I think that the risk-reward ratio is way safer for the devs to clean up the existing UI, clean up the maps so I don't get stuck running past a wall, balance some of the basics, and doing a massive marketing push. Hell, just the news that Hawken got acquired gave Hawken's population a (relatively) healthy boost for around a month - and there was no dev work involved besides getting the new forums and bringing some old servers back online. Keep in mind that the system requirements for an Oculus-ready rig are much higher than what most people are playing Hawken with now, so if the devs put all their eggs in that basket then they'd essentially be coding for a much smaller market than the one they're catering to now. From a business standpoint, going balls-to-the-wall on VR development would be wildly risky, and I don't think that Reloaded would go for that.
At the least, Hawken used to work with the Rift, some of that framework must be in tact. I guess if it wasn't too much work, I still feel it would be worth the effort for the exposure. And having the attitude that "VR is too demanding", why make games period that push PC's at all? In 2012, Hawken was a reasonably demanding game to run at max settings. And investing in VR is by no means "eggs in one basket". Gamers without VR would still, and always have been, able to play Hawken. Adding decent VR support would only broaden Hawkens appeal, it would attract gamers that can afford a $600 headset which could mean they have disposable income.
And if you are a game dev why not just make games around the most popular gpu's being used by gamers
http://store.steampo...rvey/videocard/If that were the case, we'd be playing games built around intel on board graphics exclusively.
Directx 11 gpus, the 970 is a very popular gpu. Higher adoption than even the 750ti, and 960, both considered entry level gpu's. Just food for thought. The 970 is the recommended gpu for VR.
I'm not sure that you can plan for a comeback on a monitor helmet that costs $600 USD (for oculus) and potentially higher (one website suggested $1500) for Vive.
Part of the comeback. How much do GTX Titans cost, how much do 980 Ti's cost? A lot, and people buy them, they buy a lot of them. I don't even consider myself a huge pc master race kinda guy, and I have two gaming pc's, one that's ready for VR.
Vive will not cost $1500. Many of the major components are comparable to the Rift, and the Vive tracking towers aren't that expensive to make either. The Vive will still be more expensive than the Rift, but not close to $1500.
http://youtu.be/CAwXhbYM-UE?t=18m32s
Edited by Superkamikazee, 13 January 2016 - 07:55 PM.