HAWKEN servers are up and our latest minor update is live!
Forgot Password_ SUPPORT REDEEM CODE

Jump to content


The Facility Update: Patch Notes

News Game Patch

  • Please log in to reply
248 replies to this topic

#21 Analysis

Analysis

    Advanced Member

  • Full Members
  • PipPipPip
  • 687 posts

Posted May 03 2013 - 07:11 PM

View PostScapes, on May 03 2013 - 04:55 PM, said:

Mechs
  • Increased all mechs starting armor by 50.
    • Designer's Note: We wanted to increase time-to-kill (TTK) for all mechs and decided on a flat rate over a percentage. With a too much of a percentage, trying to kill a Type-C mechs would push overheating limits. If we made the percentage too small, Type-A mechs TTK will still be too short. We'll be watching for player feedback and gameplay data to determine if this first step towards a TTK sweet spot is in need of tweaking in future patches.
Maps
  • NEW Map: Facility
    • Available for Team Deathmatch, Missile Assault, and Deathmatch.
    • Facility-only servers will also be available as Custom Servers for a limited time.
    • New Facility map Service Awards available to unlock.
  • Assorted map collision and art adjustments, mostly focused on Front Line.
Customizations
  • Holo Taunts
    • Increased duration from 7 to 10 seconds.
    • Increased size by 10%.
Items
  • Blockade
    • Decreased armor from 1000 to 750.
    • Increased duration from 13 to 15 seconds.
  • Shield
    • Increased damage absorption from 300 to 350.
  • Detonator
    • Decreased damage from 155 to 140.
  • Repair Charge
    • Decreased absorption rate by 30%.
Gameplay
  • Mech Indicators
    • Increased size of ability icons and callsigns.
    • Enemy health bar indicator will now always display as long as you can see their callsign.
General Improvements
  • Added taunting to post-match results screen. Press "G" to Mech Taunt and "H" to Holo Taunt. Additionally, press "Spacebar" or "Left Shift" to fire up your thrusters.
  • Graphics optimizations including weapon projectiles, weapon trails, weapon impacts, explosions, thrusters, map textures, lighting, and more.
  • Graphics updates for Helix Repair Torch, Blockade, and Redox-O2 as well as some mech textures and PhysX materials in maps.
  • Audio tweaks including impact sounds, radio chatter distortions, and more.
  • Swapping weapons in the Garage now has an animation and shimmer effect.
  • Cleaned up localization text.

Slower kill times really_ What is your ideal kill time_ Will it stop when the kill times get long enough to create a chain letter with my opponent_

+50 health to all mechs since killing a tech was already to easy_ More mech blobs coming...

I'm very concerned about the reduction of heal rate from orbs. So you want it to be nearly impossible to go solo or win a 2v1 fight now_ I run commando in general since I can't stand two mech blobs fighting. Hawken is at its best in 1v1, 2v1, and 2v2 in my opinion.

Still no change to Heat_ How can this God gun remain unchanged_ How can you justify the speed of the projectile with the inclusion of splash.

The direction of this game continues to baffle. I guess I should say "good job" since it appears many others find these changes good.

Not sure why shield damage absorption was increased. Who likes fighting an invincible opponent_

The only aspects I can agree with that are in the patch:
- improved holo taunt functionality
- textured Facility
- enemy health always visible if in sight.
- updated graphics options

This patch sounds as troubling as the Technician patch. Pre-patch excitement level 1/10. I wish the Hawken team would just say they want the game more like Mech Warrior so I could just drop this game completely.

#22 WarlordZ

WarlordZ

    Advanced Member

  • Full Members
  • PipPipPip
  • 933 posts

Posted May 03 2013 - 07:37 PM

So, wait, you're buffing armor at a flate rate across the board, even though A class mechs are top-tier_  So technicians still have fast regeneration, stackable construction beams, and now they're gaining +10% more health_  This sounds bad.  Maybe the increased health bars everywhere will overwhelm the techs a bit, but I'm really worried about this further messing things up.

Edited by WarlordZ, May 05 2013 - 10:54 AM.


#23 Elix

Elix

    Good Guy Elix

  • Members
  • PipPipPip
  • 4,228 posts
  • LocationFred's cockpit

Posted May 03 2013 - 07:39 PM

View PostAnalysis, on May 03 2013 - 07:11 PM, said:

Slower kill times really_ What is your ideal kill time_ Will it stop when the kill times get long enough to create a chain letter with my opponent_
Considering that you can drop a mech from 100% to 0 in about 4 seconds, TTK is possibly a little too low right now.

Also, the repair charge healing rate's been reduced because between dropped/deployed repair charges and techs, rediculous tanking capability currently exists in the game. From 1 hp, with a repair charge, repairing, and a tech, a C-class can be back on its feet incredibly fast considering its giant HP pool by comparison to the smaller classes.
HAWKEN Community Values (updated!)

ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)

#24 ropefish

ropefish

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,309 posts
  • Locationfuzzybunny you, ima cat now (~o-o)~

Posted May 03 2013 - 07:40 PM

i need to get some mc to buy the new items ,heh heh heh......
"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
-VocalMagic           Croin//illal's wildlife

View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#25 Phos

Phos

    Advanced Member

  • Members
  • PipPipPip
  • 75 posts

Posted May 03 2013 - 08:26 PM

This patch sounds like a bad idea that almost completely misses the point.  More death glob stalemates ahoy.  

No siege changes no tech nerfs no SA Hawkins buff, Vulcan still mostly harmless and you guys still won't just surface the raw numbers.

Edited by Phos, May 03 2013 - 08:32 PM.


#26 Silk_Sk

Silk_Sk

    Advanced Member

  • Full Members
  • PipPipPip
  • 702 posts

Posted May 03 2013 - 08:32 PM

Guys! Look! Numbers...

Posted Image
Posted Image

#27 The_Eldritch_Abomination

The_Eldritch_Abomination

    Advanced Member

  • Members
  • PipPipPip
  • 1,055 posts
  • LocationDATA REDACTED

Posted May 03 2013 - 08:33 PM

View PostUmbre, on May 03 2013 - 07:01 PM, said:

View PostSystemiK, on May 03 2013 - 06:57 PM, said:

Been away for awhile.  Can someone explain the "auto-redeem" part of the notes_  Can't seem to get my head around what this actually means and I was unable to find anything from looking around the forum.

I think it means that rather than searching the store for the mechs, they just automatically get added to your list.

View PostThe_Eldritch_Abomination, on May 03 2013 - 07:00 PM, said:

Can't wait to have 930 health on my Rocketeer... :lol:

932 with the 3.5% health optimization, with another 8 if using the movement tree health bonus (but you shouldn't, since it offers almost nothing), and a total of 985 health with all of the optimizations + health internal.
Well, I was close...
< TEXT-FIELD >

#28 The_Eldritch_Abomination

The_Eldritch_Abomination

    Advanced Member

  • Members
  • PipPipPip
  • 1,055 posts
  • LocationDATA REDACTED

Posted May 03 2013 - 08:35 PM

View PostSilk_Sk, on May 03 2013 - 08:32 PM, said:

Guys! Look! Numbers...

Posted Image
Posted Image
< TEXT-FIELD >

#29 Phos

Phos

    Advanced Member

  • Members
  • PipPipPip
  • 75 posts

Posted May 03 2013 - 08:38 PM

View PostSilk_Sk, on May 03 2013 - 08:32 PM, said:

Guys! Look! Numbers...

Posted Image
If this is meant to be a response to me, then 2/10 get better at trolling.

#30 u53r

u53r

    Advanced Member

  • Members
  • PipPipPip
  • 107 posts

Posted May 03 2013 - 08:39 PM

Yes! Finally sound updates! that should have been the featured item of this update lol

#31 Silk_Sk

Silk_Sk

    Advanced Member

  • Full Members
  • PipPipPip
  • 702 posts

Posted May 03 2013 - 08:45 PM

View PostPhos, on May 03 2013 - 08:38 PM, said:

View PostSilk_Sk, on May 03 2013 - 08:32 PM, said:

Guys! Look! Numbers...

Posted Image
If this is meant to be a response to me, then 2/10 get better at trolling.
How silly of me.
Posted Image
Posted Image

#32 Guiotine

Guiotine

    Mech Collector

  • Full Members
  • PipPipPip
  • 2,136 posts
  • Locationsomewhere between Illal and Eorzea

Posted May 03 2013 - 09:09 PM

View PostPhos, on May 03 2013 - 08:26 PM, said:

you guys still won't just surface the raw numbers.

because none of the below show the actual values changed.


View PostScapes, on May 03 2013 - 04:55 PM, said:


Mechs
  • Increased all mechs starting armor by 50.
Customizations
  • Holo Taunts
    • Increased duration from 7 to 10 seconds.
Items
  • Blockade
    • Decreased armor from 1000 to 750.
    • Increased duration from 13 to 15 seconds.
  • Shield
    • Increased damage absorption from 300 to 350.
  • Detonator
    • Decreased damage from 155 to 140.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#33 Aims

Aims

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,539 posts
  • LocationAustralia

Posted May 03 2013 - 10:01 PM

Well this was certainly unexpected, and only a few days away too. Will be interesting to see how it plays out... especially the repair charge/detonator changes.

Excited for the Graphics and Sound improvements :)

#34 LucasAshrock

LucasAshrock

    Advanced Member

  • Members
  • PipPipPip
  • 329 posts

Posted May 03 2013 - 10:18 PM

I played the test version of this map, it's a nice one. A bit messy but fun :D
Meant to lead  

View PostAsianJoyKiller, on May 18 2013 - 11:05 AM, said:

Quote

I will never understand how people can go around flaming and being antagonistic in general
It's a logically fallacious tactic used to try and discredit any opposing opinion that may follow, by claiming dissenting opinions are just flaming and that those opinions are worth less than their own. Whether people use this tactic habitually as a defense mechanism, or intentionally because they secretly understand the weakness of their claims and the backing logic, I don't know.

#35 GunnerMonkey

GunnerMonkey

    Newbie

  • Members
  • Pip
  • 5 posts
  • LocationEverfree Forest

Posted May 03 2013 - 11:16 PM

You devs are doing an amazing job... easily the best F2P game I've had the pleasure of experiencing. Thank you for the continued effort.
"Pretend inferiority and encourage his arrogance." ~Sun Tzu

#36 CTalon

CTalon

    Advanced Member

  • Members
  • PipPipPip
  • 51 posts
  • LocationVictoria, Australia.

Posted May 03 2013 - 11:20 PM

All I see; is that there is NO   adjustments to the Technician's Ability: Amplification and Helix Repair Torch especially considering  its vampiric ability (and to make matters worse, now giving it an extra 50 armour...Lord help me/us)      P.S. Imho its absolute madness that this hasn't been dealt with in some fashion, considering all the discussion in the forums

Edited by CTalon, May 03 2013 - 11:28 PM.


#37 ropefish

ropefish

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,309 posts
  • Locationfuzzybunny you, ima cat now (~o-o)~

Posted May 03 2013 - 11:24 PM

View PostCTalon, on May 03 2013 - 11:20 PM, said:

All I see; is that there is NO   adjustments to the Technician's Ability: Amplification and Helix Repair Torch especially considering  its vampiric ability (and to make matters worse, now giving it an extra 50 armour...Lord help me/us)
there aren't even that many people using em any more
"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
-VocalMagic           Croin//illal's wildlife

View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#38 CTalon

CTalon

    Advanced Member

  • Members
  • PipPipPip
  • 51 posts
  • LocationVictoria, Australia.

Posted May 04 2013 - 12:25 AM

View Postropefish, on May 03 2013 - 11:24 PM, said:

View PostCTalon, on May 03 2013 - 11:20 PM, said:

All I see; is that there is NO   adjustments to the Technician's Ability: Amplification and Helix Repair Torch especially considering  its vampiric ability (and to make matters worse, now giving it an extra 50 armour...Lord help me/us)
there aren't even that many people using em any more
They are still out there, and we will more than likely see a lot more of them after this patch considering the armour buff coming (sucking the health out of you as they repair while hopping around, while also firing their RPR at you)

Edited by CTalon, May 04 2013 - 12:40 AM.


#39 Krellus

Krellus

    Advanced Member

  • Full Members
  • PipPipPip
  • 848 posts

Posted May 04 2013 - 12:53 AM

This is awesome. So glad facility map is done! As for the other changes, anything that increases TTK is good with me. Looking forward to seeing how the new patch changes things, esp re Det vs HE charge, and Shield/Blockade v Repair orb.

Interesting that Tech healing was not reduced.... however. Hmm.

#40 v009

v009

    Advanced Member

  • Full Members
  • PipPipPip
  • 379 posts

Posted May 04 2013 - 02:49 AM

Increased the health of shield. :S Can you make these not deployable on a mech by your team mate please. Also are the price of all offensive and defensive items coming down_ After this patch it will be better off with shield than repair orb yet it cost double the price.
To all new Hawken Pilots! Press SPACE BAR and HOLD to enter GOD mode.





Also tagged with one or more of these keywords: News, Game, Patch

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users