Alright, so yesterday I was headin to sleep so I dind't answer seriously. Now that I'm all good, here are some points that I like to address:
1- It was much easier for us to jell and work well together even for the very first matches together. I mean we had 4 new people in the squad. In siege, we move in sync, act together, help each other and really never feel like we're not doing things collectively. There's always that feel that we're one unit more than individuals.
2- Neutralizing strong threats is much easier then in other modes because group/team fights are much much more frequent than duels.
3- I really don't get how some consider the length of the game a bad thing. I've played dozens of 1+ hour siege games since I started and there's nothing I enjoy more than that. I mean seriously guys. Plus, siege games, more than any other mode, becomes more interesting and exciting every single minute.
4- You can delay your loss easily in siege, give your team a moment to gather themselves, rethink of a better approach and pretty much some hope to comeback. Ourselves, we trusted comic to be able to take the ship down every single time we were in danger, and we were able to turn what could've been a 10 min game loss to almost 40 mins of action, give and go, and I tell you what, we gave tang a nice run for their money the second game. We enjoyed the challenge, we were improving and I'm sure they had a good time too.
5- Like a lot mentioned earlier, every playstyle is viable and needed in siege. The adversity becomes more of an advantage, and it allows every player to play well, have fun, and feel like he's having an impact. You never feel useless in a siege game, even if you're slow or not good at killing, you can be a good distractor, or you can be a good tanker that will take shots for his team and allow them to play better.
6- The need for being stationary means -more than anything- heated battles and crazy fights. You know where everyone is, and you try as a team to think how you can neutralize them. Which challenges the other team to try to improve too and adapt. It's non-stop action, strategy, communication, give and take, fall and stand back ... just too epic for weak hearts and players who don't have that warrior mentality.
7- People who disagree with an idea are always the most vocal regardless of the validity of their arguments. So they may overshadow arguments of people who do like siege. I wish it comes down to a poll, and if siege looses then, sure, we can play DM for S3. smh ...
8- Thanks so much to tang especially and also amid's team. Those were some real nice games! Can't wait to resume the cup against merl's team later on :)