It's been a long time since we discussed about incinerator
what's your opinion about a quickfix ?
assumptions :
- same rof for charged / uncharged secondary (currently there is no difference so I assume the value must be the same)
- no animation modification (even animation speed can be tricky to modify).
The overall purpose is to reduce the PPA DPS, buff the M4MA and reduce the risk of using the ability
My ideas are :
SAARE nerf
- add a cooldown for incinerator secondary : 1.2s between each shots (rof ~0.8)
- reduce damage of charged SAARE from 60 to 70 (keep radius increase and heat debuff).
- keep same HPS (constant uncharged shots)
BBY buff
- increase heatgen to 12.5 HPS (constant uncharged shots)
PPA nerf
- increase spread to ~8 (same as point-D)
- reduce heat gen to 19 HPS (to be consistent with a rythm of 1 charged, 1 uncharged)
M4MA buff
- reduce spread to ~ 3.5 (same as RPR)
- increase projectile speed to 250 (same as MIRV)
- increase heatgen to 25 HPS (constant charged shots)
Ability buff
- Add a damage reduction of ~20% when using ability to compensate the fact that you can't move.
Edit :
DPS with these modifications :
BBY : 150
PPA : 162
M4MA : 138
Edited by (KDR) MomOw, 29 March 2016 - 07:30 AM.