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#1
angryhampster

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*IMPORTANT* REAL Stutter Fix (PIN THIS)
First off, I rarely post anything, but after reading about this in UE3 based games over and over again and having a unique knowledge of the unreal engine (I've playtested games based on all of them) I could sit idle no more.

Ok, so you have read countless drobes of stuff on how to fix stutter or hitching or frame lag or whatever you want to call it, and you really can't find something that "works" period. Search no more, you have found IT.

READ COMPLETELY

This guide will not feature technical explanations as to why the settings work. It is writ for the everyday gamer. It is important to note that the UE3 engine was designed with consoles in mind and needs to be optimized for PC use. YOU MUST INCLUDE ALL CHANGES. Do not attempt unless you have a decent knowledge of what you are doing(and how to undo it). This will not effect the ablilty to play online and does not fall outside the guidelines of VAC.

And yes you may have seen some of these settings and tried some of them but they MUST all be done together for this to work properly because many settings affect the timing of other settings since this is a streaming based engine. TRY IT this way 1st. plz. give it a chance.

This WILL NOT fix choppy bink video playback as that is plugin based and not engine based. That is a different animal altogether (its very poorly coded for multi-core cpus)

THIS FIX WORKS FOR ALL UE3 BASED GAMES.(well tested)

I need to take a moment to explain that this will fix the kind of stutter that you get even on med to high-end hardware commonly called load/frame hitching. This is where your getting great Frames Per Sec (as reported by fraps or afterburner) but it "looks" choppy. Poor performace (I.E. running a game at settings you know your HW can't run well) will not see a serious decrease in hitching, though it will still help a fair bit. You can really tell the difference if you run with vsync ON and compare BEFORE FIX/AFTER FIX smoothness. It is very, very obvious. Anyhow....

ALL GAMES MUST HAVE COMPLETED FIRST RUN. (1 startup then exit)

1st Goto \ users \ yournamehere \ documents \ my games \ gamename \ ...... \ config.
(Note: EA games sometimes use "EA Games" instead of My Games)
Make a Backup of the "engine" ini file just in case you need it.

2nd Open the "engine" ini file in notepad (or your text ed of choice) Find and change the following lines ( just use ctrl-f ) taking care to match the settings to your system where noted. Also some of these settings you may not have to change IF they already match what is given.

Here they are: (REMEMBER, READ CAREFULLY, MATCH EXACTLY)
"*"=setting
"bUseTextureStreaming=True" (these are default for most but not all UE3 games)
"bUseBackgroundLevelStreaming=True"
"MipFadeInSpeed0=0" (these even out mipmap loads and draw time)
"MipFadeOutSpeed0=0"
"MipFadeInSpeed1=0"
"MipFadeOutSpeed1=0"
"PhysXGpuHeapSize=64" (these balance physx calls even on cpu based physx titles)
"PhysXMeshCacheSize=16"
"bSmoothFrameRate=TRUE" (this really does need to be on, ignore what you've read)
"MinSmoothedFrameRate=30" (keep these right here. setting higher/lower does no good)
"MaxSmoothedFrameRate=400"
"bInitializeShadersOnDemand=True" (reduces overall shader batch call size)
"DisableATITextureFilterOptimizationChecks=False" (driver based opt is MUCH faster)
"UseMinimalNVIDIADriverShaderOptimization=False" (same here)
"PoolSize=256" or (vidmem/poolsize exmpl: 512/128, 1024/256, etc, DO NOT exceed 768)
"bAllowMultiThreadedShaderCompile=True" (should already be on by default)
"ThreadedShaderCompileThreshold=4" (formulate like this: # of cpu-cores (not threads) -2)
"OnlyStreamInTextures=True" (reduces overall texture batch call size)

Check for multiple instances of these settings within this file as some games have them listed twice and you must change both (I.E Xcom:Enemy Unkown)

Now save the file, then right click it, choose properties and then set it to "read-only".
Launch your game, choose reset to defaults under that games graphics settings, then set them up how you want. These settings get saved to your profile file for that game and use the engine ini as a base. They are not saved to the ini file therefore it wont matter that it is read-only. However there are a few rare exceptions (SEE NOTE BELOW)

THAT'S IT.

All other settings in the file should be left at there defaults
(Yes, even "SizeOfPermanentObjectPool". FYI This can hurt performance if set different from defaults because it can actually increase frame call time if set incorrectly)

All changes asume that you have steam cloud sync on. If not, changes you make may be overwritten if you turn on cloudsync after the fact and may need to be re-done.

(SPECIAL NOTE) Some UE based game like BatmanAA or AC need to be configured how you want it 1st THEN do the fix minus the reset defaults part. You will also need to modify the "userengine" ini file in the same folder as the one above to match any relevent settings.

If you have done everything correctly YOU WILL NOTICE IT. Unlike other "fixes" the performance of this one will be VERY obvious, Especially for ATI/AMD owners. In fact the title screen loading for Dishonored is a dead giveaway (which is why I put this in here)

 

 

https://steamcommuni...60628563773260/

 

 

that being said, there are 2 files that only says engine, which file are they specificaly talking about?   my fps did improve, but i pasted it in many other files. lol


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#2
coldform

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Are all of these lines in the configuration file? Maybe they are baked into the executable...

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#3
Pleasure_Mortar

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even though I run intel+nvidia I'm gonna try this.

thx for posting.



#4
angryhampster

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when you try it, which file will you put it in?



#5
angryhampster

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"*"=setting
"bUseTextureStreaming=True" (these are default for most but not all UE3 games)
"bUseBackgroundLevelStreaming=True"
"MipFadeInSpeed0=0" (these even out mipmap loads and draw time)
"MipFadeOutSpeed0=0"
"MipFadeInSpeed1=0"
"MipFadeOutSpeed1=0"
"PhysXGpuHeapSize=64" (these balance physx calls even on cpu based physx titles)
"PhysXMeshCacheSize=16"
"bSmoothFrameRate=TRUE" (this really does need to be on, ignore what you've read)
"MinSmoothedFrameRate=30" (keep these right here. setting higher/lower does no good)
"MaxSmoothedFrameRate=400"
"bInitializeShadersOnDemand=True" (reduces overall shader batch call size)
"DisableATITextureFilterOptimizationChecks=False" (driver based opt is MUCH faster)
"UseMinimalNVIDIADriverShaderOptimization=False" (same here)
"PoolSize=256" or (vidmem/poolsize exmpl: 512/128, 1024/256, etc, DO NOT exceed 768)
"bAllowMultiThreadedShaderCompile=True" (should already be on by default)
"ThreadedShaderCompileThreshold=4" (formulate like this: # of cpu-cores (not threads) -2)
"OnlyStreamInTextures=True" (reduces overall texture batch call size)



#6
Pleasure_Mortar

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I think I'm gonne change the HawkenEngine, under my documents and the BaseEngine in the game folder just to be on the save side.


Edited by Pleasure_Mortar, 16 January 2016 - 04:26 PM.


#7
nepacaka

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"bUseTextureStreaming=True" (these are default for most but not all UE3 games) (i use the same)
"bUseBackgroundLevelStreaming=True"
"MipFadeInSpeed0=0" (0.3, 0.1, 2, 0.1 in my config i have default values, cuz have no idea how it working when i change it)
"MipFadeOutSpeed0=0"
"MipFadeInSpeed1=0"
"MipFadeOutSpeed1=0"

"PhysXGpuHeapSize=64" (0 in my config)
"PhysXMeshCacheSize=16" (0 in my config)
"bSmoothFrameRate=TRUE" (this really does need to be on, ignore what you've read)
"MinSmoothedFrameRate=30" (keep these right here. setting higher/lower does no good)
"MaxSmoothedFrameRate=400"

"bInitializeShadersOnDemand=True" (i have false)
"DisableATITextureFilterOptimizationChecks=False" (i have true)
"UseMinimalNVIDIADriverShaderOptimization=False" (i have true)
"PoolSize=256" or (vidmem/poolsize exmpl: 512/128, 1024/256, etc, DO NOT exceed 768) (i have strange value in 160 ^_^)
"bAllowMultiThreadedShaderCompile=True" (should already be on by default)

"ThreadedShaderCompileThreshold=4" (formulate like this: # of cpu-cores (not threads) -2) (i have "1" in conf. which value i should use if i have i3 processor 2 core + 2 virtual core? 2 or 0 ? Any ideas?)

"OnlyStreamInTextures=True" (reduces overall texture batch call size) (don't have this command at all in config, probably need added manually)

 

i must test this! and then add this in plastic-config thread!!!  :3
But firstly i should buy a new HDD... :D

Angryhampster, much thx for cool information about conf.

We need send this to devs! xD


Edited by nepacaka, 16 January 2016 - 04:14 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#8
Pleasure_Mortar

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tried it. if anything I got more stuttering. could have been lag though, but it felt kinda unfamiliar. no changes in fps.



#9
nepacaka

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tried it. if anything I got more stuttering. could have been lag though, but it felt kinda unfamiliar. no changes in fps.

maybe it will be better with lag|FPS in some places?
for example, near with Silo in MA (when it shooting missiles), or AA on wreckage, where sometimes you may have FPS drop.
or it can be better if you have super bad PC with 2 gb (like me)

I read some info about it, many people tell, that you can turn off texture streaming to disable FPS drop. it mean 1 hard loading from start, than game not loading textures while you play.
but to use this, you need super good PC with alot of RAM. obviously, i can't test it, but this idea have some logic...


Edited by nepacaka, 16 January 2016 - 04:37 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#10
spinningchurro

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I got a lot of stuttering earlier today, but I think that's because my HDD is 85% full and I haven't defragged in a long time.



#11
angryhampster

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my fps is playable now...

 

but, i still dont know where to copy and paste that information exactly and specifically...



#12
Pleasure_Mortar

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maybe it will be better with lag|FPS in some places?
for example, near with Silo in MA (when it shooting missiles), or AA on wreckage, where sometimes you may have FPS drop.
or it can be better if you have super bad PC with 2 gb (like me)

I read some info about it, many people tell, that you can turn off texture streaming to disable FPS drop. it mean 1 hard loading from start, than game not loading textures while you play.
but to use this, you need super good PC with alot of RAM. obviously, i can't test it, but this idea have some logic...

My engine files dont have the "OnlyStreamInTextures=True" line, so I guess there's no tinkering with that.


Edited by Pleasure_Mortar, 16 January 2016 - 05:31 PM.


#13
Pleasure_Mortar

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my fps is playable now...

 

but, i still dont know where to copy and paste that information exactly and specifically...

I don't really get what you mean by where to copy and paste it.

Find each line mentioned in the post in .�mydocuments/my games/Hawken/Hawkengame/config/HawkenEngine.ini and replace it.

Is that what your looking for?



#14
angryhampster

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yes. 

 

how do i reset all of the configs so it's back to normal?

 

i want to do it that way now.  i wasn't reading the directions clearly ,i thought it was copy all and paste somewhere. lol



#15
angryhampster

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that took me 5 minutes....



#16
Pleasure_Mortar

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yes. 

 

how do i reset all of the configs so it's back to normal?

 

i want to do it that way now.  i wasn't reading the directions clearly ,i thought it was copy all and paste somewhere. lol

You mean how do undo the changes described in the instruction?

Just replace the engine.ini the copy you made.

 

Or are you looking for a reset for the graphic settings in game like he described?

I couldn't find any reset so, I just set everything to low + a low reseolution and then back up to what I usually use.

I figured since the settings need to be written in the file I could just as well change every setting and hit apply and change it back again.


Edited by Pleasure_Mortar, 17 January 2016 - 08:11 AM.


#17
angryhampster

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for anyone who wants to konw about my cuirrent life..

 

im able to play hawken on 60 fps while on HIGH settings......

 

if i could, i would donate 30 dollras for his research...


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#18
Pleasure_Mortar

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so what exactly did you do, step by step?



#19
angryhampster

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i iwent to the hawken  engine.

 

i copy   "bUseTextureStreaming,   then went to the file, and then  ctrl - F to find   "bUseTextureStreaming,   once i found that, i replaced the false with the current and new one, TRUE

 

bUseBackgroundLevelStreaming, changed that to true

 

MipFadeInSpeed0, changed that to 0

 

MipFadeInSpeed1, changed that to 0.

 

i made sure everything was exactly as the thing says it was.  , and i had to CTRL find everything and change it.

 

 

"*"=setting
"bUseTextureStreaming=True" (these are default for most but not all UE3 games)
"bUseBackgroundLevelStreaming=True"
"MipFadeInSpeed0=0" (these even out mipmap loads and draw time)
"MipFadeOutSpeed0=0"
"MipFadeInSpeed1=0"
"MipFadeOutSpeed1=0"
"PhysXGpuHeapSize=64" (these balance physx calls even on cpu based physx titles)
"PhysXMeshCacheSize=16"
"bSmoothFrameRate=TRUE" (this really does need to be on, ignore what you've read)
"MinSmoothedFrameRate=30" (keep these right here. setting higher/lower does no good)
"MaxSmoothedFrameRate=400"
"bInitializeShadersOnDemand=True" (reduces overall shader batch call size)
"DisableATITextureFilterOptimizationChecks=False" (driver based opt is MUCH faster)
"UseMinimalNVIDIADriverShaderOptimization=False" (same here)
"PoolSize=256" or (vidmem/poolsize exmpl: 512/128, 1024/256, etc, DO NOT exceed 768)
"bAllowMultiThreadedShaderCompile=True" (should already be on by default)
"ThreadedShaderCompileThreshold=4" (formulate like this: # of cpu-cores (not threads) -2)
"OnlyStreamInTextures=True" (reduces overall texture batch call size)



#20
Pleasure_Mortar

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Did you find the last line "OnlyStreamInTextures=True" in your engine.ini?

That's the one I couldn't find, so maybe theres the issue why I didn't see any improvement.

 

how did you reset the graphic setting like he described? 


Edited by Pleasure_Mortar, 17 January 2016 - 08:38 AM.


#21
angryhampster

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i didn't reset anything. :(,  was too worried something would happenned.

 

so i just added / replaced  the new sentences to where they belongedin the HAWKENENGINE.



#22
Pleasure_Mortar

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ok so the reset seems to be unnecessary for Hawken.

 

still I dont have the "OnlyStreamInTextures=True" line in my engine.ini. Where is it located in yours?


Edited by Pleasure_Mortar, 17 January 2016 - 08:43 AM.

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#23
angryhampster

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for my case, yes.  but im just one sample within the pool.



#24
angryhampster

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11


Edited by angryhampster, 17 January 2016 - 10:46 AM.


#25
Pleasure_Mortar

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what are your PCs specs? just asking so I can compare it to mine and see if there's a chance for improvement on my side.

I just double checked the engine.ini. everything is set as it should be, yet I dont get more fps at all.

 

what resloution are you using btw?

resolution has a huge impact on performance at least on my system.

I'm running 1680x1050 and get between 50-80 fps

on 1280x800 i get a solid 120 fps


Edited by Pleasure_Mortar, 17 January 2016 - 09:13 AM.


#26
gArphEus

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My engine files dont have the "OnlyStreamInTextures=True" line, so I guess there's no tinkering with that.

 

Same 4 me. Couldn't find it in the HawkenEngine.cfg, but the OP mentioned "YOU MUST INCLUDE ALL CHANGES"...

 

Sounds 2 me, that this line should be added then. However, it is unclear 2 me if it Is needed 2 modify the BackupDefaultEngine, too. Maybe it has 2 b modified, too?



#27
Pleasure_Mortar

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Same 4 me. Couldn't find it in the HawkenEngine.cfg, but the OP mentioned "YOU MUST INCLUDE ALL CHANGES"...

 

Sounds 2 me, that this line should be added then. However, it is unclear 2 me if it Is needed 2 modify the BackupDefaultEngine, too. Maybe it has 2 b modified, too?

I did that as well. It had no impact



#28
gArphEus

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Ok, back again. Modified both .cfg files. Added even the line "OnlyStreamInTextures=True". It seems 2 have some effect. FPS ingame now between 55 and 65, instead of 40 and even down to 20 as it was b4 - sometimes. However, i just had the time 4 a COOP BOT TDM and a TDM, so i can't tell exactly if this was a steady improvement. Might have been just "good" servers.

 

I did set the ThreadedShaderCompileThreshold to "2", but i am unsure if that's the correct value. I interpreted the value in this line as "amount of CPU cores subtracted by TWO" - is that right? So - if i have a Quadcore-CPU the correct value has to be TWO then ???


Edited by gArphEus, 17 January 2016 - 10:11 AM.

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#29
angryhampster

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to my surprise, i get the best FPS when all my settings are set to ultra.     

 

http://www.amd.com/e...ktop/5000/5850#

 

http://www.newegg.co...N82E16819103851

 

solid state drive

 

a low end 100 dollar motherboard in 2009,

 

750 power supply.

 

 

it's sad how my 300 dollar graphics card is now worth 60 dollars

 

http://www.ebay.com/...XMAAOSwv-NWVQ~U


Edited by angryhampster, 17 January 2016 - 10:35 AM.

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#30
Pleasure_Mortar

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So I guess with an i7 2,8 GHz, 16GB RAM, SSD and a GT 750M I should get way better performance than I'm currently getting.


Edited by Pleasure_Mortar, 17 January 2016 - 11:04 AM.

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#31
EM1O

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smoooov.  100-120fps, ~5degC cooler (60degC avg, now), PhysX on, Ultra/Ultra with Dynamic Shading Active, Motion Blur and Depth of Field Inactive. Marvelous!

 

amd8350 pushing an FX7750 :thumbsup:


Edited by em1o, 17 January 2016 - 12:08 PM.

#:  chown -R us ./base

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#32
AxionOperandi

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I assume this is addressing AMD GPUs not CPUs?

 

I have a GTX960 now but I never had any issue with my Radeon 280X in UE3 games but Hawken specifically has issues on my FX 8350 machine with both AMD and NVidia GPUs.



#33
Silverfire

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I assume this is addressing AMD GPUs not CPUs?

I have a GTX960 now but I never had any issue with my Radeon 280X in UE3 games but Hawken specifically has issues on my FX 8350 machine with both AMD and NVidia GPUs.


I assume it's in relation to AMD CPUs because I don't have issues with my AMD GPU, never have, but I've heard of a lot of people who've had issues with AMD CPUs. Hawken has typically been more Intel friendly, where I could be pumping out better fps on a Sandy Bridge i3 versus an overclocked 8350.

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#34
Pleasure_Mortar

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Well I tried all the modifications to the HawkenEngine, I even added the line that I was missing, same with the BackupDefaultEngine.

No changes at all.

 

Playing with the settings ,I found out, that I don't see any difference between texture detail medium -> ultra. Neither visual nor in fps.

 

With custom graphics setting activated and with the same settings active there is about 4-6 fps difference between graphics quality medium to high and high to ultra. That's suprisingly low reagarding all the stuff that is added.

 

Having things like FSAA disabled ingame is the one thing, there's a minor improvement, but having all those things disabled in the nvidia 3D settings for hawken as well brings an imporvement of  15-20 fps.

 

Vertical sync disabled in the nvidia 3D settings improved framerate by at least 8 fps, but when enabled in game, while being disabled through the nvidia settings I get another 3 fps.

 

This is so weird�



#35
gArphEus

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After a few more matches i can say that my overall fps have improved by about 30. Now i can play relatively stable at 60 fps with low grapjhics, even on ULTRA settings i reach 50 fps. Just relatively stable because on some maps like Last Eco and Basar it still drops down to about 40 fps half the time. Seems the omnipresent damn lag on some crappy servers is just too worse. I don't get more than 60 fps ingame, not even with lowest settings. It's as if they are throtteled hard at that value, somehow. However - in the HAWKEN main menu my Radeon 280 OX now scratches the 300 fps ! B4 the modification of the 2 HAWKEN configs i NEVER had more than 120 fps, regardless if the settings were low or ultra - at 120 it was also obviously throtteled hard. But if my fps in the main menu have more than doubled, shouldn't my ingame fps then double, too, or reach at least around 100 then??? Lousy 60 fps sure don't use the full capacity of my GPU... I still don't catch it.

 

I also have a question about the very first line of the modifications:

 

"*"=setting

 

Do it matter WHERE i paste this line into the config file (start or end), and has the asterisk in this phrase REALLY must have QUOTES before and after it? Or did i misinterpret that?



#36
angryhampster

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Before playing Hawken for max results, I like to restart the computer from the beginning.

 

Mozilla and Chrome takes some of the fps away, even after i close it.



#37
gArphEus

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Before playing Hawken for max results, I like to restart the computer from the beginning.

 

Mozilla and Chrome takes some of the fps away, even after i close it.

 

Huh? - Really? Wasn't aware of that, dude. Thx 4 letting us know it. Every single fps counts.



#38
nepacaka

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Before playing Hawken for max results, I like to restart the computer from the beginning.

Mozilla and Chrome takes some of the fps away, even after i close it.

I think it is a fully Chrome fault. Because I use Mozilla, and have the same fps even if I not close Mozilla and play in window mode in HWK.

Edited by nepacaka, 17 January 2016 - 04:28 PM.

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#39
Silverfire

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Chrome is an absolute memory hog, closing it out should help if you're on the lower end of performance, frees up that memory. Firefox is fortunately not like chrome.

Edited by Silverfire, 17 January 2016 - 10:38 PM.

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#40
gArphEus

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Damn - i recently switched over 2 Chrome because it turned out 2 b faster on my system. Wish i'd know that b4. Is there a way 2 free the memory without restarting the whole system?

 

Oh, and again... Do any1 have an idea about the line :

 

"*"=setting ???

 

It wasn't in any of my config files, and i'm still unsure, if that line had 2 b added or written exactly this way and if it matters 2 which position in the config files i pasted it in... Is it possible, i misinterpreted the actual notation of this line? Have the quotes 2 b removed? I ask explicitly 4 that, because there aren't ANY quotes in ANY line of my configs, so i'm still riddling, if it's correct this way.

 

I edited the 2 "engine" configs in the user - (name) - documents ... folder only - is it needed 2 modify the "BaseEngine" config in the Steam game folder, too, 2 make the improvements work 2 their full extent???

 

BTW - i'm using an Athlon II X4 640 (Quadcore ,4 x 3000 MHz) and only 4 GB RAM. Rainbow Sheep already convinced me, that it will b a damn good idea 2 get more RAM 2 improve overall performance, but what about a AMD PHENOM CPU, too??? If i am right, my mainboard also supports this CPU as maximum, but is it worthwile over the Athlon II i have, considering i get 1 with similar clock frequency?






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