A graph with both of these on it wouldn't really tell you much about their relation.
They are far too different in operation and mechanics.
I like the post Kopra, keep it up!
Interested in the shotgun post as well.
One request in regard to these comparisons. Could we get A B C averaged then add in SA Hawkins, PPA, MAMA, BBY, and RPR. Just to get all the sustain in there.
I might use the B-class as a reference or average if I have a large sustain weapon comparison.
On the note of EOC, here's what we did quite some time ago with MaNia_C:
He was in a Reaper. Standing still. I shot a 6-puck volley at him and we took note how many he could dodge. We took notes how much armor he had left (which could be worked into hit% easily.
He had 65ish ping and judging from ingame, good/normal reaction times. The server quality itself though, not going to comment on that.
You can make a normalized curve out of the (maybe little too thin) results, which would make a a Falloff Range Start at 10 meters, and losing 1 puck each 15 meters, Falloff Range End being at 100 meters where your DPS is effectively 0.

So basically against an aware opponent with a dodge in reserve is a really tough nut to crack, unless you are close enough/pressure into dodging with a secondary into a position where avoiding the pucks is harder.
Since there's a 50 ms delay between pucks fired (so, with 6 pucks you have 250 ms between the first and last puck) this also means that some of the extra pucks are not very useful at longer ranges since there's too much time to react to those. If you consider corner play, an up to an extra 250ms delay really hurts your firepower if the opponent can dodge into cover (this is also a reason why I think extra speed would not benefit EOC pucks that much, you need to change the mechanics of the weapon like increasing fire rate to give it a better DPS for direct confrontations and/or providing a better mine function).
Or you can be psychic and hit all the pucks... but still lose in direct confrontations.
Edited by (KDR) Kopra, 05 October 2015 - 11:38 PM.