G2-TV mech
siege mode 18 min. match
top1 score - 1600 EXP (standart match without x6 team-kills in every minute, just play and pew-pew, average)
450 HC + 70 HC for win = 520 HC (450 if lose)
there is no guarantee than you be a top1 in every match due the enemies skill
coop TDM 5 min. match
top1 score - 1000 EXP
+130 HC (100 HC if lose)
5 min + 1 min (30 sec before, 30 sec after match) = 6 min.
6*3=18 min.
3000 EXP
+390 HC (-130 HC, but +1400 more EXP)
even if you not be a top1, you HC reward quite the same, because bots HC reward equal whole match time + 25 (even if you stuck with high tier player in match who steal all your scores), but the exp will be ~ EXP/2. even if you lose you
it also +20% for G1 mech if you ranking it to open G2.
+1920 EXP, +624 HC for siege
+3600 EXP, +468 HC for coop TDM
making it for loses, if you super nub (super super nub without hands and have a sausages instead fingers).
+1800 EXP, +468 HC for coop TDM (for nubs)
x5 time for G1 mechs (90 min. of hovken gameplay)
+9600 EXP, +3120 HC - top1 siege (5 wins in a row, which is probably impossible for random, but ok)
+18000 EXP, +2340 HC - top 1 coop (ez win 99.9% except time when bots broken and your bots in team have zero IQ)
+9000 EXP, +2340 HC - coop for nub with worse scenario, where he take 5-6 place (doesn't matter u win or not, but losing is near to impossible)
quite obvious, if you not get top1 score (let say you not super skilled guy), you earning less EXP in siege, if you not making x3 kills, collect skulls, and don't other bonus stuff well. but the final result 99.99% you earning less than 9000 EXP.
Question to devs. why players farming coop-TDM?
Edited by nepacaka, 28 July 2017 - 01:29 PM.