So in the stream Q&A josh and merl mentioned that if we could get some professional looking tutorials done by the community they would link them as new tutorials, as the current one sucks more or less, so i figured this would be a good place to get it started. what things should be included? what should be the focus of the tutorials? who should make it? ect.

#2
Posted 11 September 2015 - 08:33 PM

Siege and Missile Assault tutorials would be nice actually. Including gameplay elements like gathering EU stage, Defending/Attacking Anti Air. Explaining stategies when to shoot the ship and when not to etc.
- FEF-FEFington likes this
Treat them with honour, my Brothers.
Not because they will bring us victory this day,
but because their fate will one day be ours.
#3
Posted 12 September 2015 - 12:16 AM

Sure other gamemode tutorials would be nice but we need an extended basic tutorial first that is more helpful than "This is how you do some stuff. Now go do stuff."
#4
Posted 12 September 2015 - 03:57 AM

*cough*
Seriously though "extended basic tutorials" would be really helpful. And make them unskippable!
I have met so many new players asking me for help and while I explain my fuzz off, they're like "How do you make this shield appear?" and upon being asked whether they did the VR-Training they say they didn't. -.-
Also, include things like the possibility to gain momentum by boosting forward before you hit spacebar.
Maybe even a quick optional tutorial for each mech when you buy it the first time.
That's all I could think of atm, might add more.
- HHJFTRU likes this
#5
Posted 12 September 2015 - 04:12 AM

how about an "Anti-Guide"?
i working on it (but still not ended, because guide have a lot of text, and obviously, it is only for russians)
the sense is talking about weak points of every mechs, with different weapon loadout. every mech love some situations, but hate and suffer in other. so, you can tell about it... how counter vulcan-berserk? how deceiving a heat-scout? how to beat inci+tech? etc.
yeah, it is good if you know you mech, but more important - know your enemy.
Edited by nepacaka, 12 September 2015 - 04:16 AM.
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#6
Posted 12 September 2015 - 04:22 AM

"Anti-Guide"
it is good if you know you mech, but more important - know your enemy.
That would be awesome.
We actually kinda have that in Coop-TDM, but the AI mechs there do not behave as a human player would.
Like for example a Scout bot will fight you more or less the same way an Assault bot would. Also there are only some mechs in that mode.
#7
Posted 12 September 2015 - 04:25 AM

also, my guide mostly oriented on solo-random players. for players who just play in game, and not play in clans, teams, etc.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#8
Posted 12 September 2015 - 06:42 AM

These are some good ideas, so far the new tutorial should focus on what not to do also, i think it should also teach more awareness, ie pay attention if you're being shot. As well as how to fight in not ideal situations, anyone have any ideas as to how to do this?
- BimboRotto likes this
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
#9
Posted 12 September 2015 - 06:45 AM

Spoiler
To be honest, my trick is either papa incini and out dps the tech, or something like vulgren, though this is harder if tech has ability up.
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
#10
Posted 12 September 2015 - 09:50 AM

so far the new tutorial should focus on what not to do also, i think it should also teach more awareness, ie pay attention if you're being shot. As well as how to fight in not ideal situations
A not to do tutorial will be priceless..
- DieselCat likes this



#11
Posted 12 September 2015 - 05:09 PM

I would like to see a mandatory tutorial for every game mode that pits the player against bots, with specific objectives to complete, and their 'team' must win the match in order for a player to be able to play that game mode online.
I also think there should be a madatory tutorial for the first time a player account purchases a new mech: objectives would be that they must learn to properly use the special ability, primary and secondary weapons.
This helps new players and discourages smurfing.
Edited by StubbornPuppet, 12 September 2015 - 05:10 PM.
- DieselCat likes this
To be serious for a moment this is just a joke
#12
Posted 13 September 2015 - 07:22 AM

KOBALT DEFENCE REGIMENT
...and let slip the dogs of war...
Also tagged with one or more of these keywords: new, tutorial, playermade
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