Beemann, on November 15 2012 - 08:28 PM, said:
I guess I wasn't clear enough
I'll try again
How do I attack a turret that is set up at S1 or S3 from long range_
The answer is that I can't feasibly do that, because they're MEANT to be close quarters regions
Splash damage and prediction. After awhile you should know where the popular places for turrets are, so get into the habit of using a splash-damage weapon and blind-firing. If you get a hit pip, you know fun is just around the corner.
Otherwise, if you really want to check, boost forward into the general area, turn to face some kind of wall, and then side-dash out. You should at least hear it fire, if not plink you once or twice.
Lastly, you do know that you can survey a good half of the point from on top of those points, right..._ And that they kind of suck at shooting upwards..._
Beemann, on November 15 2012 - 07:40 PM, said:
I'm talking about two skilled players here. Nobody decent is going to stand there like an fuzzy bunny while you whittle them down when they have the point, a firepower advantage, and cover. He doesn't need to leave, you need to get IN
And I'm not going to even get into how wrong it is to suggest that forcing the other team to use two players to beat one of equal skill when we're having a discussion concerning balance
So_ It's a back and forth game. If he got entrenched in there, you force him out. Then you get to entrench.
A player should not be penalized for setting up shop on a silo point, or a EU collection point. Neither should equipment choices be made so that they're magically ineffective for doing so. Otherwise, what's the point of having the thing in the first place_
The simple fact of the matter is that there eventually is a winner and a loser in an evenly skilled battle, and since skill is equal, it'll be whoever out-thinks the opponent. Believe me, you can give him hell. And yes, if the fight is that even,
calling backup for support is exactly what you're supposed to do, because it's what he can do too! In this case (Missile Assault or Siege), it's a team game. Stop trying to force a solo player solution as the "end-all, be-all" of what is supposed to be balance in a team-based game mode. Play as a
TEAM!
Still not satisfied with that answer_ Fine, here's a simple one: EMP the damn thing. It stops it from shooting just like an enemy. I remember smoking a few turrets this way (albeit on accident, but I've since incorporated it into my tactics repertoire if need be... though EMPs are usually better saved for more mobile enemies).
Beemann, on November 15 2012 - 07:40 PM, said:
lolwut_ Name something you can do with an HE that you can't do more easily with an MG turret
Hit someone who is hiding behind cover. Next_
Beemann, on November 15 2012 - 07:40 PM, said:
That's irrelevant. We don't balance things based off of poor usage
We base them off of what good players do with them
Well gee, then I guess we'd better make the Sabot rifle have middling accuracy because some people are good with them. While we're at it, let's make the TOW and Grenade not explode when triggered because some people are good at that, and heck, let's just disable dodging because some people are good with that.
In a few words: No, you don't balance around the top players. You balance around a middleground. You want to make it so that top players can't use it to the point where it becomes an "I win" button in their hands, but you also don't make it so gimpy that nobody uses it because it's useless. Even you agreed all that most people would need to learn effective turret use would be a few matches tops. Therefore, the item should not be debuffed because a player is simply making intelligent use of it and is placing it so that you take some damage, and you're not as good at it - that's a player skill gap, and that's not the devs' job to make it so that you can beat an opponent if you have inferior skills, tactics, and strategies; you have to improve at some level or another if you can't beat someone. It may well be "place and forget" but that doesn't automatically mean it's a weapon that's so dominant you have no recourse and no way to take it out. I could see if this thing had like double the health, but it doesn't; you can take it out in a handful of seconds, you can EMP it to stop it for five (more than enough to take it out), you can toss down a shield, step inside, and blow it to bunny hell; there's a bunch of ways to counteract the thing.
Chopping it is not the answer here - using your noodle is the answer.
Beemann, on November 15 2012 - 07:40 PM, said:
Except the skill curve with a turret is MUCH lower than that of the H.E or Detonator, and the maximum and minimum outputs are much lower
We shouldn't let something do that much damage when it takes so little effort to use, particularly when it's so versatile AND when it has permanence
...Until it's blown up, anyway, which takes a couple of seconds to do. Permanence_ Only if the other team can't find where it is and destroy it - which is not so much of a problem with the item as opposed to the lack of experience and/or skill on the enemy team.
Beemann, on November 15 2012 - 07:40 PM, said:
And you shouldn't have a situation where turret spam becomes an acceptable and viable practice. If it's acceptable to have turrets remain powerful enough that backup is needed, that's what you'll get
But if they're not viable, what use are they_ What good is it if the turrets shoot a string of BBs, or rubber bullets_
The turret needs to have some oomph, or it's not a deterrent, which is ultimately what the point of using the turret is - "I don't want you here." If nobody fears/respects the things, then they're worthless and should be removed or revamped. However, somebody putting down a turret isn't an automatic "I win" button - you can still counter the turret, you can destroy the turret, and if you're that bad at fighting them you can EMP them and blow them up with ease.
Turrets aren't hard. Turrets are easy. They're in a good position where they are of being something to be reckoned with, without being too powerful or too cheap. Simply put, if you can't deal with someone who lays down a turret, then that means you probably need to practice countering that situation a bit better, because if the devs wanted just gun fights, we'd have no items at all.
Edited by DarkPulse, November 15 2012 - 09:00 PM.