Poll: Air Compressor
#141
Posted May 23 2014 - 11:24 AM
#142
Posted May 23 2014 - 11:42 AM
Quote
especially if the sentence is complex.
sorry :}
google-translate not laughs.
in my defense I can say that I have sense of humor. you would know it if you read my guides in steam :Ъ. but guides on Russian lang. XD
i re-read your message mr.karnak, at first I thought that you support nept point of view. sry again.
Edited by nepacaka, May 23 2014 - 11:53 AM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#143
Posted May 23 2014 - 12:12 PM
#145
Posted July 04 2014 - 03:39 PM
#146
Posted July 20 2014 - 12:01 AM
Make it a permanent addition to all mech classes and not a buy to win item which it currently is{we can use the slots for something else}.
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#147
Posted July 20 2014 - 12:22 AM
Spliff_Craven, on July 20 2014 - 12:01 AM, said:
Make it a permanent addition to all mech classes and not a buy to win item which it currently is{we can use the slots for something else}.
It's not even buy to win.
You can do fine without it.
Yes, people who have it have an advantage over people who don't.
Thing is, Air Compressor takes alot of Internal slots, and most mechs don't even need it.
I'd say it's fairly balanced.
#148
Posted July 20 2014 - 12:27 PM
Edited by Kovec, July 20 2014 - 12:29 PM.
#149
Posted July 20 2014 - 10:50 PM
Meraple, on July 20 2014 - 12:22 AM, said:
Spliff_Craven, on July 20 2014 - 12:01 AM, said:
Make it a permanent addition to all mech classes and not a buy to win item which it currently is{we can use the slots for something else}.
It's not even buy to win.
You can do fine without it.
Yes, people who have it have an advantage over people who don't.
Thing is, Air Compressor takes alot of Internal slots, and most mechs don't even need it.
I'd say it's fairly balanced.
Yet you clearly admit that people that have them have an advantage over those that don't.
You also point out it takes up a lot of internal slots and yet claim most mechs don't need it.
A statement of "fairly balanced" hardly applies.
The point I am trying to make is what you illustrated.
There is a mobility advantage
It takes up slots used for other items {assuming most mechs don't need it}
The only logical conclusion is to allow all mechs this device by default or remove it from all mechs entirely.
I fell this would free up the spots for other better balanced internals and remove the mobility advantage.
This is better balance.
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#150
Posted July 20 2014 - 11:43 PM
Spliff_Craven, on July 20 2014 - 10:50 PM, said:
The only logical conclusion is to allow all mechs this device by default or remove it from all mechs entirely.
I fell this would free up the spots for other better balanced internals and remove the mobility advantage.
This is better balance.
I'd like you to explain the "logic" that brought you to this conclusion, I just don't see it.
If A > B and B > C then A > C, that is an exemple of logic.
"You have to trade internal slots for a situational advantage, so let's make it default or remove it entirely", is not.
Edited by Artist, July 20 2014 - 11:44 PM.
#151
Posted July 21 2014 - 09:14 PM
As it is a mobility advantage it forces players to sacrifice slots to be competitive.
Advantage = Air Attack ---> TOW splash damage triggered by impact {TOW hits ground}.
Advantage = Air Defence ---> TOW splash damage triggered by pilot {TOW must be detonated in proximity by attacker}
Disadvantage = Ground mechs going airborne ---> without Airdodge are sitting ducks
There are others but 3 point and you get the gist...
Mobility is an advantage that should be shared by all and not a bolt on item.
It's the only way to equate a mobility equilibrium.
Personally, I like Airdodge as it adds dimension to the game but I still stand by my statement.
All or nothing. It's only fair.
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#152
Posted July 21 2014 - 10:13 PM
You're also saying that being in the air is an advantage, and so is not being in the air. So what_ (Also: you trade advantage when you go airborne: you're easier to target but land more splash damage, it's a strategic choice and it add depth. Using AC just adds an other choice: do I sacrifice slots and fuel to retain some advantage in that first trade, at the risk of being at a disadvantage in other situations_)
Plus you should not be flying any way, a jump (even using inertia to make you less easy to track) is enough to shoot your splash weapon (TOWs don't even need height advantage with the use or airbursts, trading micro for positioning), hovering is bad. AC just make it less bad for a short while.
Finally A classes are quite slow when they fly (like scouts), the AC is more of way for them to conserve their mobility advantage in the air,rather that adding on it.
Disclamer: I do not use AC on any of my mechs.
Edited by Artist, July 21 2014 - 10:15 PM.
#153
Posted July 22 2014 - 01:20 AM
Artist, on July 21 2014 - 10:13 PM, said:
You're also saying that being in the air is an advantage, and so is not being in the air. So what_ (Also: you trade advantage when you go airborne: you're easier to target but land more splash damage, it's a strategic choice and it add depth. Using AC just adds an other choice: do I sacrifice slots and fuel to retain some advantage in that first trade, at the risk of being at a disadvantage in other situations_)
Plus you should not be flying any way, a jump (even using inertia to make you less easy to track) is enough to shoot your splash weapon (TOWs don't even need height advantage with the use or airbursts, trading micro for positioning), hovering is bad. AC just make it less bad for a short while.
Finally A classes are quite slow when they fly (like scouts), the AC is more of way for them to conserve their mobility advantage in the air,rather that adding on it.
Disclamer: I do not use AC on any of my mechs.
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#154
Posted July 22 2014 - 09:24 AM
- Is AC generally too-useful compared to other 3-slot internals_
- Does the gameplay AC introduces help or harm the overall system and theme_
- Is AC too-good in any specific situations_ Does a reasonable (and fun) counter exist_
- Should AC be available at a lower pilot-rank_
#155
Posted July 22 2014 - 10:01 AM
Plus it consumes enough fuel,so just w8 for those A's to get to the ground..
Edited by Odinous, July 22 2014 - 10:02 AM.
#156
Posted July 22 2014 - 10:10 AM
Incinerator and Vanguard work well with Air Compressor thanks to their mobility.
Brawler and Grenadier can use the slots for other stuff since they really need all of that space.
I don't use homing weaponry so I don't have anything to say about Rocketeer.
/opinion
#157
Posted July 22 2014 - 10:17 AM
Terr_, on July 22 2014 - 09:24 AM, said:
- Is AC generally too-useful compared to other 3-slot internals_
- Does the gameplay AC introduces help or harm the overall system and theme_
- Is AC too-good in any specific situations_ Does a reasonable (and fun) counter exist_
- Should AC be available at a lower pilot-rank_
1. Yup
2. Depends which end of it you're on
3. In midair / another AC
4. Probably; it does suck if you can't get it and others can
As for high MMR games, I don't know
#159
Posted August 14 2014 - 04:24 AM
#160
Posted August 14 2014 - 07:39 AM
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