I've used the Rocketeer as my main for over half a year with 350+ ping and I can tell you a few things about it:
1. It's easy to dodge
2. It's hard to hit
3. It's slow as heck
4. It has a long lockon
5. It's just plain weak 90% of the time when you don't get the majority of Rockets on someone
BUT, I think this is not a bad idea. And here's why. If the devs created an item that players can deploy to stop Hellfires - which to them seem OP, then I say go for it. Why? Because new players are likely going to buy it and equip it but which veteran player is? Which veteren player would prefer some flares to their favourite and lovable little orb buddy or their shield, or their many other items? Who would prefer a flare to every other item out there? What the OP is suggesting is not actually a bad idea - it satisfies the newbies and doesn't nerf the Hellfires for the higher tiers where people would prefer less situation items like a Heal Orb.
Although I would prefer it if the Hellfires had a buff along with this item - perhaps a bit of a boost in travel speed, I don't see it as all that important overall. But all talk about Hellfires being OP should just stop. Because it's your fault for getting stuck on an open field with nothing to hide behind from the fires from hell and not the weapon's fault.
Another point: I would stop calling them "flares" but "decoys". Maybe the item could shoot a small decoy item which attracts metal objects - Hellfires, TOWs, Grenades etc. Something that is less about "nerf the hellfires" and more about "let's make this universal". Obviously, Hellfires would be the easiest missile to be countered by this due to their very loud and alarming warnings but I'm for making a magnetic decoy item. Or, you know, we could make holograms do it.
Edited by Dawn_of_Ash, 21 July 2015 - 05:14 AM.