DynamicLightEnvUpdateScale=1.000000
StaticDecals=false
DynamicDecals=false
UnbatchedDecals=false
DecalCullDistanceScale=0.200000
DynamicLights=false
DynamicShadows=false
LightEnvironmentShadows=False
CompositeDynamicLights=false
SHSecondaryLighting=false
DirectionalLightmaps=false
MotionBlur=false
MotionBlurPause=false
MotionBlurSkinning=0
DepthOfField=false
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=True
FilteredDistortion=True
DropParticleDistortion=True
bAllowDownsampledTranslucency=False
NVParticleDownsampling=True
NVParticleDownsamplingThreshold=35.000000
NVParticleBlur=True
NVParticleBlurMaxRadiusScale=3.000000
NVOpacityShadows=True
NVOpaqueOpacityShadows=True
NVOpacityShadowResolution=128
NvMeshComplexityThreshold=10
SpeedTreeLeaves=false
SpeedTreeFronds=false
OnlyStreamInTextures=False
LensFlares=false
FogVolumes=False
FloatingPointRenderTargets=false
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=false
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=False
AllowSubsurfaceScattering=True
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowPostprocess=True
bAllowPostprocessAA=True
bAllowStatic=True
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.000000
ShadowFilterQualityBias=0
MaxAnisotropy=2
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=100.000000
TemporalAA_StartDepthVelocityScale=25.000000
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=512
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=0.900000
PreShadowResolutionFactor=0.500000
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationAdaptivePixelsPerTriangle=48.000000
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
PerSceneShadowTransition=600.000000
CSMSplitPenumbraScale=0.500000
Edited by angryhampster, 28 October 2017 - 07:33 PM.