You can argue whether or not the large SAARE and PPA are OP (although I think people just like to ignore the downsides of both weapons), but the mech, in general, isn't OP.
You like to single out PPA Incin as it's "only" OP incarnation while claiming the mech's downsides keep it balanced, but I ask how many of those downsides aren't PPA-specific too? You can't say only PPA Incin is OP and then use the PPA's limitations to call the mech in general balanced.
The reason people call Incin OP (not just PPA) is because it does too many things well. Speaking just in general terms, leaving out PPA for now, here are its pros and cons off the top of my head:
Pros:
-Endless fire
-High DPS
-Cools teammates so that they can shoot longer
-Delivers heat to enemies, forcing them to retreat earlier
-Relatively fast for a C-class
-very good at suppression and area denial
Cons:
-Relatively low health considering it's dependence on sustain fire
-Requires presence of teammates to maximize its effectiveness
For cons you can argue the need to build up heat to use its secondary, but since we're leaving PPA out for the moment the spin-up time isn't an obstacle anymore, and if there are other mechs around that heat buildup is even faster.
Now, looking at the PPA Incin with large SAARE specifically:
Pros:
-One of/the highest DPS secondary in the game
-Primary also adds good DPS at closer ranges
-Very large splash radius
-Higher heat delivery to target (Not 100% certain, but almost)
-The ability to fire large SAARE without a delay between shots, maximizing damage
Cons:
-EMPs cause longer down-time due to spin-up
-High heat means you can't fire the PPA constantly
I'm not including heat management as a con because all mechs have to do it, and since the Incin can dump heat with its secondary its arguably easier to do in it than other mechs.
So, looking at that, the pros very heavily outweigh the cons of the mech. Now tell me, what is it that makes this mech not OP, exactly?
Note: I'm not saying that the Incin means guaranteed win, since a player still needs to be good enough with it to maximize its power, but in situations where you need to stall/break up an enemy advance or soften up a dug-in group, there is very little reason why you wouldn't want an Incin there. It just has too many things working for it. It's not SUPER OP, but it's not balanced.
Edited by DM30, 25 July 2015 - 07:44 AM.