Map Suggestions:
#61
Posted February 07 2013 - 01:18 PM
#62
Posted February 09 2013 - 07:44 PM
On the other hand, someone mentioned a canyon based map in here. Well.. you got the training mission map in which you can see certain chunks looking that way.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#63
Posted February 13 2013 - 04:31 PM
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#64
Posted February 16 2013 - 06:32 PM
I would love to see one like the training map as a battle plan.
I just double the Training base and put in some objectives, etc... and we're gold!
Make it a new mod:
Call it Base Invasion.
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#65
Posted February 17 2013 - 03:46 AM
#68
Posted February 17 2013 - 06:47 PM
#69
Posted February 17 2013 - 07:26 PM
Tyrust, on February 17 2013 - 06:47 PM, said:
I love the BRINK idea. It's one of my favorite all time games. Too bad it got lost in the backwash of other games at the time.
{I really would want another set of maps or a sequel to BRINK.}
As for Hawken... YES! YES! YES!
Imagine playing the comic adventures of HAWKEN_
Participating in the battles described.
Maybe an available cinematic option before and after the match_
Make your Pilot in the garage_ So you can see your character in the cinematics_ Ground school cinematics {like you in class}_
BRINK did that well. I would love to see a progressive like that for HAWKEN!
Oh my G-D!
Give it to me baby!
Give it to me now!
Edited by Spliff_Craven, February 17 2013 - 07:27 PM.
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#70
Posted February 17 2013 - 07:41 PM
Edited by Tyrust, February 17 2013 - 07:46 PM.
#71
Posted February 17 2013 - 07:54 PM
Adreni, on February 17 2013 - 12:18 PM, said:
Map pieces {Mountains, buildings, etc} randomly repositioned at the beginning of a match.
Technically you will be playing the same map but each time time the server resets after a match the layout changes.
This would keep the same maps from becoming boring as the landscape is always changing.
You are constantly challenged to find new sniping spots.
The same "piece" is in a different spot the following match and now might not be a good sniping spot for this layout.
Routes to objectives would change.
The match would never be repeated.
No side would have a true terrain "advantage" as it would be different each match.
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#72
Posted February 17 2013 - 08:36 PM
#73
Posted February 18 2013 - 03:15 AM
For anamorphic maps, I'd go with jumbling the map every week or two. Military operations are painstakingly planned based on satmaps and prior intel, right_ It'd be enough to keep most people from getting bored of the maps while also satisfying an interesting niche.
#74
Posted February 18 2013 - 06:33 PM
Adreni, on February 18 2013 - 03:15 AM, said:
For anamorphic maps, I'd go with jumbling the map every week or two. Military operations are painstakingly planned based on satmaps and prior intel, right_ It'd be enough to keep most people from getting bored of the maps while also satisfying an interesting niche.
Hawken doesn't have a "WAR room" for team planning and chat to discuss the types of strategy you've mentioned.
I think it's better served as think on the fly.
With competent teams the battles will be fast and furious.
This idea is only an addendum variant to the maps we have and future maps to come.
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#75
Posted February 20 2013 - 09:18 PM
Quote
The Gunpowder Treason and Plot,
I know of no reason
Why the Gunpowder Treason
Should ever be forgot.
#76
Posted February 23 2013 - 02:03 AM
Spliff_Craven, on February 18 2013 - 06:33 PM, said:
Adreni, on February 18 2013 - 03:15 AM, said:
For anamorphic maps, I'd go with jumbling the map every week or two. Military operations are painstakingly planned based on satmaps and prior intel, right_ It'd be enough to keep most people from getting bored of the maps while also satisfying an interesting niche.
Hawken doesn't have a "WAR room" for team planning and chat to discuss the types of strategy you've mentioned.
I think it's better served as think on the fly.
With competent teams the battles will be fast and furious.
This idea is only an addendum variant to the maps we have and future maps to come.
Sure it does. It's called Teamspeak, Ventrillo, Mumble. And frankly it's more similar to a game of football, except rather than always planning for a flat rectangle of a field the playmasters have to plan for dynamic terrain.
#77
Posted February 26 2013 - 05:52 PM
Adreni, on February 23 2013 - 02:03 AM, said:
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#78
Posted March 02 2013 - 05:37 PM
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#79
Posted March 08 2013 - 11:35 PM
Any improvements for it_
Edited by Spliff_Craven, March 08 2013 - 11:36 PM.
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#80
Posted March 09 2013 - 05:45 AM
However i would suggest it to be "decorated/themed" with something different than what we already have now (desert/urban)
instead a artic/snowy layout would be very refreshing example inspiration :
Winter Setting by Dominus
Also some map feedback like snowstorms wich temporary affect open ground visibility, slipping iced puddle, would be over the top !
Also tagged with one or more of these keywords: Art, Community, Game, Forum, Project, Review
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