Reduce points in TDM over pilot suicide
#1
Posted January 23 2013 - 12:36 PM
I apologize if this topic has already been (I could not find it)
P.S. Sorry my bad english
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#2
Posted January 23 2013 - 12:40 PM
If i had to count the times i tried to shoot someone with a TOW and end up killing them AND myself, or just killing myself instead of them...
It happens, it sucks, deal with it.
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#3
Posted January 23 2013 - 12:44 PM
Dread_Lord_Pitr, on January 23 2013 - 12:40 PM, said:
If i had to count the times i tried to shoot someone with a TOW and end up killing them AND myself, or just killing myself instead of them...
It happens, it sucks, deal with it.
#4
Posted January 23 2013 - 12:50 PM
Quote
TDM but it can be used so as not to give opponents frags.
There were times when a score 50/51, and 15 seconds left in the match, the player is cornered might kill himself, not giving the enemy team a chance to win. (and I do so occasionally did in TDM)
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#5
Posted January 23 2013 - 01:12 PM
Dread_Lord_Pitr, on January 23 2013 - 12:40 PM, said:
If i had to count the times i tried to shoot someone with a TOW and end up killing them AND myself, or just killing myself instead of them...
It happens, it sucks, deal with it.
eh last night in a DM game, three separate players were suiciding to avoid giving me xp for their kill, my kill streak bonus, and ending their kill streak. The players were obviously cornered had no way of escaping and would look at the ground/wall and fire their secondary to kill themselves.
One player directly admitted that they woudln't give kills to a heat scout (what I was playing, the frustration is understable), but the tactic is lame. If the game mode is built around out xp pacing your opponents, then every player should deny granting their opponents XP every chance they get. This being allowed to happen seems like an overlooked flaw.
If you always want to win, you should always suicide.
Other threads have suggested granting a kill to the last person to do damage to the suicider, granting the associated xp bonuses. This seems like the best solution.
Edited by RentAKnight, January 23 2013 - 01:13 PM.
#6
Posted January 23 2013 - 01:53 PM
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#7
Posted January 23 2013 - 03:27 PM
Players who do this intentionally are usually selfish jerks that don't recognize defeat. It's a hole honor thing. Soon people will start seeing this attitude with mean eyes (or not), and quickly most people will stop doing it, just like stealing kills.
#8
Posted January 23 2013 - 07:41 PM
I've seen this becoming more and more prevalent in TDM games where any time a enemy gets cornered by multiple players they just tow themselves to death.
This is really easy with the A class mechs especially the scout with the tow and heat cannon.
#9
Posted January 24 2013 - 04:43 AM
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That's what I say, it's a big problem in TDM, and it will be used by experienced players even more in the near future.
And in the end of match, not the team wins that will get more kills, but the one that most would kill himself, without giving the enemy team to earn points.
Need to make the penalty for suicide! (-1 point to score team). As in other FPS games
Edited by nepacaka, January 24 2013 - 04:44 AM.
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#10
Posted January 24 2013 - 04:46 AM
nepacaka, on January 24 2013 - 04:43 AM, said:
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#11
Posted January 24 2013 - 04:49 AM
RisorialScion, on January 24 2013 - 04:46 AM, said:
#12
Posted January 24 2013 - 05:14 AM
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Opportunity to create their team is negative (below zero, I mean) score unfortunately is.
But you would be doing yourself the score -40_ In addition it is also losing your statistics. I do not think that 99.9% of the players will be do that in TDM, but the suicide % decrease.
Besides, no one does that in the Counter-Strike or Quake or other (at least I did not see)
Edited by nepacaka, January 24 2013 - 05:18 AM.
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#13
Posted January 24 2013 - 06:15 AM
Beemann, on January 24 2013 - 04:49 AM, said:
Beemann, on January 24 2013 - 04:49 AM, said:
IMO, the best solution was brought up here already:
IF nobody did damage to the suicide pilot, just add another death to HIS stats alone, leave the teams score untouched so they can't get grieved. They already suffer because someone sits at spawn constantly killing himself (one less team member in the fray).
IF he took damage by anyone, even the slightest, let the suicide count as a full kill by whoever did the most damage (or last damage), everyone else getting the assist accordingly. Gets counted as kill in the Team statistics as well. IMHO the better solution.
Edited by RisorialScion, January 24 2013 - 06:16 AM.
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#14
Posted January 24 2013 - 07:06 AM
Quote
In my best solution would be to make the -1 point to discourage the desire to commit suicide. Not only in TDM and modes of DM, MA and the Siege mode too.
Such a system was from the first shooter games, and always worked fine, and I do not understand, why it did not in Hawken from the start_ It would be easier, and would serve as a punishment for reckless/intentional acts of pilots.
Edited by nepacaka, January 24 2013 - 07:19 AM.
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#15
Posted January 24 2013 - 08:20 AM
At 7:20 and 9:56 there are intentional suicides. Had I gotten the xp bonus's the outcome of the game may have been different.
#16
Posted January 24 2013 - 04:09 PM
Edited by alreadyded, January 24 2013 - 04:12 PM.
#17
Posted January 24 2013 - 10:26 PM
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The main problem - it is precisely the lack of penalty points for a suicide, but did not "Receive/Failure to receive" experience, and ending a kill streak (though it is also important)
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#18
Posted January 24 2013 - 11:09 PM
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We're very wide awake - the moon and I!
#19
Posted January 25 2013 - 12:39 AM
nepacaka, on January 24 2013 - 07:06 AM, said:
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#20
Posted January 25 2013 - 05:45 AM
Quote
I am saying that these special cases of suicide, should be completely eradicated.
Until this is, you can always find a way to cheat the game (use the flaw). And no particular desire.
And why do you feel that you take points from the player - it's too harsh_
Edited by nepacaka, January 25 2013 - 05:50 AM.
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