: 11
DPS:66
Fire rate:6
Accuracy: 75
Heat rate:35
Effective range:50
Alt Primary:Breacher
Prestige Primary:T32-Bolt
Secondary Weapon:
ML-D4RT
A specialized railgun that can either fire a high velocity dart or a nanobot filled shell though the shield.
The shell will detonates on contact, releasing a cloud of Ajax nanobot which track and attack the mech caught in the blast radius for 10 seconds, dealing 10 damage per second.
Damage per Round(negating nanobot damage)(Dart/Shell): 120/40
DPS: 30/10
Fire rate: 0.25
Accurcy:85
Heat rate: 40
Ability: Stalker 2.0
Simliar to the Stalker on predator but allow flying,boosting or dodging without revealing itself and also elimate the mech's heat signature. It will temporary deactivate when there is heat produced and reactivate after there is no heat produced for 4 second.
It will deactivate when the mech took damage, and will require 25 second of cooldown.
Marksman
Category: Second Line Support
Chassis: HA-4 Minuteman
Class: C
Description:Precision vehicle, desgined for long range precision support.
Background: The Marksman, built on the HA-4 Minuteman chassis, is Crion's response on the call for long range strike capacity in the Security Force. Accurate and deadly, the Marksman is capable to lay down volley of ded accurate fire on the enemy.
Mech Stat:
HP:625
Fuel tank:130L
Boost speed:23.0m/s
Fuel regen: 17L/s
Ground speed:14.5m/s
Air Speed:21m/s
Overheating recovery: 5.5s
Dodging: 1.5s
Primary Weapon:Piercer
Alt Primary: SA Hawkin
Prestige Primary: Slug Rifle
Secondary Weapon:
SABOT-HG
A Crion Version of Sabot Rifle which fire a heavier round that guide itself to the target.
Damage per shot(Unscoped/scoped):140/175
DPS:28/35
Fire rate:0.2
Accurcy:85
Heat rate:60
Effective Range:100
Ability:
Precision Turret
When activated, Provide 10% Accurcy bonus, Remove 2% heat per second, and reduce 20% damage taken from the front. The damage taken from back will increase by 10%.
Sentinel
Category: Frontline Support
Chassis: HA-2 Overseer
Class: C
Description: Support vehicle, designed to support friendly mech with Assault Drone.
Background: Even before the Hawken virus, protest was common in illals. With this in mind, the Sentinel was built on the Overseer classis with a remote controlled drone to monitor these activities, or disperse them with rubber bullet and tear gas rocket.After the incident, the Sentinels job remains the same, but now they use real bullet and explosive rocket instead.
Mech Stat:
HP:600
Fuel tank:130L
Boost speed:25.0m/s
Fuel regen: 9L/s
Ground speed:16m/s
Air Speed:23m/s
Overheating recovery: 5.5s
Dodging: 1.5s
Primary Weapon: SA Hawkin
Alt Primary: T32-Bolt
Prestige Primary: Point-D Vulcan
Secondary Weapon:
RT-HYDR4
A rocket pod that fire a clusters of 12 rocket at each time.
Damage per round:15
Damage per shot: 15*12=180
DPS:45
Fire rate:0.25
Accurcy:70
Heat rate:60
Effective range:45
Ability: Assault Drone
Activating this ability will cause the drone on the Sentinel to detach from the mech and follow it, attacking the nearest enemy mech in 60m radius of the sentinel. Pliot could also target a enemy mech for the drones by clicking the mid mouse button while aimming at the target.
The drone will reattach to the mech and repair for a minute and half after it had taken more than 200 damage or recalled by the pliot and will not be able to activate again before it is fully repaired.It can also be repaired in combat by the helix torch.
The armament of the drone include two frontally aimed Point-D Vulcan and an underslung rocket turret with 360 degree of firing arc.
Prowler
Category: Electronic Warfare
Chassis: HA-6 Mastermind
Class:C
Description Electronic Warfare vehicle, designed to hinder enemy mech with electronic warfare.
Background: As the coperations relied more and more on new electronic system, they become more prone to their shutdown. Knowing this all too well, Crion decided to use it to their advantage. Equipping state-of-the-art system jammer pod on the HA-6 Mastermind classis, the Prowler is able to render enemy mech into easy prey for the aillies, even for the most advanced mech.
Mech Stat:
HP:670
Fuel tank:110L
Boost speed:26.5m/s
Fuel regen: 10L/s
Ground speed:15m/s
Air Speed:22m/s
Overheating recovery: 5s
Dodging: 1.5s
Primary Weapon: SA-Hawkin
Alt Primary: Assault Rifle
Prestige Primary: Heat Cannon
Secondary Weapon:
RT-HYDR4
Ability: Electronic JammerWhen activated, disable the radar and mech identifications on enemy mech HUD, and decrease damage dealt and movement speed by 30% for all enemy mech in the 75m radius for 20 seconds, and have a 50 second cooldown afterward.
Prosk:
Aggressor
Category: Electronic Warfare
Chassis: L9 Huntsman
Class: A
Description: Swarm vehicle, equipped to counter infiltration .
Background: Built on L9 Huntsman, a modified Piston chassis, The Aggressor was essentially the recon version of the Berserker with specialized scrambler to counter Cloaked enemies. Fast and agile, it been the personal mech for many top notch Prosk pliot, including Laila herself.
Mech Stat:
HP:345
Fuel tank:95L
Boost speed:36.5m/s
Fuel regen: 10.5L/s
Ground speed:21m/s
Air Speed:39m/s
Overheating recovery: 5.25s
Dodging: 1s
Primary Weapon: Assault Rifle
Alt Primary: Point-D Vulcan
Prestige Primary: Mini Flak Cannon
Secondry Weapon: Hellfire Missile
Ability: Camouflage Scrambler
Force all camouflage related abilities on enemy mech in a 45m radius on a cool-down. This ability has a cool-down of 1 minutes .
Lancer
Category: Second Line Support
Chassis: L5 Spearman
Class:A
Description: Precision vehicle, designed to cripple enemy mech at long range.
Background: With the increased appearence of the sentium heavy mech, Prosk decided to modify the existing Spree to deal with. With the advance of the electromagnetic technology, prosk engineers was able to fit a railgun onto the lightened L5 Spearman, Creating the Lancer.
Mech Stat:
HP:325
Fuel tank:75L
Boost speed:36.0m/s
Fuel regen: 15L/s
Ground speed18.5m/s
Air Speed:27m/s
Overheating recovery: 3.5s
Dodging: 1s
Primary weapon:
Piercer
A modified version of breacher which fire a large single spike rapidly in high velocity, allowing piercing of target, even through shield.
Damage per round:25
DPS:62.5
Fire rate:2.5
Accurcy:80
Heat rate:40
Effective range:45
Alt Primary: Hawkin-RPR
Prestige Primary: Slug Rifle
Secondary Weapon:
ML-L4NCE
The Magnetic Launcher, nicely nicknamed as "hole puncher" due to the hole seen on destroyed mech, is a slow-firing railgun whcih fire a long rod at extreme velocity to a point that can pierce even the toughest shield wall, while still able to pierce through the target, severely damaging it.
Damage per round(unscoped /scoped or unscoped+ablilty/scoped+ablity):150/200/250
DPS: 25 (unscoped)/33(scoped)
Fire rate: 0.17 round per second
Accuracy:85
Heat rate:50
Effective range:100
Ability: Magnetic Overcharge
Overcharge the ML-L4NCE to allow it to deal extra damage in one shot, but with extra heat.
This ablity has a 1 minute cooldown.
Breacher
Category: Frontline Breakthrough
Chassis: H8 Phalanx
Class: C
Description: Spearhead vehicle, designed for breaching heavy or concentrated enemy defense.
Background: As the war raged on, the sappers of both side found themselves being called out more and more against more complex defense, leading to a call for a mech built for them. Trying to address the issue, Prosk modded their version of raider with special magnetic shield and explosive, creating the breacher.
Mech Stat:
HP:685
Fuel tank:135L
Boost speed:24.0m/s
Fuel regen: 7.5L/s
Ground speed:16m/s
Air Speed:22m/s
Overheating recovery: 4.5s
Dodging: 1.5s
Primary Weapon:T32-Bolt
Alt Primary: EOC Repeater
Prestige Primary: SA Hawkin
Secondary Weapon:
HCL-P3NT4RD
The old world wisdom about explosive never defeated: "Have C4, will travel." Knowing this wisdom all too well, the sapper of Prosk just modified a Fuel-Air Explosive Launcher for mech use. Nicknamed "Dustbin" for the shape of the charge, the launcher is able to turn any obstacles into dust, including mechs.
Damage per round:180
DPS:36
Fire rate:0.2
Accuracy:65
Heat rate:60
Effective range: 40
Ability: Shielded Blitz
Similar to Blitz, but with a special shield deployed that negate all ballistic damage and reduce explosive damage by 50% if taken from the front. All damage taken from the back increase 30%.
This ability have a 55 second cool down.
Sentium:
Saboteur
Category: Rearward Harassment/ Ambush
Produced by: Sentium
Chassis: L-1 Partisan
Class:A
Description: Support mech, designed for operating behind enemy line and sabotage enemy operation.
Background: Exclusively used by the "Phantom" Special Operation Company of the Sentium Legion, the Saboteur has been kept secret for half a decades, with only destroyed convoys and mechs left behind as trace. Built on the agile Partisan Chassis with built-in Advanced Camouflage System, the Saboteur is able to wreck havoc behind enemy line, then retreat without being detected.
Mech Stat:
HP:320
Fuel tank:80L
Boost speed:33.0m/s
Fuel regen: 17L/s
Ground speed17.5m/s
Air Speed:25m/s
Overheating recovery: 4.5s
Dodging: 1s
Primary Weapon: PN-223
Alt Primary: Breacher
Prestige Primary: Submachine Cannon
Secondary Weapon:
EOC Tracker
A Sentium modified version of EOC Predator which fire a puck with inbuilt tracker and ISM disruptor. The puck can be sticked on to enemy mech or on ground. When on ground, the puck will stick to a enemy mech when it pass near a puck. The puck will track the mech once it is attached to it , and will detonate when the mech take damage or manually, causing ISM disruption to that mech for 2 seconds.At most 6 pucks can be deployed at the same time.
Damage per round:30
DPS:15
Fire rate:0.5
Accuracy: 80
Heat rate:90
Effective range:45
Ability: Ghost
The mech will become highly camouflage which only deactivate when the mech become overheated or is damaged. Once deactivated, it had a 30 seconds cooldown.
Corsairs
Category:Deep Penetration/ Hit-and Run
Chassis: L-3 Crossbone
Class:A
Description: Ambush vehicle, designed to surprise and elimlinate enemy with the help of the stealth drone.
Background: Salvaging from the wreck of the Crion Sentinels, Sentium reverse-engineered the drone control system and combined it with the stealth technology from the Prosk. Built on the Crossbone chassis, Corsair is able to send out drone with stealth technology to reconnaissance behind enemy line, and to ambush enemy when times come.
Mech Stat:
HP:340
Fuel tank:88L
Boost speed:33.0m/s
Fuel regen: 8L/s
Ground speed:19m/s
Air Speed:26.5m/s
Overheating recovery: 3.5s
Dodging: 1s
Primary Weapon: Mini Flak Cannon
Alt Weapon: Hawkin-RPR
Prestige Weapon: Point-D Vulcan
Secondary Weapon: TOW Rocket
Ability: Stealth Drone
Activating this ability will cause the drone on the Corsair to detach from the mech and follow the mech, attacking the nearest mech in 30m radius of the Corsair. Pliot could also target a mech for the drones to attack by clicking the mid mouse button while aimming at the target.
The drone will cloak itself during operation, only revealing itself when firing or taken damage, and will recloak itself 5 seconds after the above action.
The drone will reattach to the mech and repair for 1 minute after it had taken more than 150 damage or recalled by the pilot and will not be able to reactivate before it is fully repaired.It can also be repaired in combat by the helix torch.
The armament of the drone include a frontally aimed Point-D Vulcan.
Centurion
Category: Electronic Warfare
Chassis::M-7 Brigadier
Class: B
Description: Electronic Warfare vehicle, designed to support friendly mech with electronic warfare.
Background: Rare seen on the battlefield, The Centurion is only issued to the leader of the most elite unit in the Legion. Based on M-7 Brigadier chassis with built-in laser designator and target scrambler, the Centurion is able to deliver the crucial support to the friendly mech while wrecking havoc on it own.
Mech stat:
HP:500
Fuel tank:90L
Boost speed:29.5m/s
Fuel regen: 7L/s
Ground speed:19.8m/s
Air Speed:23.6m/s
Overheating recovery: 4.5s
Dodging: 1s
Primary Weapon:
Assault Rifle
Alt Primary: Submachine Cannon
Prestige Primary:SA-Hawkin
Secondary Weapon: Hellfire Missile
Ability: Electronic Warfare
When activated, all friendly mech in 50m radius received a 25% Damage boost and 25% less damage taken.
This ability will activate for 30 seconds, and have a 45 second cooldown afterward.
Cannoneer
Category: Second Line Support
Chassis H-7 Culverin
Class: C
Description: Support vehicle, designed for Direct fire support.
Background: Direct Fire Support has been mainly the job of the battleship hovering the battlefield. But as the fight goes on, the availiblity of battleship spiralled downward. Trying to find a affordable way to provide fire support, Sentium's engineer fitted a shipboard Cannon into the Culverin Chassis, creating the Cannoneer.
Mech Stat:
HP:710
Fuel tank:86L
Boost speed:25.0m/s
Fuel regen: 11L/s
Ground speed:17.5m/s
Air Speed:23m/s
Overheating recovery: 4.5s
Dodging: 1.5s
Primary Weapon:
Heat Cannon
Alt Primary: EOC Repeater
Prestige Primary:
SA-Hawkin
Secondary Weapon:
ML-S4B0T
A railgun designed to fire high explosive shell in a high velocity for direct fire support.
Damage per shot:160
DPS:32
Fire rate: 0.2
Accurcy:75
Heat Rate:60
Effective range: 70
Ability: Artilery Turret
Convert to a heavy defense mode with increased weapon damage and explosion radius. While in turret mode: -30% frontal damage; +15% rear damage.
Non-mech specific Weapon
TOW-TR4
Background: Struggling to track down mobs after protests and riots, internal security section of Crion decided to utillize their nanobot to do the job for them. With the TOW-TR4, the riot rate plummeted overnight, as the mobs participating in the riot are caught at soon as the riot finished.
A modified TOW rocket that fire a warhead fitted with a tracking version of Ajax nonobot, allow enemy mech in the blast radius to be tracked for 15 second.
Damage per shot: 120
DPS: 30
Fire rate: 0.3
Accuracy:75
Heat rate:45
Effective Range;60
some of these ideas are already a thing but there are some gems in it still imagine it like a diamond mine all credit goes to the community member on the PC i stole the idea from
Edited by (PS4)frostdragon2013, 09 February 2017 - 02:34 AM.