Another which can have some attention, it is "Global cooldawn" for items and abilities.
first of all, it is decrease carry item count to 1. i mean, make all items like 3 slots. and you can equip two of them.
the next thing, player can use item only one time, and than got 20-30-40 sec cooldawn for it. it is mean you can't use 3 orb, or thwrowing 3 shields/emp.
it is totally decrease item spam, so, probably you can't just push yourself on enemies an starting throw 3 orb near with u. just because you don't have it.
the reason, why i think the current items mechanic are stupid.
i explain with examples.
1) Current items/ ability system
i have 2 shield and 2 orb (+300 hp), enemy have 2 emp, and 2 orb (+300 hp). i put some shields, enemy disable it with emp, we are hard fighting, consume orbs and i kill enemy. what goes next. after 15 sec, enemy return. i have 0 shields, 0 orbs (+0 hp), enemy have 2 emp and +300 hp again. and also have fresh "ability" to kill me. i kill him agains for example, and it will be a harder fight for me, because i don't have any item to counter his items. and if i kill him, the situation will repeat.
Can anyone explain me "why?". I trying to do my best, survive and not die, but enemy just return more stronger every time. It is really fair? I think not. not in a those sort of game.
Actually, in hawken items and abilities - the same like "skills" in RPG games. it should have reloading time. it stupid for gameplay that you use it once, and then play on "nude mech", at the same times all other who just die, have a tonnes of new items. Why it working only for people who die?
2012 hawken items will be much more better as a "skill", and even ascention system with reloading time will be much more better than steam-patch mechanic.
2) with global cooldawn.
when you kill enemy, and you both use 2 items in fight, in next fight, both of you will be without items (because cooldawn), and the next time, you both recharge your items again. it is normal. it terms of "competitive", both players have the same "powers"
it is also nerf some really imba abilities, like raider, berserk, gren, SS (ok, in console patch gren sux). because they have 50 sec c/d and if you die, you don't have "Free" ability.
At the same time, global cooldown have a good boost for "replenisher internal" which now really have a sense. If you want based your game play on ability, kill people and fight, to decrease you ability time from 50 to 25-30 sec, and use it again to deal even more damage. if you don't want, play with standart 50 and use it when it really help you change situation on battle field and don't press F just because you can.
3) the third thing which can be viable, add on map "points of interest" with timer. which can help you recharge items. For example, if you got one, you refresh one or two of you offensive or defensive items.
i make a screen for explanations. like holografic indicators which show what you "pick up". have no idea it is good or not, but, just an idea.

Edited by nepacaka, 11 October 2016 - 01:48 AM.