Keeping the armor same but with 10% damage reduction.
Increase damage output by 5% from all weapons.
but... your suggestion... is actually a the same direct upgrade of G1... xD
imo, G2 should be an slightly alternative mech.
for example
G1 brawler - 850 hp, 1.7 dodge, 126 L fuel, 15 m/s walk
G2 brawler - 900 hp, 1.8 dodge, 130 L fuel, 14,5 m/s walk
for a scout (numbers just for example)
G1 scout - 300 hp, little less speed, 0.8 dodge
G2 scout - 275 hp, moar speed, 0.7 dodge
G1 brawler more faster, but G2 brawler more armored, G1 scout can be more armored, G2 is all about speed. etc.
there is also can be a more strange variation, for example:
G1 bers - high boost speed, low flying speed.
G2 bers - lower boost, higher flying speed.
G1 pred - lower walking speed, higher dodge and boost speed
G2 - pred - high walking speed, lower dodge and boost
i think you got idea. G2 slould be more concentrated on their mech role (HP for brawler, speed for scout, walk for predator, etc), but sacrifice other stats for this.
and yes, cosmetics should be shared. or atleast, G2 mech should have all options which G1 have. it is not about uniques, but maybe i don't want use gold-boy camo? let me put on mech my own coloring!
also, G2 mechs should have their own "icons" with number 2 in a corner, in the score-table and above mech head in fight. I should see which mech stay in front of me. it is all about game perception. because G2 mechs are different, and player should see it. (for example, i can use black camo for brawler and standart legs, and it is impossible to see which mech in front of you, and you never see this "G2" tattoo on it body while fight, but if you press tab and see G2 icon, you will know that this is brawler with bonus HP)
Mech abilitiy in cockpit also should have number "2". even if the ability the same. just because.
Edited by nepacaka, 10 June 2017 - 05:06 PM.