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Open Beta Known Issues

Beta Patch

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#101 [HWK]ZamboniChaos

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Posted January 24 2013 - 06:32 PM

Added:
  • HC/XP boosts purchased in a match do not apply at the end of the match unless the player dies and respawns.
  • The special ability icon in your mech may show the countdown timer instead. If you encounter this issue, please contact our Support team.
  • Players can set focus points outside the map.
  • The number keys in the Keybindings menu are spelled out, instead of showing a numerical value.
  • Players that join a match and encounter no "Ready-up" screen have voice chat disabled until they spawn into the match.
  • If a player boosts immediately after firing their secondary weapon, the cooldown for that weapon will continue to initiate until the player stops boosting.
  • Various text throughout the Main Menu and Garage appears un-localized.
  • The yellow selection box in the garage is partially overlapped by the scroll bar.
  • In the "Your Mechs" list, the expiration date for test-drive mechs is listed as one day earlier than it is in the Mech Shop.
  • Forcing the "Keep Video Settings_" window to close by hitting ESC or dying in game will apply the changes selected, but not display the changes in the Video Settings menu.
  • Pressing the "ESC" button during the walkthrough closes all background menus, blocking the player from completing it.
  • A player in the staging area of a match cannot voice chat with teammates currently spawned in the match.
  • The Minimize Chat button appears as an “X” but is separate from the Close Chat button. This may confuse some players.
  • Mechs collide with invisible objects on Bazaar.

Pour yourself a drink, I'll sing you a song.


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#102 L33TG33K

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Posted January 24 2013 - 08:54 PM

I am not sure if this is made aware, but there isn't a "Key eater" for the key-bindings of settings. There was a "Key eater" in the first open beta release, but it was taken away with patches. I would like to know how to get my controller triggers working again.
(for those who don't know read below)
Key eater was a selection option in key-bindings menu that would take away the key press from where it was formally assigned.

#103 NZXT_NightRaven

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Posted January 25 2013 - 02:48 AM

Not sure if it has ever been addressed, but this is the rock passage way in the Bazzar. Every now and then, if you pass through with a class C mech making a particular movement, it will get stuck. This has happened to me 3 or 4 times and it's hard to wiggle your way out too. I try to avoid going through it at all cost with a class C mech. Great way for an enemy to get a free kill.

Attached Files


Edited by NZXT_NightRaven, January 25 2013 - 07:56 AM.

Lv 5 Bruiser "The Shredder"
Lv 5 Rocketier "The Black Dog"
Lv 5 Brawler "The Blood Brawler"
Lv 2 Reaper "The Black Reaper"
Lv 2 Raider "The Buster Bunker"

#104 NZXT_NightRaven

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Posted January 25 2013 - 11:52 AM

Heres another the one though small. In the Reaper, whenever your guns heat up, only the KE Sabot shows the heating animation. I think they may only happen with paired up with the Hawkins-RPR.

Attached Files


Lv 5 Bruiser "The Shredder"
Lv 5 Rocketier "The Black Dog"
Lv 5 Brawler "The Blood Brawler"
Lv 2 Reaper "The Black Reaper"
Lv 2 Raider "The Buster Bunker"

#105 [HWK]ZamboniChaos

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Posted January 25 2013 - 12:02 PM

Added:

  • Mech names containing special characters are not saved properly.
  • Heavy mechs are getting stuck in small tunnel leading to AA on Bazaar.
  • Repair Charge is not always triggering immediately.
  • Holograms placed by Heavy mechs are always shown in turret mode.
  • Various visual bugs appear when mixing body parts on Medium mechs.
  • Statistics in the Optimization Menu are not shown consistently across multiple languages.
  • Mechs other than the CR-T recruit can be loaded into the Tutorial.
  • Zooming in with the SABOT while hovering causes camera issues.
  • The control ring in Missile Assault is not visible at the middle silo on Bazaar.
  • Deployed Shields are not visible at long distances.
  • The UI is not scaling properly for large resolutions.
  • Players are able to get outside the map boundary on Origin.
  • Hellfire Missiles are passing through enemy mechs at point blank range.
  • The borders around the friends list and message center disappear when switching between full screen and windowed mode.
  • The displayed duration for HC/XP boosts is appearing incorrectly for some players.
  • Certain purchased trial mechs appear in the garage with missing parts.
  • Making changes to the Field of View while zoomed in with the SABOT causes the setting to be saved, but no change to the FOV is made.
  • Certain environmental pieces on the ground of Uptown can block mech movement.
  • Grenades fired from the Grenade Launcher can clip through the ground.
  • Mechs can clip through roof of tunnel on Origin.
  • Mechs can clip through poles on Prosk.
  • Heavy mechs are getting caught on short wall leading to AA on Origin.
  • Players can be killed in the Tutorial, blocking continued progress.
  • Players are receiving large amounts of XP for simply sitting in a match without contributing.
  • Offensive items cannot be detonated using the Offensive Item key. Players must press the Use Item key to detonate items.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#106 CharlieHyper

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Posted January 28 2013 - 02:47 PM

:( I'm new to this game and experiment this problem is what I can do to fix it_ can help me: (

#107 Tomino_sama

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Posted January 28 2013 - 03:04 PM

Complete Friends list added since last disconnect has disappeared. Others not affected.

6 pages in. a long read.

It was working fine until 22:45 GMT when someone accepted a request. Then it was empty again.
Now I cannot connect to the Friends list at all even if I restart the Client.
Posted Image

www.amegakure.co.uk

[HWK]SUPPPORT_ARE_TROOPS! said:

Remember any time spent redoing things is time not spent adding new things.

#108 Misteryx96

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Posted January 28 2013 - 03:12 PM

"The Meteor Server is Unreachable"  on start, how to fix this_

#109 [HWK]ZamboniChaos

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Posted January 29 2013 - 11:38 AM

Added:
  • The Explosive Munitions internal is not increasing the damage of explosive primary weapons.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#110 [HWK]ZamboniChaos

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Posted January 30 2013 - 01:23 PM

Added:
  • Players are receiving a temporary green screen when they join a match.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#111 [HWK]ZamboniChaos

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Posted January 31 2013 - 01:03 PM

Added:
  • The shield item is preventing turrets from tracking and firing at their targets.
  • Getting hit in the front with an EOC volley results in a rear hit marker.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#112 [HWK]ZamboniChaos

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Posted February 01 2013 - 04:36 PM

Added:
  • Players cannot currently test drive the same mech twice.
  • Vehicles are invisible on low graphics settings.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#113 [HWK]ZamboniChaos

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Posted February 04 2013 - 04:58 PM

Added:
  • In Siege mode, players can avoid being targeted by base turrets by hiding in certain areas of the enemy base.
  • Boosting upwards into a grounded enemy mech instantly kills them and counts as a crushing kill.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#114 [HWK]ZamboniChaos

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Posted February 05 2013 - 10:24 AM

Added:
  • Attempting to join a match in progress via game invite or friends list will incorrectly  inform the player the server is full.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#115 MilliByte

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Posted February 07 2013 - 01:58 AM

Guys :(
i have an issue can someone help me_

my launcher keeps exiting even thou i didnt click the "x" button can someone help me pls
i want to play hawken

#116 Scapes

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Posted February 07 2013 - 11:24 AM

View PostMilliByte, on February 07 2013 - 01:58 AM, said:

my launcher keeps exiting even thou i didnt click the "x" button can someone help me pls
i want to play hawken

Our Support Team would be glad to assist you: https://playhawken.zendesk.com/
"Nothing reveals humanity so well as the games it plays."

#117 EnergyFlameD

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Posted February 07 2013 - 11:44 AM

Hello Hawken Team, can you please get back that you could change weapon in the Match Garage_

:D
[font=tahoma, geneva, sans-serif]A FLAME CAN GIVE LIFE AND HEAT, BUT IT CAN BE VERY
LETHAL IN THE WRONG HANDS[/font]

#118 [HWK]ZamboniChaos

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Posted February 07 2013 - 05:25 PM

Added:
  • Pressing F4 while in the Garage causes all background animations to stop.
  • Level 25 mechs do not display XP earned in the post match progression screen.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#119 hawkenus

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Posted February 11 2013 - 11:44 AM

I don't see here crash bug during transition phases (respawning, loading maps etc.).
Same as broken audio and some first green frames in game introduced in lates patch.
Posted Image
so wet e-puzzy, y jelly_...

#120 Elix

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Posted February 11 2013 - 11:58 AM

View Post[HWK]ZamboniChaos, on February 07 2013 - 05:25 PM, said:

Pressing F4 while in the Garage causes all background animations to stop.
Add this, as well:

HawkenInput.ini said:

[Engine.PlayerInput]
...
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")
...
[HawkenGame.R_PlayerInput]
...
(Name="F7",Command="NextViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

F7 and F8 allow the user to switch render modes in the Garage, including wireframe, and these rendermode changes remain in effect when joining a game. This was the case through Closed Beta, and it was disabled for the Open Beta build by TJ. However, sometime in the new year, the keys are back, and this is now public knowledge on the forums. While most of the rendermodes will not be at all useful to people, the no-local-lighting option improves mech visibility because all the wall textures are full brightness and there are no shadows, and wireframe is just plain wallhacks (but it's also disorienting because you see right through the meshes of any obstacles so it's hard to tell when you've got your face in a wall or not).
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