Ok, so this is a bit more of a question to people with more knowledge in game design, rather than a mature suggestion.
The idea is generation of semi-random maps. There are some examples out there, I'm not sure about recent games, but let's throw an oldie as an model: terror city-maps on the UFO: Enemy unknown (1994). These maps are created from premade templates of city blocks, warehouses, stores, etc. The a random set of these templates are glued together. It think most people know what I'm talking about. If you know a better and more recent example, please post it.
Would it be possible/reasonable to create maps in this fashion in Hawken or in fps games in general? It would change the game dramatically as map knowledge is one of the critical skills in arena shooters. I know it couldn't be totally random, because the maps should be balanced in some way, but even if there were some balance issues, they wouldn't matter as much because as no one would know of them in advance.
IIRC, it's not implemented in xcom, but it shouldn't be much more difficult to implement random stuff inside the templates either (blocked roads, collapsed floors or walls, extra crates for cover, etc.). This would reduce the benefit from knowing the templates extremely well.
There could even be certain (random) mutators to the maps, like this: create random area in a city; there was a battle (wrecks of mechs generated); city was bombarded from south (more collapsed walls on south sides of buildings). So a good player could except certain things even in the beginning and use it to his/her advantage.
I've used a city map as an example, but I guess you could do something else like this too.
I know everything about the state of this game, but one can dream, right? Ideally I don't want post stating that it would be a waste of developer resources, Hawken is ded, not possible at this point, etc. I know. And I'm bad at reading irony/sarcasm, so please, just post how you feel about this idea and would you like to have it in your ideal world of Hawken.