2014-02-25_00001.jpg 77.04K 168 downloads
As always, any and all feedback appreciated.
------------------------------------------------------------------------------------------------------------------------------------------
Updat 4: see reply 14 & 16.
------------------------------------------------------------------------------------------------------------------------------------------
Update 3:
As I said: Any and all feedback is appreciated.
Duralumi, on February 21 2014 - 02:40 PM, said:
High-level tech gameplay literally consists of three things:
- Stay out of your allies way, as well as their escape route.
- Heal those who need it (i.e., those who successfully retreat).
- Use your ability when something needs to get back into the fight
That is good defensive play, but how about offensive_ Any tips on using EMP or disruptor in DTM_ I've started using the EMP more and try to attack more. I used to have two Techs, when there was still tuning. One was fast and meant to deal a lot of damage, the other was for defense and repair. But now that tuning is removed, I have little use for the other one. I am planning to use it for experimentation of items, and have my "main" tech as a backup if the team needs or requests it.
Any tips on equipment_
Any and all feedback appreciated.
----------------------------------------------------------------------------------------------------------
[font=arial,helvetica,sans-serif]Update 2:[/font]
[font=arial,helvetica,sans-serif]Tech in TDM is almost always 1st place because you get "repaired teammate" score, while others don't. Other mechs only get score when they kill, while a Tech gets score for not fighting AND fighting. You have 2 ways to score instead of one. This is to equalize the fact that it is so hard to kill anybody as Tech, with a lesser offense and reach, but also means you get score whilst not in AND in battle, while others get score only when active in battle. Tech is a passive role, with exceptions. That's also why it's such a niche class, because it wants you to stop playing HAWKEN as a shooter.
It isn't about the score in TDM, it's about the role and use in TDM. (Or any other gamemode.) I would even go as far to say that personal score doesn't matter, but that would go into the psychology (personal reward) aspect of the game, witch this thread isn't about. (Maybe later.)[/font]
[font=arial,helvetica,sans-serif]---------------------------------------------------------------------------------------------------------------------------------[/font]
[font=arial,helvetica,sans-serif]Update 1: see reply #6.[/font]
[font=arial,helvetica,sans-serif]Thanks to everyone for replying.
You’re right, the Tech is overpowered in some situations and underpowered in others. But I feel that the Tech is just too different from other mechs. At this point it’s too different, it doesn’t fit in. Now, I think that is a positive thing, because it’s so different. Like you said, it’s a niche role.
My fear is that, because the reduced overall health hawken WILL become a mech-style CoD. You can have the perfect game, but it’s worthless if you can’t stay alive long enough to use mechanics effectively. Also, now that I think about it more in depth, Tech is kind of a gimmick mech. Ether you’re close to your team and survive, or as Sneth said, “you are almost useless alone. You really need to catch someone off guard to get a kill.”
But this thread isn’t to complain about the reduced health. Altough I just did.[/font]
[font=arial,helvetica,sans-serif]The prestige weapon for Tech is something I am looking forward to. I believe that the Redox-02 already has a bleed like effect, because of the increased damage received. I don’t think a AOE heal is a good option, but you would sacrifice all offensive capability’s (except for disassembler) for more healing prowess. A speed boost would be most useful, but I don’t see how you could make that into a “weapon”. (Maybe a front mounted booster to propel you backwards, with some sort of smoke to escape_ I can dream!)[/font]
[font=arial,helvetica,sans-serif]Any and all feedback is apriciated.[/font]
----------------------------------------------------------------------------------------------------------------------------
[font=arial,helvetica,sans-serif]As somebody who hasn't played HAWKEN in +- a month and resarted with the recent update & steam releace, here is what I have to say. (Possibility of rant. You have been warned.)
I only play tech and only in TDM, and I feel tech is underpowered in this respect.There is currently one way it is meant to be played: defensively. I used to play alot more offensive, but I try to adapt to the new mechanics. Here is why:
The Helix Torch (healing beam of hope and dreams) is more effective when “out” of battle, compared to “in” battle. This gives me the impression that people are meant to fight on the front line, retreat and get healed. There are two problems with this:
A ) Seeing as the maps are designed like clockwork (impressively well designed), every defensive point is perectly flankabel. This means you can attack from at least 3 sides, so there never is a "frontline", and there is nowhere to retreat to and no place to safely repair & get repaired.
B ) With the reduced health there is almost no opportunity to run away in. The turning & walking speed of mechs meant for defence is simply too slow to accomodate for the high damge output from assault focussed mechs. Trying to heal a c-class mech is one thing, but getting to him or him trying to get to you (as apparently meant in point a) is a task in and of itself. With the measly 350 armor current techs posses (as of wreakage/steam update) you can die in 2 wellplaced long ranged shots (from experience). Frankly said I can die in 2 seconds. I used to be able to actually reach any a,b&c-class and repair them at least a little bit, but now I simply cannot reach them, or them me.
Another option is moving around and healing whomever is in battle, at witch point the Helix Torch is less effective and, again with the reduced armor, I am too exposed and die to quickly.
Thirdly, if I as mutch as see another mech and I am alone, I'm often dead because of the reduced offensive ability and low health. I used to be able to escape because of 550 armor (vs the current 350 armor) and meet up with the team and survive.
I am confused. Am I supposed to stay back and watch my team get killed or move around and get killed myself_ Tech isn't build for offence. It isn't build for defence. What role does it play_ What can I do other than fail at repairing my team_
I am not giving up on tech! It is by far the most fun and unique mech and has some intresting challenges. But right now I am simply confused.
Now excuse me as I try other gamemodes and adapt as well as I can manage.[/font]
[font=arial,helvetica,sans-serif]Feel free to post any and all tips or ideas or anything to help.[/font]
Edited by Dr_Freeze001, February 25 2014 - 12:16 PM.