Reduce points in TDM over pilot suicide
#21
Posted January 25 2013 - 08:48 AM
#22
Posted January 25 2013 - 08:55 AM
nepacaka, on January 24 2013 - 04:43 AM, said:
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That's what I say, it's a big problem in TDM, and it will be used by experienced players even more in the near future.
And in the end of match, not the team wins that will get more kills, but the one that most would kill himself, without giving the enemy team to earn points.
Need to make the penalty for suicide! (-1 point to score team). As in other FPS games
#23
Posted January 25 2013 - 09:13 AM
RisorialScion, on January 25 2013 - 12:39 AM, said:
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Yes, TDM is all about that. If you suck, you bring down team with you, it's normal, either if you kill your self or if you suck at aiming or don't stay close to your team mates or ... et cetera.
Intentional suicide is getting common practice by now, and it must be punished.
But also, the aspect to switch team and suicide to bring down the enemy is to take into consideration, and I don't see a simple solution to that.
#24
Posted January 25 2013 - 09:52 AM
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replies #11 in this topic from Beeman
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-1 Point for suicide - this is logical. Because it is your fault!
+1 Point for the fact that the enemy had committed suicide - is not logical. Because you did not kill him, he died not from your bullets. You do not get kills for assists, is not it_
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Edited by nepacaka, January 25 2013 - 10:05 AM.
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#25
Posted January 25 2013 - 10:00 AM
Dread_Lord_Pitr, on January 23 2013 - 12:40 PM, said:
If i had to count the times i tried to shoot someone with a TOW and end up killing them AND myself, or just killing myself instead of them...
It happens, it sucks, deal with it.
In either case, a team should be punished for their incompetence or cowardice, rather than technicaly being rewarded.
Edited by MedioMorde, January 25 2013 - 10:00 AM.
#26
Posted January 25 2013 - 11:45 AM
nemonzo, on January 25 2013 - 09:13 AM, said:
RisorialScion, on January 25 2013 - 12:39 AM, said:
...
Yes, TDM is all about that. If you suck, you bring down team with you, it's normal, either if you kill your self or if you suck at aiming or don't stay close to your team mates or ... et cetera.
Intentional suicide is getting common practice by now, and it must be punished.
But also, the aspect to switch team and suicide to bring down the enemy is to take into consideration, and I don't see a simple solution to that.
You keep using the term punished, but how about we just not make it such an option_
you must understand that not all suicides are exploits as well, so coming down with the hammer on noobs isn't going to entice people to keep playing. And like it or not, noobs are what will keep this game relevant.
nepacaka, on January 25 2013 - 09:52 AM, said:
-1 Point for suicide - this is logical. Because it is your fault!
+1 Point for the fact that the enemy had committed suicide - is not logical. Because you did not kill him, he died not from your bullets. You do not get kills for assists, is not it_
Logical or not, that's not a fun or practical way to handle it. The kill should just go to who did the damage to the suicidal player. It would be assisted suicide, the point would go to the player that either got a guy down so far that he gave up, or panicked because he was getting his ass kicked and fell off a building or shot a TOW point blank. If you just award the kill to who did the damage, then all this is moot.
#27
Posted January 25 2013 - 11:52 AM
#28
Posted January 25 2013 - 01:26 PM
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#29
Posted January 25 2013 - 07:11 PM
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#30
Posted January 25 2013 - 11:53 PM
MedioMorde, on January 25 2013 - 10:00 AM, said:
Dread_Lord_Pitr, on January 23 2013 - 12:40 PM, said:
If i had to count the times i tried to shoot someone with a TOW and end up killing them AND myself, or just killing myself instead of them...
It happens, it sucks, deal with it.
In either case, a team should be punished for their incompetence or cowardice, rather than technicaly being rewarded.
So a TEAM needs to be punished if there is a newbie on their side _
You must either be incredibly stupid to suggest this, or you want this game to become SRSBSNSS, in which case i suggest you take your silly fanaticism to some proper combat simulation game, where they would appreciate such nonsense
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#31
Posted January 25 2013 - 11:59 PM
Dread_Lord_Pitr, on January 25 2013 - 11:53 PM, said:
MedioMorde, on January 25 2013 - 10:00 AM, said:
Dread_Lord_Pitr, on January 23 2013 - 12:40 PM, said:
If i had to count the times i tried to shoot someone with a TOW and end up killing them AND myself, or just killing myself instead of them...
It happens, it sucks, deal with it.
In either case, a team should be punished for their incompetence or cowardice, rather than technicaly being rewarded.
So a TEAM needs to be punished if there is a newbie on their side _
You must either be incredibly stupid to suggest this, or you want this game to become SRSBSNSS, in which case i suggest you take your silly fanaticism to some proper combat simulation game, where they would appreciate such nonsense
#32
Posted January 26 2013 - 12:07 AM
robotokom, on January 25 2013 - 11:59 PM, said:
This game caters to just about everyone as it stands, casual players can have fun, and so can more competitive folks if they wish to.
Turning it into MWO 2.0 will not make it a better game.
You want to take the mechanic of suicide out _
Then tell the devs to fix it.
Punishing ANY player for what amounts to a design flaw is NOT the answer.
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#33
Posted January 26 2013 - 12:35 AM
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As you can see, your proposed solution to the problem is not perfect =(.
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In any case, if the developers are planning to enter clan wars (and the like), they need to get rid of intentional suicide. Maybe you have not met with such cases, but the meeting of 25 lvl experienced player, he is 99% of the use of this tactic. And to win it (ahead on points) I have to do so too. Otherwise, I just lose on points
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#34
Posted January 26 2013 - 07:02 AM
nepacaka, on January 26 2013 - 12:35 AM, said:
As you can see, your proposed solution to the problem is not perfect =(.
I had my fair share in those and the concerns I raised about your idea are what I witnessed already. No, thanks.
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#35
Posted January 26 2013 - 08:38 AM
I admit i do it too both intentional and accidentally .
So could award the last person who damaged the mech to gain the kill like from Tribes for example.
#36
Posted January 26 2013 - 04:26 PM
I don't see this on US West, all suicides are quite clearly accidental and fairly rare in my games. The player that commits suicide still dies and gets a death in their stats... even if you just switch teams without dying you still get a death in your stats... so why "punish" them two times_ And how does that fix the problem_ Why not actually fix what you are complaining about and simply give credit for kills and assists_
Edited by alreadyded, January 26 2013 - 04:36 PM.
#37
Posted January 26 2013 - 04:38 PM
However I do think that there should be a self destruct function for those cases so that you try to ram the attacker to at least take you both out, thus cancelling any penalty(if successful).
And as for those unintentional occasions, well you'll learn quickly enough after you blow yourself up and lose points.
#38
Posted January 26 2013 - 04:45 PM
Hirito, on January 26 2013 - 04:38 PM, said:
Yes, because there are 0 accidents, it's not possible to accidentally be too close to the enemy, especially if it's an A-Class who's trying to come and give you a hug, because that never ever happens, nor do Brawlers do this, or Cupcakes...
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#39
Posted January 26 2013 - 04:54 PM
#40
Posted January 26 2013 - 04:59 PM
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