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Coming May 9, the Facility Update introduces the finished Facility map first tested by our pilots on custom servers, new customizations, gameplay balancing, and interface improvements.Mechs
[*]Increased all mechs starting armor by 50.
[*]Designer's Note: We wanted to increase time-to-kill (TTK) for all mechs and decided on a flat rate over a percentage. With too large of a percentage, trying to kill a Type-C mech would push overheating limits. If we made the percentage too small, the TTK for Type-A mechs will still be too short. We'll be watching for player feedback and gameplay data to determine if this first step towards a TTK sweet spot is in need of tweaking in future patches.
[/list] [/list]Maps
[*]NEW Map: Facility
[*]Available for Team Deathmatch, Missile Assault, and Deathmatch.
[*]Facility-only servers will also be available as Custom Servers for a limited time.
[*]New Facility map Service Awards available to unlock.
[/list] [*]Assorted map collision and art adjustments, mostly focused on Front Line.
[/list]Customizations
[*]NEW Repair Drone: RD-0RB1T
[*]NEW Thruster: JT-Bowshock
[*]NEW Camouflages: Ash-GRY, Badlands-BRN, Fatigue-GRN, Granite-PCH, Survival-GRN, Tide-BLU
[*]Holo Taunts
[*]Increased duration from 7 to 10 seconds.
[*]Increased size by 10%.
[/list] [/list]Items
[*]Blockade
[*]Decreased armor from 1000 to 750.
[*]Increased duration from 13 to 15 seconds.
[/list] [*]Repair Charge
[*]Decreased absorption rate by 30% This change applies to all health orbs as well.
[/list] [/list]Gameplay
[*]Mech Indicators
[*]Increased size of ability icons and callsigns.
[*]Enemy health bar indicator will now always display as long as you can see their callsign.
[/list] [*]Radar
[*]Enemy turrets show up on your radar if they are firing. The detection distance is the same as an enemy firing.
[/list] [/list]General Improvements
[*]Added option to view others pilots' Profile and Achievements as long as they're in your Friend List. Right-click on the pilot's callsign in your Friend List to view.
[*]Added taunting to post-match results screen. Press "G" to Mech Taunt and "H" to Holo Taunt. Additionally, press "Left Shift" to fire up your thrusters, and "C" to show your repair animation.
[*]Text added to Ready Up Screen to denote that auto-balance is turned on.
[*]Test Drives
[*]Test Drive mechs will be automatically redeemed to your inventory for the Test Drive period.
[*]Expired Test Drive mechs will be updated and auto-redeemed as well.
[*]Automatically redeeming Test Drives mechs can be disabled as an option in the Settings menu.
[*]Added option to show or hide expired Test Drive mechs in the Your Mechs pane.
[/list] [*]Graphics optimizations including weapon projectiles, weapon trails, weapon impacts, explosions, thrusters, map textures, lighting, and more.
[*]Graphics updates for Helix Repair Torch, Blockade, and Redox-O2 as well as some mech textures and PhysX materials in maps.
[*]Audio tweaks including impact sounds, radio chatter distortions, and more.
[*]Swapping weapons in the Garage now has an animation and shimmer effect.
[*]Cleaned up localization text.
[/list]Bugs Fixed
[*]TOW Missile and Detonator projectiles will no longer pass through Type-C mechs in turret mode.
[*]Holograms now display desaturated paint camos.
[*]Players will now be informed that they will not receive MVP awards if there are less than four people in the match. "MVP: Not Enough Players" will now display on the Post Match Stats page if there were not enough players to give out the XP reward.
[*]The Submachine Cannon is no longer partially invisible.
[*]A tower on top of the Prosk base is no longer missing segments.
[/list]
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