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HUD colour

- - - - - colour hud color new

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#1
ZYOV

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 Hello, I was wondering if someone could add a new colour for the HUD. my favorite color it's purple, in the game there is one called "Pale Purple", but It is too light, appreciate if someone could add a "Dark Purple", please. It is a detail, but it would be great.

 

Pd: sorry for my bad english. :ninja:

 


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#2
SparkyJJC

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NEED


AXgnWyr.png


#3
Hyginos

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Custom HUD colors should always have been an RGB slider.


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MFW Howken

 

My post count is neat.


#4
nepacaka

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Custom HUD colors should always have been an RGB slider.

and free...
and HUD crosshairs also should be free


Edited by nepacaka, 18 November 2015 - 03:11 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

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Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#5
Luaq

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Indeed and every "pattern/camo" should also have it's own RGB slider. I.E: Tiger stripe has more than one color variation: wood, coyote brown, winter...etc.

Spoiler

So all camos should have a RGB slider/colorpalette option.

 


Edited by Luaq, 18 November 2015 - 05:41 PM.


#6
Amidatelion

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I just wish the hud was slightly more... I don't know, defined?

 

White is literally my best option for most maps but then Bunker or Frontline happens and my eyes cross. Maybe a super-thin black outline? It's probably just my clinical blindness, but I think that'd help.


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#7
ticklemyiguana

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Bright pink for friendlies, bright yellow for enemies. Never a problem ever.


Spoiler

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#8
nepacaka

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oh, i'm forget that the actually enemies should have their own colors, not based on HUD colors. it just will be better if enemies and HUD will be divided!


  • Odinous and Pleasure_Mortar like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#9
MechFighter5e3bf9

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editing the config i modified the lighting and model textures colors, tint, alpha,  and finaly for only to try the accident i liked disabled lighting on world surface, that doesnt count on the players though so they stay bright on a black world, only the also normal sky lets you silhouette the level for navigating easier. it does give a cheap advantage i dont bother with though as i can easily see anyone moving or not anywhere on the map IF they are within line of sight since ive no distractions







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