I am against this for the same reason I am against and anti-scanner: introducing a hard counter to deal with an OP item is not a robust way to balance.
While I respect your opinion as an experienced player, it doesn't necessarily have new player experience in mind.
There has to be items and internals for variety and they wont always balance.
I'm also not just sitting back suggesting one item to disrupt orblording, I'm suggesting that we could reduce orblording internals AND also have this item which doesn't only target orblord. I have suggested numerous items previously to spice things up.
If not having the item was just as good as having it, then why would we go unlocking them?
The answer is each player equips the items that suit their playstyle or interrupt other players playstyle. Hello EMP. Lets go nerf EMP cos we hate getting hit by them?
I also think we need more AoE charges to be used in Siege and MA (and CTF!), both defensive an offensive.
That's where I see balance. Having a counter-strategy. I'll throw HC and even MC at it, which is good for the game at a different level.
If you think "I'm good because I carry Dets and speed internals. Scanner users suck" then other pilots will rage at you and equip any measure they can in order to spot you coming and increase their survivability.
And they should be able to. If you hate getting scanned, then equip an internal that hides you from scanners while not actively generating heat, and sacrifice your speed/orbsucking internals.
I suggested a speed debuffing weapon and all the veterans cried that they didn't want to be robbed of their precious speed; so I suggested a Damper internal that can reduce debuffs from any source by n1%, n2%, n3% etc (including redox, bear mama heat, and speed reduction). Oh no, they now cant orblord or use AC (which are hated by other pilots).
I suggested an internal to reduce the duration of EMP/ISM too, but if you don't like EMPs enough to equip it then you have to give up something else. Perhaps even get duplicate mechs with different loadouts (more revenue for RLD). Anti-scanner (3 slot) and Damper II (3 slot) could be the build for someone that hates the Scanner/EMP prevalence. It gives them their independence to flank and perhaps point blank EMP another player knowing they will get their weapons back sooner (unless the other guy has Damper III!).
I like a game of compromises, not necessarily balance. Have items/internals/abilities that cause other players to actively seek out ways to counter it. The game stays interesting and will more often get new content than nitpicking over perfect balance. Comp players are organised enough to ban items if they are too OP for comp.
In a game where new pilots are thrown in with veterans, you need to give the fresh pilots benefit of the doubt or they'll leave forever. No fresh pilots means no upcoming mid-high tier. When we have a high enough population, then we can talk about rebalancing everything.
Except PN-223 Reloaded. You can balance that now :)
Edited by 6ixxer, 09 August 2016 - 01:50 AM.