My 2 cents, trying to be as productive as possible...
Hellfire Missiles: Adjusted to be slightly more effective at closer ranges
I've found that they're also becoming quite alright at long range as well... Perhaps it's just me but I'm dying a hell of a lot more whether its close or long range from Hellfire Missiles...
Game Mode Unlock: New players start with Team Deathmatch unlocked. Additional game modes can be unlocked by playing matches of any combination of available game modes. New players can still join their friends on a mode they haven't unlocked yet.
I like this a lot! Although perhaps it could be based on Mech level/Pilot level instead_ Anyone can play 5 matches, doesn't mean they're any good... On that note I also think that whatever system is implemented, it should be increased. Get players to learn the basics before throwing them into objective-based modes where differences in skill become more noticeable
Siege Mode: Added turrets inside team bases to prevent players from camping inside an opponent's base.
Great idea... love it!
Reticle: Reticle improved to be more accurate. As a result, the optional setting for Accurate Reticle (Experimental) has been removed
I know there were reasons for this change to do with cams etc... but I did quite enjoy the Accurate Reticle. If it is possible to bring it back at a later date, I would very much like that
Kills and Deaths: Improved kill and death messages in the mech HUD.
Brilliant... Nuff said.
Kill Cam (Alpha): Upon death, your camera will now follow the player who killed you for a few seconds.
Completely understandable that it is a work in progress. Not completely sure what the intentions are with what you guys are developing it for, and I'm sure it's nowhere near it's final realisation, but as it stands, 2 things... 1) Be able to turn it off... I didn't hate staring at my smoldering wreckage! 2) If it was possible to view what happened in order for you to die... I feel as a strategy thing it's a bit unnecessary... i.e. if I kill someone, and I need to run off to repair, there is nothing stopping Mr. Dead from reporting to his team exactly where I went for an easy kill.
Menu Usability: New ribbons denote NEW, POPULAR, and LIMITED items
Love it, and I would imagine it would help many who don't understand the stats to grab a decent support item/modification.
Various updates to post-match earnings text for clarity.
Another good change... some of them were a bit too wordy.
Miscellaneous
Continued visual and audio tweaks for training mission tutorial, maps, mechs, weapons, and items.
Added sound effects for mech animations in the Garage.
Added cockpit reflection and lens flare visual effects.
I'm sure I'm pointing out the obvious here but more of all of this! Really adds to the sensation that you're a part of what's going on, me likey
That's comments on the patch notes, but I would like to through in a few other opinions/gripes...
- I have felt that frame rates have dropped and the game is laggy... Discussions in other posts I know but just adding another voice to the crowd
- The supersized text box also falls into this category
That is all... Keep up the great work guys, always looking forward to the patches and seeing how the game is evolving
Edited by SmirkingRevenge, February 14 2013 - 12:02 AM.