Scapes, on May 03 2013 - 04:55 PM, said:
- Increased all mechs starting armor by 50.
- Designer's Note: We wanted to increase time-to-kill (TTK) for all mechs and decided on a flat rate over a percentage. With a too much of a percentage, trying to kill a Type-C mechs would push overheating limits. If we made the percentage too small, Type-A mechs TTK will still be too short. We'll be watching for player feedback and gameplay data to determine if this first step towards a TTK sweet spot is in need of tweaking in future patches.
- NEW Map: Facility
- Available for Team Deathmatch, Missile Assault, and Deathmatch.
- Facility-only servers will also be available as Custom Servers for a limited time.
- New Facility map Service Awards available to unlock.
- Available for Team Deathmatch, Missile Assault, and Deathmatch.
- Assorted map collision and art adjustments, mostly focused on Front Line.
- Holo Taunts
- Increased duration from 7 to 10 seconds.
- Increased size by 10%.
- Increased duration from 7 to 10 seconds.
- Blockade
- Decreased armor from 1000 to 750.
- Increased duration from 13 to 15 seconds.
- Decreased armor from 1000 to 750.
- Shield
- Increased damage absorption from 300 to 350.
- Detonator
- Decreased damage from 155 to 140.
- Repair Charge
- Decreased absorption rate by 30%.
- Mech Indicators
- Increased size of ability icons and callsigns.
- Enemy health bar indicator will now always display as long as you can see their callsign.
- Increased size of ability icons and callsigns.
- Added taunting to post-match results screen. Press "G" to Mech Taunt and "H" to Holo Taunt. Additionally, press "Spacebar" or "Left Shift" to fire up your thrusters.
- Graphics optimizations including weapon projectiles, weapon trails, weapon impacts, explosions, thrusters, map textures, lighting, and more.
- Graphics updates for Helix Repair Torch, Blockade, and Redox-O2 as well as some mech textures and PhysX materials in maps.
- Audio tweaks including impact sounds, radio chatter distortions, and more.
- Swapping weapons in the Garage now has an animation and shimmer effect.
- Cleaned up localization text.
Slower kill times really_ What is your ideal kill time_ Will it stop when the kill times get long enough to create a chain letter with my opponent_
+50 health to all mechs since killing a tech was already to easy_ More mech blobs coming...
I'm very concerned about the reduction of heal rate from orbs. So you want it to be nearly impossible to go solo or win a 2v1 fight now_ I run commando in general since I can't stand two mech blobs fighting. Hawken is at its best in 1v1, 2v1, and 2v2 in my opinion.
Still no change to Heat_ How can this God gun remain unchanged_ How can you justify the speed of the projectile with the inclusion of splash.
The direction of this game continues to baffle. I guess I should say "good job" since it appears many others find these changes good.
Not sure why shield damage absorption was increased. Who likes fighting an invincible opponent_
The only aspects I can agree with that are in the patch:
- improved holo taunt functionality
- textured Facility
- enemy health always visible if in sight.
- updated graphics options
This patch sounds as troubling as the Technician patch. Pre-patch excitement level 1/10. I wish the Hawken team would just say they want the game more like Mech Warrior so I could just drop this game completely.