Delete Bunker from the map rotation and fix it
#22
Posted April 01 2014 - 03:11 AM
#23
Posted April 01 2014 - 03:23 AM
Edited by reVelske, April 01 2014 - 03:23 AM.
#25
Posted April 01 2014 - 03:36 AM
https://community.pl...ay-by-nepacaka/
Quote
maybe added a polls_
Edited by nepacaka, April 01 2014 - 03:59 AM.
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#27
Posted April 01 2014 - 05:23 AM
Hell_Diguner, on March 31 2014 - 11:01 PM, said:
Edited by Houruck, April 01 2014 - 05:24 AM.
#28
Posted April 01 2014 - 05:26 AM
war is begin!
#FixTheBunker
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#29
Posted April 01 2014 - 05:42 AM
My only complaint is that its small and very easy to respawn right in the middle of the enemy team.
#30
Posted April 01 2014 - 05:50 AM
notes: devs need added in MA waiting time for respawn, like in siege mode.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#31
Posted April 01 2014 - 05:53 AM
I don't think "more cover" is actually going to solve the problem with the map, unless by more cover you mean more roofed structure. The issue, IMHO, is that there's too much vision. A Rocketeer could fly straight up the moment the round starts and immediate spot the enemy team, which is simply not on. Unless they somehow expand the missile silo structure and the central bunker extensively, I doubt things will change much, you'll still have flying Rocketeers raining Hellfire and SS/Reaper pewpewing you from across the map the moment you poke your head out.
#32
Posted April 01 2014 - 06:03 AM
Quote
one of idea too. create a 0-floor.
underground floor with 4 slopes on each side of bunker. As if the bunker in the center was opened.
This is an excellent solution to the problem, because map style is not changed.
Because now it's not @Bunker.
Now i can called this map @Frozen Hills. and i will be 100% right. This is not @Bunker!
--edit---
another way how to fix @Bunker
we have now:
how to fix this map_ easy...
Edited by nepacaka, April 01 2014 - 06:09 AM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#33
Posted April 01 2014 - 06:05 AM
Edited by reVelske, April 01 2014 - 06:05 AM.
#34
Posted April 01 2014 - 07:46 AM
I get the feeling that we won't see any revolutionary changes to old content maps and Mech/Weapon combinations in the near future. Perhaps it's just wishful thinking, but in a couple years I really want to see all the old maps fixed and old weapon setups revamped (see: Bruiser, Fred vs. Assault, Vulcan on everything).
Edited by FenixStryk, April 01 2014 - 07:47 AM.
It was fun while it lasted.
#35
Posted April 01 2014 - 09:20 AM
It's open.
The player is not led.
It's messy.
It highly favours A classes.
and above all, is way too small.
As someone said above, it's effectively a round-a-bout.
Some things that could be considered for "fixing":
Large geographical displacement.
MA mode: Space out Silos further.
Add more refined trenches.
#36
Posted April 01 2014 - 12:31 PM
reVelske, on April 01 2014 - 03:23 AM, said:
Bunker has plenty of cover. The problem is that it's all smoothly rolling cover that you can walk over, so instead of staying low people walk/boost up over it, and then get sniped while they're exposed/out of cover. It's like if you played on Prosk and always jumped from rooftop to rooftop instead of staying down in the streets.
#37
Posted April 01 2014 - 03:05 PM
Frankly, Bunker can be renamed to Shoot-Across-The-Map: The Map, because that is precisely what takes place on there every game.
#38
Posted April 01 2014 - 03:18 PM
Ranged map, not suitable for balanced play.
Edited by Sylhiri, April 01 2014 - 03:25 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#39
Posted April 01 2014 - 03:48 PM
I like wreckage
I like bazaar
I like last eco
I like uptown
I love origin
I like facility
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