How We Deal With Hackers
#1
Posted May 14 2014 - 01:53 PM
This post is intended to lay out our policy regarding hackers and how we deal with them. We want our community to be clear on our stance and our process when a potential hacker is reported.
First, it's important to note that if you want to report someone who is suspected of hacking, video evidence will most likely be requested. Keep this in mind if you're looking for hackers and always be prepared to capture video.
When we receive a report, we use the evidence provided by the community and our cheat detection algorithm to determine the veracity of the claim. Every case is different and many times the solution is not black and white.
If enough data is provided by our cheat detection algorithm and the same player has been reported multiple times, we will usually implement a permanent ban on that player's account. If our cheat detection algorithm is lacking data, we will usually turn to the community and use reports from all of you to determine our next course of action. As long as we have enough trustworthy data, a permanent ban is usually the result.
Occasionally, we will implement suspensions instead of permanent bans. This is usually done when the possibility of false positives or the lack of evidence creates "reasonable doubt" and prevents us from permanently banning the player. However, if the player in question appears on our radar again and the evidence is solid, the player is permanently banned.
We hope this information helps our players understand how we approach the process of determining the measure of punishment for suspected hackers. There is zero tolerance for hacking in HAWKEN, and players who are proven to be using these hacks will be permanently banned from the game.
Thanks for all of your help so far in reporting suspected hackers and providing us with the necessary evidence for us to take action. We're constantly working to perfect the process and make HAWKEN a fun, hacker free experience for everyone.
(Call out threads are not appreciated since those are not used by our anti-cheat system and violate our forum rules. Players that violate these rules will have to face consequences. --[HWK]Defter)
#2
Posted May 14 2014 - 02:29 PM
#4
Posted May 14 2014 - 04:05 PM
Are there any plans from the dev team to improve the current methods by which hackers are detected and dealt with_
#5
Posted May 14 2014 - 05:35 PM
Tell me something once and don't act on it...and don't expect me to forget it. Things like this have a tendency to follow and damage a games reputation.
Edit:spelling/grammar
Edited by LordTemujin, May 14 2014 - 05:36 PM.
#6
Posted May 14 2014 - 08:32 PM
LordTemujin, on May 14 2014 - 05:35 PM, said:
Tell me something once and don't act on it...and don't expect me to forget it. Things like this have a tendency to follow and damage a games reputation.
Edit:spelling/grammar
^^ This
And because of how things are seem to handled, that leads to call-out thread.
Edited by OmegaNull, May 14 2014 - 08:37 PM.
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'
I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#7
Posted May 15 2014 - 09:46 AM
LordTemujin, on May 14 2014 - 05:35 PM, said:
Tell me something once and don't act on it...and don't expect me to forget it. Things like this have a tendency to follow and damage a games reputation.
Edit:spelling/grammar
There needs to be some kind of actual detection method in the game itself, be it VAC, punkbuster, etc. The ban hammer should come down on them when their in the act of hacking, not whenever afterwards if they're even reported at all. There are far to few who are actually able to record video while playing, let alone in good enough quality to be presentable as evidence. Something needs to be done on a proactive basis.
#8
Posted May 15 2014 - 01:01 PM
RunaPanda, on May 15 2014 - 09:46 AM, said:
LordTemujin, on May 14 2014 - 05:35 PM, said:
Tell me something once and don't act on it...and don't expect me to forget it. Things like this have a tendency to follow and damage a games reputation.
Edit:spelling/grammar
There needs to be some kind of actual detection method in the game itself, be it VAC, punkbuster, etc. The ban hammer should come down on them when their in the act of hacking, not whenever afterwards if they're even reported at all. There are far to few who are actually able to record video while playing, let alone in good enough quality to be presentable as evidence. Something needs to be done on a proactive basis.
The problem with taking action against a hacker while they're still in game, is that that anti-cheat would be useless. It would work the first day or two, where it catches current hacks, but banning a player as they are playing makes it extremely easy for the people making the hacks to figure out how the hacks are being detected. When they know how they are being detected, it's trivial to rework the hack so it gets around the anti-cheat. The examples of anti-cheat systems that you gave don't ban immediately ever. If they do, they are completely worthless as anti-cheat solutions.
digitalhughes: @s9 you stinkn' weasel!
Don't know which mech to pilot_ Check out my guide to the mechs!
Want to hang out with some awesome people, including ReEvolve, Ashfire908, Rei, ThirdEyE, and even the world-famous Loc_Tr_ Come to the #hawkenscrim IRC!
#9
Posted May 15 2014 - 01:14 PM
RunaPanda, on May 15 2014 - 09:46 AM, said:
Their cheat detection algorithm actually always runs on their servers and gathers data about players with suspicious behaviour even if that player wasn't reported via the ticket system yet. So, yeah, they have an actual detection method in the game itself.
Zergling animation taken from the amazing Carbot | Come on, I won't bite ya... Ok, maybe I will... | My Steam profile
Suggestions to improve the first time experience of new players (@community and devs)
Suggestions to improve the player retention
My ever-growing list of useful links for Newbies: click me!
#10
Posted May 15 2014 - 02:01 PM
ReEvolve, on May 15 2014 - 01:14 PM, said:
RunaPanda, on May 15 2014 - 09:46 AM, said:
Their cheat detection algorithm actually always runs on their servers and gathers data about players with suspicious behaviour even if that player wasn't reported via the ticket system yet. So, yeah, they have an actual detection method in the game itself.
They do, but it's fuzzy bunny and needs to be replaced by something like Punkbuster or VAC
#11
Posted May 15 2014 - 02:32 PM
Saturnine, on May 15 2014 - 01:01 PM, said:
RunaPanda, on May 15 2014 - 09:46 AM, said:
LordTemujin, on May 14 2014 - 05:35 PM, said:
Tell me something once and don't act on it...and don't expect me to forget it. Things like this have a tendency to follow and damage a games reputation.
Edit:spelling/grammar
There needs to be some kind of actual detection method in the game itself, be it VAC, punkbuster, etc. The ban hammer should come down on them when their in the act of hacking, not whenever afterwards if they're even reported at all. There are far to few who are actually able to record video while playing, let alone in good enough quality to be presentable as evidence. Something needs to be done on a proactive basis.
The problem with taking action against a hacker while they're still in game, is that that anti-cheat would be useless. It would work the first day or two, where it catches current hacks, but banning a player as they are playing makes it extremely easy for the people making the hacks to figure out how the hacks are being detected. When they know how they are being detected, it's trivial to rework the hack so it gets around the anti-cheat. The examples of anti-cheat systems that you gave don't ban immediately ever. If they do, they are completely worthless as anti-cheat solutions.
#12
Posted May 16 2014 - 02:25 AM
#13
Posted May 16 2014 - 07:22 AM
BadCatWillum, on May 16 2014 - 02:25 AM, said:
Good read.
Here are some memorable quotes.
Quote
Quote
Quote
Quote
Quote
Where does this leave HWK_ Far behind i'm afraid.
As been stated in the article the devs need to be proactive about fixing the loopholes causing these hackings. If a simple player can hack MMR services for over 6 months, what has been done to prevent the blatant hacking that has been ongoing since 12/12/12_ Very little evidence has been observed to show us that HWK is indeed actively fixing loopholes in a timely fashion.
Furthermore while other reputable gaming developers use triple pronged defense HWK uses 1.5 prong. It has an algorithm (which according to the hackers is the easiest protection to bypass) and a community referral system that is entirely dependent on the community members gathering evidence(which is an essentially flawed system as it requires the community to be recording and not every can and will, and is also based on not the point of view of the hacker which makes it even more hard to gauge).
Since there seems to (have been) be no further effort being put into countering hackers and matchmaking is getting "better" (even tho the community still often complains about its inefficiency) where does that put hawken in its war against hackers_ I'd love the see the community be given tools to help the devs, but until we get a replay function, spectator mode and private servers with admin there is little to nothing we can do. And even then we'd still require a considerable amount of involvement on your part.
So once again i will ask: Are there any plans from the dev team to improve the current methods by which hackers are detected and dealt with_
Edit: i'd like to clarify my previous statement. I'm not expecting an in depth explanation of the methods they intend to use(like i would for game design) to prevent hacking as i believe that would be counter-productive. What i am expect is to see a comment acknowledging the ongoing battle that is providing a legitimate playground for you consumers.
I believe that this thread is a clear example of the reactive behavior that has been plaguing the dev team. Instead of taking matters in their own hand and fixing the issue when it comes up initially this thread appeared after a year and half of callout threads in GD. Furthermore the system highlighted in this thread is reactive by nature and doesn't give any hopes of the hackers being detected without the required combination of sufficient evidence, knowledge and data being gathered before hand.
I find it absurd that some hackers can not only reach level 30 ( pre grind reduction ) and be in a competitive clan yet "the system" be totally unaware of their behavior.
Edited by h0B0, May 16 2014 - 07:57 AM.
#14
Posted May 16 2014 - 08:03 PM
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'
I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#15
Posted May 17 2014 - 10:22 AM
Since I play, I saw two players using this program, a gift named "silver potato", I'm not sure of the spelling.
Even if for the moment I do not see alot of players using this program, it is likely that over time we will see more and more players using this program.
For more information, view last player using this program, playing on the U.S. est server.
Sorry I can not provide more information and precision
#16
Posted May 17 2014 - 03:00 PM
In one of the two servers are cheating
I do not have the reputation and confidence hawken.
sorry bad english google translate.
#17
Posted May 17 2014 - 11:58 PM
#18
Posted May 18 2014 - 03:09 AM
oObugOo, on May 17 2014 - 10:22 AM, said:
Since I play, I saw two players using this program, a gift named "silver potato", I'm not sure of the spelling.
Even if for the moment I do not see alot of players using this program, it is likely that over time we will see more and more players using this program.
For more information, view last player using this program, playing on the U.S. est server.
Sorry I can not provide more information and precision
My friends have also suffered a similar hacker; That is a Heavy Mech, but faster than light mech, and seems to have used up the fuel capacity.
After that time, my friend and his teammates siege the heavy mech, sacrificing a few teammates, the enemy still escape. My friend immediately out of the game, he said, because the game has been unfair.
Edited by James232385, May 18 2014 - 03:13 AM.
#19
Posted May 18 2014 - 12:07 PM
h0B0, on May 16 2014 - 07:22 AM, said:
Huh_
Come join the Hawken IRC Channel and chat about Hawken: #hawkenscrim on irc.quakenet.net
Yes, I am a wizard - There is no cupcake conspiracy
[03:18:55 pm] <-- ^-^ (webchat@[ip removed]) has quit (Quit: Later All! Also pls ban Kindos7)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users