What about fake health orbs, that "paralyze" all enemies in close vicinty 4 their (short) time of duration? Try 2 imagine the face of an typical orblord jumping on2 such a fake orb, where he finds out, he don't gets healed but is instead forced 2 stay there as sitting duck, while hearing the KRAA-CHINK of a Breacher nearby... hehehehe... Would work well as instant buffer stop 4 pesky pursuers, too... And it wouldn't be redundant 2 any other item... Sounds like ton of fun 2 me... Opinions?
Regards, BL4CK_W1D0W.
Ho - stop! What if... ...the healing orbs would EXPLODE and do damage, if TOUCHED? They still could b used 4 healing by staying NEAR them, but if u run OVER them, or SHOOT them... ...well... KA-BOOOM !!! THAT would be interesting 2 test 4 a week... Yay!
And - if it turns out 2 break the whole gameplay totally, it just could b reverted easily. I can imagine such a change could give the game a ton of new tactical potentialities. Maybe worth a try? Just 4 a week? Or at least a weekend? Pls?
CpnJosh? Read that? ...
*knock, knock*
Edited by BL4CK_W1D0W, 15 September 2015 - 04:37 AM.