I leveled my Raider to 25 yesterday and now have the EOC. In the 5 matches I played before I went to bed... I just... Oh my god. Here's what I gathered from between 5-10 hours of gameplay time with the Raider:
I've leveled over 10 different mech classes to 25 over the past 4 months. The Raider was, by far, the easiest mech to dominate with and the most unfair, aside from maybe the heat scout/infiltrator up until yesterday's patch. The only difference is that the Raider generally requires direct line of site to the target to deal significant damage, but it's not that hard to get close to someone when your class ability gives you a boost that makes you the fastest mech in the game—by far—for over 6 seconds.
Instagib
With proper Accuracy, I can kill an A-class mech in the time it takes to charge a full round of EOC & an additional uncharged round of EOC. That's
3 seconds, and is almost as bad as the Sharpshooter's damage burst. Throw in a detonator or HE charge and it takes half as long. Here's the thing, though: the Raider is capable of doing this
all the time, as the damage output isn't based on a damage increase ability.
Solution:
Greatly raise the heat generation of the secondary weapon. Currently, I can zip around spitting out EOC mines and launching my secondary whenever it comes back up,
and I'm using the special weapon loader, which supposedly generates 6% more heat while giving your special weapon a 10% cooldown reduction. I overheated maybe three times during my hour of EOC gameplay last night, and almost never when I was spam-firing—on a charged basis—the T-32 BOLT.
In addition to increased heat generation, the range of the MIRV should be significantly reduced, or the spread should be greatly increased. As it stands, I can deal nearly full-damage to a C-class pilot who's outside of their viable FLAK range, and that just doesn't seem fair. The only time I used the Corsair-KLA Nade function, the device that's supposed to be
more viable at range that the "close-range" MIRV, was when my target was at the other end of the map. The Nade function seems fine as is, mainly because it can't be manually detonated like the TOW/GL and thus requires proper accuracy.
Thoughts_
Edited by Xacius, March 06 2013 - 03:32 PM.