Technician Mech -update: video preview, Devs interview
#41
Posted March 28 2013 - 09:41 PM
Joking aside. This is the original Repair torch but reworked. It has pretty much the same model and visual change between the modes. We shall see what happens. Still im disgusted with the chassis.
#43
Posted March 29 2013 - 12:20 AM
Primary isn't an SMC... we used an SMC as a placeholder until that new model was in so we just called it a modded SMC internally. It isn't hitscan, it fires projectiles which are affected by gravity, and it's not great past mid range. Debuff doesn't last very long, it's hard to stack 3 times unless they're pretty close so you can land all your shots in succession.
Green beam is repair mode with special ability active. It generates heat but none of the repair modes create heat if you aren't actually repairing armor (e.g. your teammate is at full health).
Now you can speculate better-- carry on!
#44
Posted March 29 2013 - 12:33 AM
Are there like tiny nanobots crawling up the weapon's barrel or sitting on EOC pucks making the damage smaller _ Or is it more like they crawl momentarily into pilots helmet and tickle his nose so his aim is thrown off _
I really would appreciate if we could get an explanation of the debuff mechanics.
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
#46
Posted March 29 2013 - 12:41 AM
I'm eagerly awaiting the opportunity to do field tests.
Edited by OddaC, March 29 2013 - 12:42 AM.
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Lets get rid of DST!
#47
Posted March 29 2013 - 01:49 AM
Edited by dorobo, March 29 2013 - 01:50 AM.
#48
Posted March 29 2013 - 04:31 AM
[HWK]Deuy, on March 29 2013 - 12:20 AM, said:
Quote
Quote
Every other weapon punishes you if you miss, yet this sticky beam weapon doesn't_ What's up with that_
That's another thing.
Sticky beams, especially the attacking beam. That's bad, especially if they have a self-heal involved. Healers don't need to have any less aiming skill than a standard mech. There's no reason support classes need to require less skill than frontline classes.
Why is it that a support class needs to be designed as a "newbie-mode" mech_
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#49
Posted March 29 2013 - 05:12 AM
#50
Posted March 29 2013 - 05:12 AM
#51
Posted March 29 2013 - 07:37 AM
So the gun has 2 modes, one that heals and one that steals (health)_ Think the heal mode could be used to accidentally heal an opponent_ That'd be pretty fun (and hilarious) if it does. Imagine trying to attack a guy who's healing you and doesn't even know it. Or being a troll and healing the guy your teammate is trying to kill. I wonder if you could heal an opponent then kill them for more XP_
That deployable wall looks like it can't be shot through. I'd guess it can't be walked through, either. But if that's the case, I'm hoping it's something that can be destroyed, or blocking off areas like the AA would be a problem.
Ohhhh so much more fun to be had soon...!
#52
Posted March 29 2013 - 07:46 AM
[HWK]Deuy, on March 29 2013 - 12:20 AM, said:
Primary isn't an SMC... we used an SMC as a placeholder until that new model was in so we just called it a modded SMC internally. It isn't hitscan, it fires projectiles which are affected by gravity, and it's not great past mid range. Debuff doesn't last very long, it's hard to stack 3 times unless they're pretty close so you can land all your shots in succession.
Green beam is repair mode with special ability active. It generates heat but none of the repair modes create heat if you aren't actually repairing armor (e.g. your teammate is at full health).
Now you can speculate better-- carry on!
I figured there was a lot of placeholders being used (sound, SMC, etc), but glad to get some confirmation on it. Thanks for the info!

#53
Posted March 29 2013 - 08:00 AM
alphaMinus, on March 28 2013 - 03:49 PM, said:
-video preview, plus PAX East interview with the devs.
link:
http://clgamer.com/2...-preview-video/
Some first look comments,
SMNC RoF looks to be mediocre.
Secondary armor leech attack looks like it drains energy fast. Also it sounds scary.
Also, looks like once you hit the target with the secondary, it can sustain dps even if you lose him. Could be very wrong.
Observing the video it seems that the April update will have players name templates placeholders and an icon indicating if the special ability c/d is up (maybe).
Interview content synopsis:
-Long term plans for E-sports direction.
-Hawken product future, open ended.
-No plans for integration of secondary weapon switching.
-Technician represents more the vision for the future design of mechs.
-Expecting to expand equipable items inventory, with one or two for the April patch (maybe).
-Interested in expanding user testing systems for a more dynamic approach to players feedback .
-LoL (League of Legends) approach to game balancing and design in general, based on players feedback, with a focus on high end players.
-Need to focus on clan design before releasing this kind of content.
-Plans for community contests concerning mech/ weapon design (maybe).
-Plans for different mech archetypes (design wise),
-Plans for audio feedback updates.
-No short term cross platform plans.
-Technician debuff verified that it forces target to take 15% more damage(pew pew).
-Technician Nanobot (sec. weapon) special ability = TF2 supercharge ability.
-Technician labeled as "an easier mech".
-Technician + C class combo, "chapter approved".
-Technician is an A class.
-April patch coming 2nd week of April
A-
That was a good one. Seriously, when it's coming out_
#54
Posted March 29 2013 - 08:48 AM
Edit: So it is technically a shaft (Quake lightning gun) or UT pulse rifle secondary.
I agree with AJK about the sticky beams. It would be better with a mechanism like the low ammo version of Lasergun in Warsow beta. It is the opposite because the beam slowly turns as you aim.
Edited by Houruck, March 29 2013 - 09:01 AM.
#55
Posted March 29 2013 - 11:25 AM
#56
Posted March 29 2013 - 11:29 AM
#57
Posted March 29 2013 - 11:34 AM
ShadowWarg, on March 29 2013 - 11:25 AM, said:
Edited by tman7919, March 29 2013 - 11:35 AM.

My Youtube With Hawken Videos Hawken Fan-fiction
#58
Posted March 29 2013 - 11:56 AM
AsianJoyKiller, on March 29 2013 - 04:31 AM, said:
Every other weapon punishes you if you miss, yet this sticky beam weapon doesn't_ What's up with that_
Other weapons do damage when they hit, so a missed shot is an attempt at doing damage. If your teammate is at full health, connecting with the repair beam has no potential to be beneficial (unlike damage-dealing weapons, or the TF2 Medic gun which significantly boosts the teammate's max HP). Yes, we could have made healing much harder to do, but this mech is supposed to be for beginners, which brings me to:
AsianJoyKiller, on March 29 2013 - 04:31 AM, said:
Not every support class has to be newbie-friendly, but this one is. It's also interesting and fun enough for high-level players to really enjoy. We need to expand on the types of players that can enjoy Hawken, and improve the experience of the game for beginners... this seems like as good an opportunity as any. We need mechs of different skill levels and this is supposed to be a very beginner-friendly one. Someone having an easier time healing you is less disruptive than someone having an easier time killing you.
#59
Posted March 29 2013 - 11:59 AM
I'm seeing a good bit of pre-emptive QQ in this and other threads. The tech looks like it has pretty terrible damage- so while it's presence will help to mitigate damage to team-mates, it could be said that it's doing the same for the enemy team (by taking up a slot that would be a threat otherwise).
So picture a 2v2 engagement- I imagine the Tech is gonna get focused, it won't be "lol OP healing lol" very effectively while running for it's life.
In short the most sober comments I've seen are: "we'll just have to wait and see".
But- I am really curious about those primary alternates... because until those are known, it's kinda difficult to assess the nature of the threat posed by the tech.
Whatever the case- It's gonna be a change of pace, and I'm looking forward to it!
#60
Posted March 29 2013 - 12:09 PM
Bwnerstorms, on March 29 2013 - 11:59 AM, said:
I'm seeing a good bit of pre-emptive QQ in this and other threads. The tech looks like it has pretty terrible damage- so while it's presence will help to mitigate damage to team-mates, it could be said that it's doing the same for the enemy team (by taking up a slot that would be a threat otherwise).
So picture a 2v2 engagement- I imagine the Tech is gonna get focused, it won't be "lol OP healing lol" very effectively while running for it's life.
In short the most sober comments I've seen are: "we'll just have to wait and see".
But- I am really curious about those primary alternates... because until those are known, it's kinda difficult to assess the nature of the threat posed by the tech.
Whatever the case- It's gonna be a change of pace, and I'm looking forward to it!
Also tagged with one or more of these keywords: News, Preview, Video, Update
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