Everything after this is a direct copy of community member Nepecaka`s mech the Bouncer. I got no credits for this. Comment instead of liking if you think it is a good idea.
Guys, the last time I has promised you to do something incredible, and it seems, I made it!
I present to you the new C-class Mech: Bouncer! (built on a new chassis type: �Barker�)
Also, Devs, I'm really asking you to visit this topic!
Black text - a story/information
Pink text - my remarks, thoughts
Well, let�s begin!
So, start with the concept art:
And Bouncer �unique� body chassis: "Freebooter" (buy on 720MC)
Bouncer in Hawken Universe (press "spoiler" to read a little story):
Bouncer Tuning system:
Weapon loader � 100%
Heatsinks � 94% (with full tuning � 84%)
Armor � 1010 (with full tuning - 1110)
-
Boost thrusters � 23.76 (with full tuning - 28.8)
Suspensions � 1.664 (with full tuning - 1.37)
Hydraulics - 11
Air Dynamics - 2
Generator � 11.5 (with full tuning - 15)
Fuel Tank - 71
Cooling Units � 7.5
Radar � 75 (with full tuning - 180)
The number is approximate.
Bouncer Weapon:
Primary:
1) Default � Induction Rifle (New weapon, information below)
2) Alternative � Sub Machinegun (for continuous and easy fight)
3) Prestige � ReFlak-35 (to little increase burst damage, but lose in the distance)
Secondary:
1) Default � Linerack (New weapon, information below)
First of all, I would like to tell you about �Linerack�. This is secondary support-weapon having two firing modes. (You may change it with mouse-scroll)
In the first mode - this high-caliber automatic rifle (good only on mid-range);
In the second mode - it paired two barreled gun (good only on close-range).
Here's how it looks:
Linerack stats:
Description:
Linerack - This is a great support weapon, it combines two modes of fire that makes good use of it for any situation on the battlefield. Linerack based on the old sample weapon: �heavy auto-cannon SG-Hastings�, but was modified switching mechanism fire for maximum effectiveness in fight.
(Line - a synonym of �direction�, because the bullets used guide rails after the shot.
Rack - the meaning of �frame, rack, chassis� etc. just basis of weapon, system which supports lines in motion, therefore weapon called � �Linerack�)
Automatic mode:
27 dmg per bullet / RoF 1.55 / DPS (27*1.55=41.85dmg) / HeatRate - 1.8
Effective Range � 130m
Quite good Effective Range makes it a good support weapon if the enemy is far away from you, because splitshot mode is more good for close combat. Given the rather low spread, Linerack is well suited for medium range, with increasing distance damage drops sharply. Low rate of fire and DPS also makes the weapon very weak in close combat.
Splitshot mode:
2 bullet / 55dmg per bullet � 110dmg / RoF 0.34 / DPS (110*0.34=37.4dmg) / HeatRate - 9.25
Effective Range � 80m
Actually, splitshot mode is very good for close combat. In this mode Linerack makes shot of two barrels simultaneously. The bullet spread is quite large, especially while movement/flying, but on short distance (50-80m) hit the target quite easily. With increasing distance, damage decreases very match.
Linerack first concept:
Induction Rifle stats:
Description:
Induction Rifle - The basis is the use of weapons of magnetic induction to disperse various small metal objects (such as bolts, screws, nuts, bearings), together with the use of the mech cooling system, heat energy is directed to Induction Rifle barrel, and melting the metal objects when shooting. Thus conventional metal junk turns into a powerful fiery bullet!
(Magnetic Induction Coil - I have no idea, how it works and what is this! Only of I know � this is an Electro-Magnet =). Nevertheless, this coil was the basis design. Hence the name - "induction rifle" or �inductor�)
Automatic mode:
11 - dmg per bullet with low heat
12 - dmg per bullet with medium heat
13 - dmg per bullet with high heat
RoF 8.2 / DPS (low heat=90.2 dmg / med heat =98.4 dmg/ high heat =106.6 dmg) / HeatRate - 0.867
Effective Range � 77m (but IR have a highest spread after 2 second of shooting)
Induction Rifle feature is that it is connected to the cooling system of the mech. Heating produced by firing Induction Rifle, is redirected in weapon barrel which heats the bullets material (bolts, screws, nuts, bearings) at constant shooting. Thus, when the mech overheated, Induction Rifle starts shooting candent pieces of metal. Which greatly amplifies the weapon DPS. Conversely, when there is no heating, weapon DPS will be decrease.
Induction rifle first concept:
Bouncer Ability (Turret-mode):
Converts the mech to heavy defense mode. Upgrades decrease the heat generation. Decrease maximum overheat time on -2 sec. while in turret mode. Give 25% front armor. -20% rear defense.
Rank 1
+1 m/s Turret Move Speed
Rank 2
+7% Transformation Speed
Rank 3
-2% Heat generation
Rank 4
+2 m/s Turret Boost Speed
Rank 5
-2 sec. maximum Overheat time while in turret (most interest idea)
Bouncer Features:
I wanted to design Bouncer so they had great advantages, but at the same time the price to pay for them would be great disadvantages. For example, Bouncer has a good boost speed, but because of the small fuel tank is forced to move in spurts, choosing the moment to attack and retreat to regenerate.
also the Bouncer main feature will be the best cooling system of the heavy (and not only heavy) mechs, which works together with �Induction Rifle�, reducing or increasing its damage, depending on the intensity of your action.
To prevented Bouncer is OP, I did not give him the opportunity to use Burst weapon, his gun contains a small burst (in combination Reflak-35 + Linerack Splitshot), but it is not too large. To deal more damage you should have visual contact with the enemy. And also don�t forget that despite on fast dodge k/d, you have enough fuel, which can also result in frustrating, if you play rashly or hastily.
Bouncer Gameplay:
Bouncer has an excellent cooling system, with the addition of tuning points he is able to maintain the combat capability without overheating much longer than the other C-Class' Mechs. Also recently on the forum has been interesting information about the mech "FireFighter" (which is the features �overheating enemies�). Bouncer would be less exposed to this new mechanics and armed with Induction Rifle he would become even more dangerous for his opponents. (see paragraph Induction Rifle stats)
Bouncer Engine: "VOSHOD"
"Voshod" engines that are included with the Bouncer. Design is simple, but not without charm. (sorry I have drawn of the curve right engine, sometimes I lose my sense of perspective :3)
and fire example (under spoiler)
Instruction: How to create mech in 10 steps
Dear community, I hope you liked my idea, and I ask you to support this theme. If there is the slightest chance that developers will see it, and maybe some of the ideas will go into the game, I'd like to use it. Do not remain indifferent. If we do nothing, then nothing will happen�
Thank you for your attention.
Regards, nepacaka.
Edited by Sir Aregon, 14 May 2015 - 04:27 PM.