- HC/XP boosts purchased in a match do not apply at the end of the match unless the player dies and respawns.
- The special ability icon in your mech may show the countdown timer instead. If you encounter this issue, please contact our Support team.
- Players can set focus points outside the map.
- The number keys in the Keybindings menu are spelled out, instead of showing a numerical value.
- Players that join a match and encounter no "Ready-up" screen have voice chat disabled until they spawn into the match.
- If a player boosts immediately after firing their secondary weapon, the cooldown for that weapon will continue to initiate until the player stops boosting.
- Various text throughout the Main Menu and Garage appears un-localized.
- The yellow selection box in the garage is partially overlapped by the scroll bar.
- In the "Your Mechs" list, the expiration date for test-drive mechs is listed as one day earlier than it is in the Mech Shop.
- Forcing the "Keep Video Settings_" window to close by hitting ESC or dying in game will apply the changes selected, but not display the changes in the Video Settings menu.
- Pressing the "ESC" button during the walkthrough closes all background menus, blocking the player from completing it.
- A player in the staging area of a match cannot voice chat with teammates currently spawned in the match.
- The Minimize Chat button appears as an “X” but is separate from the Close Chat button. This may confuse some players.
- Mechs collide with invisible objects on Bazaar.
#101
Posted January 24 2013 - 06:32 PM
#102
Posted January 24 2013 - 08:54 PM
(for those who don't know read below)
Key eater was a selection option in key-bindings menu that would take away the key press from where it was formally assigned.
#103
Posted January 25 2013 - 02:48 AM
Attached Files
Edited by NZXT_NightRaven, January 25 2013 - 07:56 AM.
Lv 5 Rocketier "The Black Dog"
Lv 5 Brawler "The Blood Brawler"
Lv 2 Reaper "The Black Reaper"
Lv 2 Raider "The Buster Bunker"
#104
Posted January 25 2013 - 11:52 AM
Attached Files
Lv 5 Rocketier "The Black Dog"
Lv 5 Brawler "The Blood Brawler"
Lv 2 Reaper "The Black Reaper"
Lv 2 Raider "The Buster Bunker"
#105
Posted January 25 2013 - 12:02 PM
- Mech names containing special characters are not saved properly.
- Heavy mechs are getting stuck in small tunnel leading to AA on Bazaar.
- Repair Charge is not always triggering immediately.
- Holograms placed by Heavy mechs are always shown in turret mode.
- Various visual bugs appear when mixing body parts on Medium mechs.
- Statistics in the Optimization Menu are not shown consistently across multiple languages.
- Mechs other than the CR-T recruit can be loaded into the Tutorial.
- Zooming in with the SABOT while hovering causes camera issues.
- The control ring in Missile Assault is not visible at the middle silo on Bazaar.
- Deployed Shields are not visible at long distances.
- The UI is not scaling properly for large resolutions.
- Players are able to get outside the map boundary on Origin.
- Hellfire Missiles are passing through enemy mechs at point blank range.
- The borders around the friends list and message center disappear when switching between full screen and windowed mode.
- The displayed duration for HC/XP boosts is appearing incorrectly for some players.
- Certain purchased trial mechs appear in the garage with missing parts.
- Making changes to the Field of View while zoomed in with the SABOT causes the setting to be saved, but no change to the FOV is made.
- Certain environmental pieces on the ground of Uptown can block mech movement.
- Grenades fired from the Grenade Launcher can clip through the ground.
- Mechs can clip through roof of tunnel on Origin.
- Mechs can clip through poles on Prosk.
- Heavy mechs are getting caught on short wall leading to AA on Origin.
- Players can be killed in the Tutorial, blocking continued progress.
- Players are receiving large amounts of XP for simply sitting in a match without contributing.
- Offensive items cannot be detonated using the Offensive Item key. Players must press the Use Item key to detonate items.
#106
Posted January 28 2013 - 02:47 PM
#107
Posted January 28 2013 - 03:04 PM
6 pages in. a long read.
It was working fine until 22:45 GMT when someone accepted a request. Then it was empty again.
Now I cannot connect to the Friends list at all even if I restart the Client.
[HWK]SUPPPORT_ARE_TROOPS! said:
#109
Posted January 29 2013 - 11:38 AM
- The Explosive Munitions internal is not increasing the damage of explosive primary weapons.
#110
Posted January 30 2013 - 01:23 PM
- Players are receiving a temporary green screen when they join a match.
#111
Posted January 31 2013 - 01:03 PM
- The shield item is preventing turrets from tracking and firing at their targets.
- Getting hit in the front with an EOC volley results in a rear hit marker.
#112
Posted February 01 2013 - 04:36 PM
- Players cannot currently test drive the same mech twice.
- Vehicles are invisible on low graphics settings.
#113
Posted February 04 2013 - 04:58 PM
- In Siege mode, players can avoid being targeted by base turrets by hiding in certain areas of the enemy base.
- Boosting upwards into a grounded enemy mech instantly kills them and counts as a crushing kill.
#114
Posted February 05 2013 - 10:24 AM
- Attempting to join a match in progress via game invite or friends list will incorrectly inform the player the server is full.
#115
Posted February 07 2013 - 01:58 AM
i have an issue can someone help me_
my launcher keeps exiting even thou i didnt click the "x" button can someone help me pls
i want to play hawken
#116
Posted February 07 2013 - 11:24 AM
MilliByte, on February 07 2013 - 01:58 AM, said:
i want to play hawken
Our Support Team would be glad to assist you: https://playhawken.zendesk.com/
#117
Posted February 07 2013 - 11:44 AM
LETHAL IN THE WRONG HANDS[/font]
#118
Posted February 07 2013 - 05:25 PM
- Pressing F4 while in the Garage causes all background animations to stop.
- Level 25 mechs do not display XP earned in the post match progression screen.
#119
Posted February 11 2013 - 11:44 AM
Same as broken audio and some first green frames in game introduced in lates patch.
so wet e-puzzy, y jelly_...
#120
Posted February 11 2013 - 11:58 AM
[HWK]ZamboniChaos, on February 07 2013 - 05:25 PM, said:
HawkenInput.ini said:
...
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")
...
[HawkenGame.R_PlayerInput]
...
(Name="F7",Command="NextViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
F7 and F8 allow the user to switch render modes in the Garage, including wireframe, and these rendermode changes remain in effect when joining a game. This was the case through Closed Beta, and it was disabled for the Open Beta build by TJ. However, sometime in the new year, the keys are back, and this is now public knowledge on the forums. While most of the rendermodes will not be at all useful to people, the no-local-lighting option improves mech visibility because all the wall textures are full brightness and there are no shadows, and wireframe is just plain wallhacks (but it's also disorienting because you see right through the meshes of any obstacles so it's hard to tell when you've got your face in a wall or not).
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
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