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What in the nine hells did they do to my Grenadier?

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#1
driedjello

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Okay, thought I would try the game after the new patch, been gone forever playing World of Warships.  Take my favorite mech, the Grenadier out and when I need it most, hit the F key for that sweet, sweet gren boost and what do I get?  Turret mode.  Fuzzy Fing Bunny TURRET MODE.  The "hit F key to die" turret mode.  Why did they feel compelled to ruin one of my two favorite mechs to play? 

 

Plus, I need to check my video settings because the game looks grainy, lacking the definition I remember.

 

I am dissappoint


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#2
6ixxer

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Dont worry, we'll keep complaining until they fix it.

I also want an active ability for rocketard...
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#3
ArchMech

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asking now for them to delet rocketard


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don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls


#4
nepacaka

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asking now for them to delet rocketard

they also should delet nief, and delet this stupid seeker from maradeur xD


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#5
nepacaka

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Plus, I need to check my video settings because the game looks grainy, lacking the definition I remember.

Welcome to the NGCQC ("Next Generation Console-Quality Сraphics" club). Feel free to enjoy it.


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#6
wolfrock

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Yeah, bye bye fat ninja hot lava rev lobs. Even just the lobs, bounces and hitreg felt odd after the update. After a few hours I couldn't deal with it. Loved gren 2013-2017q1. Now, well, more time to do other stuff, less time on the computer, so I'll still call it a win.


Edited by wolfrock, 18 June 2017 - 04:53 PM.

G2R is viable.

#7
System64

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Call me a heretic, but I actually like the turret mode on the Grenadier. It strenghtens the artillery style that the mech is oriented around in the first place. However, one thing I will say is that the turret mode isn't quite as useful if you use the Heat Cannon and practically useless if you use the Vulcan. That's one gripe I have with it; it only really works with the Rev-GL.


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#8
TheButtSatisfier

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Giving more than one C-class mech the turret mode ability is like naming all of your kids George because you either don't care enough or ran out of ideas.


8) Tech in the streets, Brawler in the sheets (8


#9
BIsmuthZornisse

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Giving more than one C-class mech the turret mode ability is like naming all of your kids George because you either don't care enough or ran out of ideas.

Do the kids have a design element indicating them as Georges, though? I mean, the turret shields are kind of an inherent element of a c-class body. Something the devs could do is redesign the shields to suit the ability, like maybe thrusters for the marauder. It was done for the unused siege tank mech (which had cannons), i believe, and the incinerator has vent textures for expelling heat.

Though i don't mind having more than one turret mech, it's like how there's more than one mech with a damage reduction ability (bruiser and civ) and and more than one with a damage boosting ability (berserker and sharpshooter).


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Suggestions for fixing things:

https://community.pl...of-suggestions/

Suggestions for new things:

https://community.pl...for-new-things/


#10
Morquedeas

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Call me a heretic, but I actually like the turret mode on the Grenadier. It strenghtens the artillery style that the mech is oriented around in the first place. However, one thing I will say is that the turret mode isn't quite as useful if you use the Heat Cannon and practically useless if you use the Vulcan. That's one gripe I have with it; it only really works with the Rev-GL.

 

The ability did basically the same exact thing as turret mode afaik, but over a duration instead of being in turret mode.  Unless you're set on dedicating yourself to being artillery, it's a major downgrade since turret mode is a noob trap/emp bait/death sentence.



#11
TheButtSatisfier

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Do the kids have a design element indicating them as Georges, though? I mean, the turret shields are kind of an inherent element of a c-class body.

 

As much of an inherent design element as every mech having two arms, two legs, and two guns - yet many manage to have unique abilities that enhance aspects of their gameplay.

 

I get that the turret shields are supposed to serve a functional purpose, but as you said, they were able to design other C-class mech abilities to use those shields without settling for another turret mode ability.

 

 

Though i don't mind having more than one turret mech, it's like how there's more than one mech with a damage reduction ability (bruiser and civ) and and more than one with a damage boosting ability (berserker and sharpshooter).

 

I concur with you to a degree. While many of Hawken's abilities share some crossover with one another, I think there's two reasons why turret mode stands apart from the other abilities in this context.

 

First, turret mode stands apart from other abilities in how it restricts the players that use it. Almost every ability in Hawken adds a pure bonus to some characteristic or attribute of a mech, with one of the sole exceptions to this rule being turret mode.  Most abilities are either "pew straighter" or "pew harder" or "receive less pew" or "here run some more", but turret mode is "sit down, don't move, no side boosting, no jumping, have some greater armor in this direction, perhaps have less armor in this direction, maybe you get some health regen, and wear this sign to receive free EMPs". To me, that's bad design. Reloaded hasn't done enough with any turret mode variant to make it a worthwhile ability to use with the same frequency that other "positive-only" abilities are used. And, despite this fact, Reloaded decided to swap a non-turret mode ability on the Grenadier with another turret mode ability. This brings me to my next point.

 

Even if there are are mechs in Hawken with abilities that have similar effects, they aren't as numerous as C-class mechs with turret mode. Off the top of my head, the Brawler, Vanguard, Rocketeer, 36M, and Grenadier all use turret mode. I can't think of three separate mech classes that share a similar ability, let alone five.

 

That's why I think the turret mode is egregious in both its design and how many mechs its been applied to.


Edited by TheButtSatisfier, 28 June 2017 - 03:48 PM.

8) Tech in the streets, Brawler in the sheets (8


#12
StubbornPuppet

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I think it would be better for all C-Class mechs to have both Turret-Mode and an active "Special Ability".  There is no reason why both cannot exist simultaneously.  Considering how Turret Mode is a death-sentence unless used very carefully and at the right moments, it should have no impact on balance.


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To be serious for a moment this is just a joke

 


#13
Gueber

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I think it would be better for all C-Class mechs to have both Turret-Mode and an active "Special Ability".  There is no reason why both cannot exist simultaneously.  Considering how Turret Mode is a death-sentence unless used very carefully and at the right moments, it should have no impact on balance.

 

This so much this. Hope devs are listening, give us real abilities nobody likes turret mode.


Edited by Gueber, 28 June 2017 - 02:24 PM.

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#14
Shade__

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This so much this. Hope devs are listening, give us real abilities only scrubs like turret mode.

FTFY


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#15
StubbornPuppet

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I think it would be better for all C-Class mechs to have both Turret-Mode and an active "Special Ability".  There is no reason why both cannot exist simultaneously.  Considering how Turret Mode is a death-sentence unless used very carefully and at the right moments, it should have no impact on balance.

 

 

This so much this. Hope devs are listening, give us real abilities nobody likes turret mode.

 

Well, I actually DO like turret mode... it just needs a little help to get it to a sweet spot where it is functional but not overpowered.  But, even with that kind of adjustment, it still wouldn't be anything that messes up balance through a Special Ability.

 

And, if it's more to the developers liking, they can combine the turret mode w/ a special ability.  ie. Rocketeer, when in turret mode, could see it's Lock-On Missiles become multi-target locking and fire up in the air a bit before they start tracking.

 

Just "something simple" like that creates enough added benefit to going turret to make it worth the risk of the limited mobility.


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To be serious for a moment this is just a joke

 


#16
Charcoal

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I would rather have a hologram shotgun than turret mode.

 

I'd love the old ability back, but oh well


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