Okay so there's been a lot of kerfuffle about hitboxes lately, I've heard they are broken, been made smaller, etc. But I've seen/heard nothing about this from a dev, and no one has provided real evidence either (shame) so I decided to do some poking to see what the hitboxes look like right now.
One issue is that I found no real information on the old hitboxes (assuming they've been changed) so I have nothing to compare to. All I found were accounts that hitboxes were "too big" which probably means they extended beyond the visual models. Currently, the opposite is probably more true, but they really aren't as bad as people seem to think.
And so I'll just state some certainties and trends I've seen:
-There is one hitbox model for each class (A, B, and C)
-Arms (this mostly just means B class mechs) and weapons do not have hitboxes
-Toes/feet do not hitboxes
-C class "wings" do not have hitboxes, although the point of connection to the torso appears to
-Everything seems normal/reasonable on the legs/hips, although it appears to be impossible to shoot between a mechs legs
-The top of the torso hitbox seems a smidgen lower than the models on almost all mechs
-Mech heads/face regions do not have hitboxes
The last point is probably the biggest issue right now, as it is the largest source of discrepancy between the models and the hiboxes, especially on A class mechs. B class have this issue too, to a lesser degree. C class mechs are easily the smallest offenders as they tend to have the least protuberant front torso areas. Put more simply, if you're looking at a A or B class mech from the side, the hibox ends slightly in front of where the weapons/shoulders attach.
Here are some screenshots I edited in paint for like 5 minutes to show roughly what I observed in my testing. Please don't take these as gospel, they are just examples of trends I saw, and are meant to give a general idea of what hitboxes look like.
And some links to videos of me messing around with people:
https://www.youtube.com/watch?v=0-A6SuZGTqM
So in conclusion, I think if the top "ceiling" of the torso hitboxes were raised a little, and if the front face of torso hitboxes was brought forward more (more so for B and especially A class), hitboxes would suitably fit the models. The problem lies with some of the mechs that lack jutting front torso bits, like the Kirby and Civ, on which the model doesn't extend past the hitbox quite as much as on Scout or Assault, for example.
There are also some balance problems that accompany reduced hitboxes, such as the effective nerf to splash and especially spread (shotgun) weapons.
Also, thanks to FunkMaster67, FirstRaven, and VVerker for their participation in the testing process.
Edited by Morquedeas, 04 June 2017 - 08:57 PM.