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highway map feedback

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#1
nepacaka

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1) if you shoot in a drone (which flying around if you look up) with TOW, drone is die and generate repair-orb with small amount HP. don't think it is needed xD
i mean, probably drones shouldn't throw orbs)


2) can you add some more barrels in 3D editor? (or containers, boxes like these round things with ship fuel) as a decorations to allow mechs jump on object and than jump to second level bridges.

becaise this level is too big for slow mechas. no covers from crossfire, no boxes where you can hide ur mighty brawler brick-face  from AR bullets. 
there is now way to get access on next level fast, cuz slow mech can't flying on it, and the lift can be so far away from you. wrong respawn and you just stuck between enemies, where is nothing to help you change position, and only one way to move, because going to other lift is super boring and long time.

3rd floor is unhappy. i have no idea what you should do on it, if you don't have Sabot, AR, or Hawkins in you hand.

it is difinetely a paradise for sasault, eses, and rocketards.

 

but i like how it looking in general, despite it is unplayable xD

09PA2T7.jpg
 


Edited by nepacaka, 06 July 2017 - 12:25 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#2
Siamenis

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It's a rather large and open map. I wouldn't say it's unplayable, though it surely prefers long range weapons (I did best in a SS). I agree it needs some objects to make vertical movement more dynamic (for example those fuel tanks as nepacaka suggested). Corners of the map seemed kind of empty, which could also maybe benefit from 3D objects (maybe similar buildings used in Prosk map) to allow some corner play.

A nice map all in all.

EDIT

Something should be done with spawn mechanic on this map. There should be more spawn points, or existing ones more randomized. After playing a number of Deathmatches, it frequently happened that I spawned right into someone's sights, or I could literally just wait in the corners of the map for someone to spawn and destroy them. 


Edited by Siamenis, 11 July 2017 - 07:33 AM.


#3
nepacaka

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I wouldn't say it's unplayable

 

I exaggerated a little, but anyway, this map have a only some places where half of mechs in game can do something usefull, but they still will be suffer from 3rd floor fire, due the most of place where you can see enemies from 3rd frloor if they not stand right under you. just want to say, that this map is more for hitscan snipers, like ss, or vytro, reap, salt. 
but it will not be a problem if you have more place where you can jumping between floor without going to lift (like i draw on my pictures), to fast changing position, and catch the kemper which shoot in you.

just imagine how long you need going throgh it on pred...meh. waste ability to fly, or walking soo long.
or how it can be playable with grenadier? (quite the same problem as bunker)

i don't think it is "fully bad", but i feel it can be a little bit better with small changes (for some mechs which not are "universal" for any big map or relief, i agree that this map is perfect if you pick G2-CRT and shred everyone like you always do).


Edited by nepacaka, 06 July 2017 - 12:51 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#4
thedark20

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09PA2T7.jpg
 

1 like = 1 pray for sad Brawler


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Steel

Steel everywhere~


#5
Draco3

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First up thanks for the new map.  It will be challenging as it is a new and large map.  Either way - NEW MAP!!!!! Hooray.  Thanks.

 

2 things I noticed.  First is what nepacaka mentioned, you can shoot the random drones flying around as evidenced by this.  The orb is a small orb so personally it would be one of those things that is the difference between an alive mech and a dead mech in the heat of the battle (if one happened to be in the vicinity).  Visually here is my CIV tracking and taking it out.

 

Attack1.jpg

 

Attack2.jpg

 

Attack3.jpg

 

Attack4.jpg

 

Personally it adds "life" to the environment which would just be buildings.  I vote not to remove the drones.  They are infrequent enough.


Edited by Draco3, 06 July 2017 - 04:48 AM.

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#6
Draco3

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Second thing I noticed is just something I stumbled into.  Basically half of this platform the mech can move over without a problem.  The other half the mech bumps into and stops.  You can jump over it so it looks like a tiny bit of horizontal wall creep.  Tried to get where this is by using the Civ pucks to highlight the area.  It's trivial but I can see people complaining about it especially during a battle and get stopped because of this.

 

This is the area I am talking about, and if you look to the right below the bridge (centre of the robot and bridge) you can see some pucks where this bump is.

 

Location.jpg

 

Zoomed in a little closer 

 

Location_zoom1.jpg

 

Right where these pucks are (going from left to right), this area bumps and stops the mech.  To the left of the puck its fine as the mech will not encounter the bump and just walk over.

 

Location_zoom2.jpg


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#7
Draco3

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There are some many areas for a sniper and a predator (particularly all the hidey-holes) to be dangerous here.  We need a 16 player map with this in rotation.  Looks like a lot of fun.  Excited for this map and more when they eventually arrive.  


Edited by Draco3, 06 July 2017 - 05:08 AM.


#8
WmMoneyFrmMissouri

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I had fun playing this map last night. Had a good server of willing participants too which made it even better. Jump pads, needs jump pads.
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wmmoney.png


#9
Onebullit

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Do you guys have the feeling that Highways is a mix of, Prosk, Uptown and Frontline ?

I recognise pieces of Front Line and Uptown, but for some reason, it also feels Proskish.

It's a good, open and big enough map anyway, no need to reinvent the wheel imo.


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#10
nepacaka

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one man from russian community suggest added to man Jumpers. i think it can be great idea, due it is impossible goes fast to 3-floor.
personally, i think it can solve problems.

 

edit: didn't read WmMoneyFrmMissouri post, lol, but anyway...


Edited by nepacaka, 06 July 2017 - 09:36 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#11
nepacaka

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Do you guys have the feeling that Highways is a mix of, Prosk, Uptown and Frontline ?

I recognise pieces of Front Line and Uptown, but for some reason, it also feels Proskish.

It's a good, open and big enough map anyway, no need to reinvent the wheel imo.

i feel that all maps in hawken should look like this. losteco sux.


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#12
Charcoal

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3rd floor is also good for OG Grenadiers, btw


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#13
Onebullit

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i feel that all maps in hawken should look like this. losteco sux.

Yeah, Last Eco sucks pretty much.  They should mix Last Eco with Origin.

I wonder how that would look and play.


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#14
peacecraftSLD

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Save the sad brawler!


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#15
StubbornPuppet

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So... is there no Siege or MA on this new map?

 

I haven't been able to play a single match of either yet... so maybe it's not in the rotation... or maybe it's not available.

 

Feedback?  Hmm.

 

So far, I don't like it.  It is kind of a painful exercise in trying to find enemies who are right on top of you on the radar... you see two or three of them, try to pick one... but the one you pick ends up being 3 levels above or below - where you can't possibly get to them - only to realize that other dots you didn't pick are the ones that are coming around the corner to get you.

 

And it's pretty much all about snipers and scouts... which I am also not liking.  A map that caters to a very specific subset of mechs is really not my style.

 

But, with the exception of the dark areas being too dark to see a thing, it's a good looking map.  I do like the concept of going more vertical... but it's also so long/wide, that it seems to end up as a sniper showdown (with Scouts trying to sneak up on you).


Edited by StubbornPuppet, 06 July 2017 - 07:57 PM.

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#16
H1F1BRBN

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Noticed mech sticking on pucks as Draco mentioned, attributed it to my mouse.  Thanks for killer avatar, Nepa!


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#17
nepacaka

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So... is there no Siege or MA on this new map?

 

there is no bases...
 

But, with the exception of the dark areas being too dark to see a thing

 

with config these areas have a 100% black color. firstly i think there is no textures, lol.


Carmack can save the brawlers
longestyard.jpg


Edited by nepacaka, 07 July 2017 - 01:52 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#18
nepacaka

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how about dis?
if you don't play in quake 3 (such people exist?), this jumper throw you in forward from 2 floor bridge to 3 floor bridge.
put 4 of this crossed with each other, to make it fun, and speedy, and also allow mechs smash into each other while air (in centre of map i mean), if they both go to the jumper at the same time. (+ some compressor chaos in air)

WJq5PM2.jpg


Edited by nepacaka, 07 July 2017 - 02:01 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#19
GalaxyRadio

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Hi,

 

i was reading Hitbox were reverted to how it was before? Thats great news!

 

And this new Map, havent tested it, because i don't play at the moment, but i saw a video on youtube and it looks incredible good, by far way way waaaay better then any other Map in Hawken. This is what the game needs the most, crazy good Maps to explore, dosn't matter much if they are balanced, but people should have fun playing it. 

 

I hope you guys start doing some big marketing stuff, after your done with all your Tests and the PC Versions UI works better. I would come back with some friends, if your working on that.

 

Thumbs up this time.

 

Galaxy Radio



#20
MagnusVitus

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Great map, with a lot of potential. As others suggested it needs jump pads otherwise it will be sort of farm for sniper mechs. Also for now it's quite a pain in the ass to get on the top floor. 

 

how about dis?
if you don't play in quake 3 (such people exist?), this jumper throw you in forward from 2 floor bridge to 3 floor bridge.
put 4 of this crossed with each other, to make it fun, and speedy, and also allow mechs smash into each other while air (in centre of map i mean), if they both go to the jumper at the same time. (+ some compressor chaos in air)

WJq5PM2.jpg

 

This is deffinitely great idea!

 

Is it me or is this map in lower levels pretty dark? I could use some sort of lights - on the mechs or some lamps. 

 

Glad this game is finally moving forward!



#21
Pumapaw

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The map allows one team to trap the other team at the spawn point with no way to high ground. Also lower levels are 2 dark to play.


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#22
William_Adama

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The map allows one team to trap the other team at the spawn point with no way to high ground. Also lower levels are 2 dark to play.

 

i agree, its more uneven then uptown not to mention the fps is far worse then bazaar didnt think that was possible either but it's hawken. 


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#23
M3ch3n3

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All I can say is keeping your team together is a bit challenging but the map is fun as chit.



#24
Bad_BennyAK

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WOW!!   Thank you Hawken!   I've been enjoying learning the pros and cons of the new mechs,  LOT of content to feed on, and now a NEW MAP!  I've died and gone to heaven!  it looks great,  I LOVE the tri-level... and while I agree that range is a bonus on top,  down below is dark,  lot's of corners, supports, obstacles to mix it up close range!  

 

I've taken a bit of a hiatus to play Neverwinter, (Yes,  some buddies of mine dragged me into it), and dumped $500 on it so far...  mainly because it's not a great RPG,  perhaps a decent fighting game.  but,  the CONTENT is infinite and endless!   I've been waiting for Hawken to pump up some content,  whether it's in the form of custom paint jobs, component or weapon skins,  or cockpit easter bunnies,  which you can ding per item, or just a new content pack, like new maps.  while this might conflict with the "free to play" concept,  and make matching up on existing gametypes problematic at best,  perhaps you might think about the "Assult"  i.e. Unreal Tournament style Objective based  Team gameplay - an "expansion" with exclusive content.  Just an idea.  I've happily dumped over a grand through the last 2 years...  I feel it's supporting a dedicated game company, that has provided me with hundreds of hours of adrenaline-rush  mech gameplay,  that let's me feel like I'm in a Patlabor.  (GREAT Anime Movie and TV series).

Anyways,  whatever you do,  keep the content coming, I'll be back here a lot more when the Neverwinter bug wears off. 


KOBALT DEFENCE REGIMENT

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...and let slip the dogs of war...

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#25
PsychedelicGrass

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I like the map quite a bit. I do hope it's in the siege/ma rotation, seems like a good map for either. If it's not then do it pls.. maybe.. nobody really plays either game mode anymore so wait till we have more players xD


Based on the explanation someone gave me before I could play it, I assumed it was a dumb map that offered no cover from the upper levels. Happy to see I was wrong, lower levels are dark and have plenty of cover while the upper levels are really open and bright. Pretty cool to see a map with both those things in it, most maps seem to favor only cqc or only long range/open combat with no inbetween.


The drones flying around that you can shoot for a small orb are pretty rad. I found quite a few random objects or structures I could jump on to get to higher levels without using the obvious ramp routes everyone is watching, that was pretty cool. The map itself also looks super good.


Only problem is the fps drops. I have a 980ti and a more than capable cpu, why tf am I getting 90 fps when on any other map I get 144? I imagine it's worse for people who already have bad fps to begin with, pretty lame :/

Edited by PsychedelicGrass, 10 July 2017 - 03:34 AM.

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#26
DerMax

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Don't get too excited, guys. This map is anything but new; in fact, it's older than both Last Eco and Wreckage (and maybe some other maps). It's that same map from the destructible map demo shown us more than four years ago, just limited with energy walls. So far, the 505/RLD devs have created zero new content. It all has been pulled from the old, pre-RLD assets.


Edited by DerMax, 10 July 2017 - 05:17 AM.


#27
Morquedeas

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Don't get too excited, guys. This map is anything but new; in fact, it's older than both Last Eco and Wreckage (and maybe some other maps). It's that same map from the destructible map demo shown us more than four years ago, just limited with energy walls. So far, the 505/RLD devs have created zero new content. It all has been pulled from the old, pre-RLD assets.

 

WRONG.  The new devs have clearly made new and original content, just look at those new holotaunts like the poop and smiley face.  I also suspect the prosk and jobs abilities are freshly made, given their level of quality.

 

In all seriousness, I had come to the conclusion long ago that they never actually hired any content creators.  I'd assume they plan to make what they can of the game and see if it kicks off before bothering to hire someone who could make more stuff.

 

As for the new map, like I've said many times already, it has serious sightline issues.  Add some cover, throw some jump pads in, fix the fps problems, and it will be playable.  Is it just me or is the map super dry?  Especially compared to the version seen in that demo video, it's lacking all those textures and doodads, it makes it look really unnatural and bland.


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#28
Luaq

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So... is there no Siege or MA on this new map?

 

I haven't been able to play a single match of either yet... so maybe it's not in the rotation... or maybe it's not available.

 

Feedback?  Hmm.

 

So far, I don't like it.  It is kind of a painful exercise in trying to find enemies who are right on top of you on the radar... you see two or three of them, try to pick one... but the one you pick ends up being 3 levels above or below - where you can't possibly get to them - only to realize that other dots you didn't pick are the ones that are coming around the corner to get you.

 

And it's pretty much all about snipers and scouts... which I am also not liking.  A map that caters to a very specific subset of mechs is really not my style.

 

But, with the exception of the dark areas being too dark to see a thing, it's a good looking map.  I do like the concept of going more vertical... but it's also so long/wide, that it seems to end up as a sniper showdown (with Scouts trying to sneak up on you).


I actually like the confusion. It's like a battlefield you don't know where you're going and know your enemy is close but can't see him. It's a good contrast to boring clean maps that are like gladiator areas and not so much about fallen ciies and industrial warfare... The map looks like it's from the lore of hawken instead of being a good map design for an fps. Only thing that would help this map is a couple more players than a 12man server so that squads can communicate and protect some areas while other are flanking and the other put pressure on some spots. Anyways. Feels like people are just not used to the map and are not willing to play differently then they use to on "clean" and simple maps...



#29
peacecraftSLD

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After playing more times on this map, I really like this map. There are some things that can be added to it to make it better but so far I like what it offers.

 

Other than Origin and Uptown, you are not really able to fly around a whole lot and this map can bring that. Most of the time I am going between floors 2 and 3 to get positioning and using the first floor to stalk around.

 

The map does need to be a bit brighter as the lower floors get darker. Also, I did try this as a C-Class and it does feel it needs some jump pads or more routes leading up. Jump pads would be fun to use to try and get to other floors quickly while being shot at.

 

I am really enjoying the fighting on this map. The battles feel great. I would like to play more maps like this.


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#30
DerMax

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I would like to play more maps like this.

Well, good luck with that xD



#31
Luaq

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The map does need to be a bit brighter as the lower floors get darker.


I like it if there were still some artificial lighting on the first floor. Somme good/beautiful contrast with different ambiance between the highest floor which is lit by the sky (redish) and the first floor which could be more neon blueish/greenish white industrial lights. I'd love it if there would be some dark shady spaces where mechs could hide but be exposed while light reflects on their mechs. Still no "Night" maps. Maybe you could try it the lighting effects with the first floor of this map.



#32
peacecraftSLD

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I like it if there were still some artificial lighting on the first floor. Somme good/beautiful contrast with different ambiance between the highest floor which is lit by the sky (redish) and the first floor which could be more neon blueish/greenish white industrial lights. I'd love it if there would be some dark shady spaces where mechs could hide but be exposed while light reflects on their mechs. Still no "Night" maps. Maybe you could try it the lighting effects with the first floor of this map.

^

I am ok with this. Would be interesting to see and play under. Might add more immersion and would be cool.



#33
CosmicCasey59

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At least you (PC) can play on this map, we see a splash screen of it only during siege rotation,but its a game ended cuz it doesnt load and you get booted out and back to start screen. I am however looking forward to playing on it. The day will come.

#34
Lion_ThunderPants

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At least you (PC) can play on this map, we see a splash screen of it only during siege rotation,but its a game ended cuz it doesnt load and you get booted out and back to start screen. I am however looking forward to playing on it. The day will come.


The console update will be on its way. They need to finalize PCs new update first, it's still under the title "soft launch" and we could see PC getting some much needed attention before rolling the update to us on console
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#35
StubbornPuppet

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I still feel like this map is only fun if you are Scout, Berzerker or Sharpshooter (maybe Reaper).  Otherwise, the navigation and travel distance are tedious and leave you constantly open to pot-shots and blitz attacks.

 

And the lack of Siege and Missile Assault... lame.


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To be serious for a moment this is just a joke

 


#36
nepacaka

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Also, I did try this as a C-Class and it does feel it needs some jump pads or more routes leading up. Jump pads would be fun to use to try and get to other floors quickly while being shot at.

It is have enough route to top, but the problem, most of time you need full fuel tank to do this, so, you need wait till it regen, or fly on box (wall,crates etc.), than wait a little and fly again. If we talk about 1 and 2 floor.
3 floor is impossible to reach for c-class. Too small objects, and if someone focused on you, you will die if you trying to do such maneuver, nothing is cover you while process (+ you slow). All of this required full ignore from enemies side, or they literally should be a blind idiots to not to see giant modofker brawler which trying reach 3 floor. I'm even not try now, better sit on 1-2 floors with your favorite walls :P
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#37
CosmicCasey59

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I got the update yesterday and was able to play on the Highway map, it was on co-op team death match . I only played on it a couple times , i like it it does suit a fast moving mech , I had fun with the Charge and Berserker. I will have to try it out against other players but it's an interesting map , easy to get bunched up in one area, I also like the shadows on the lower level

#38
StubbornPuppet

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Played TDM on Highway again last night... because it was the only match I could join (outside of dumb co-op bots).

 

I decided to just buckle and join the sniper and A-Class crowd... and it is night and day.  Using my normal favorites in the B and C class made this map a painful exercise in frustration, tedium and death. Using a Reaper, SS or Zerker (I'm just not good at the Scout) was entertaining and I was able to land in first place for the team each match.

 

But, you know what... That's Not How It Should Be.  Any map should be balanced to allow players to choose any mech and still be competitive.  Perhaps jump pads and more tall cover objects along those long corridors and roads would be all that's needed to fix it.

 

I think this is why Adhesive never applied it to the rotation after they removed all the destructible environment code back in early Alpha.  It works for C-Class mechs when you can brute force your way through walls and floors... but not so much when you have to stomp all the way around and up each level of ramps.


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To be serious for a moment this is just a joke

 


#39
WmMoneyFrmMissouri

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I still feel like this map is only fun if you are Scout, Berzerker or Sharpshooter (maybe Reaper). Otherwise, the navigation and travel distance are tedious and leave you constantly open to pot-shots and blitz attacks.

And the lack of Siege and Missile Assault... lame.


Firmly disagree on this. I'd say for most part I'm always player a maurader, which has one of the slower if not slowest walking speeds. Have a blast. Distances can be long but I've found map awareness and predicting where the fight will be will cut down on a lot of travel time.

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