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Fix the medic's torch.

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#1
007eleven

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I realized that my previous argument was pretty dumb, so sorry about that.

 

However if there is one thing that should be fixed about Tech, it's that healing teammates should result in +3xp instead of +5,

This is because I feel that Techs get to much credit for healing and usually end up first place for not having to do much. 

This is more of a nitpick than anything, but I still think Techs don't deserve to be first 90% of the time.


Edited by 007eleven, 20 September 2016 - 06:51 PM.

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#2
Pumapaw

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Do you have any idea how hard it is to keep a tech alive?


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#3
Call_Me_Ishmael

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I still think Techs don't deserve to be first 90% of the time.

 

 

Simple fix:  play Scout.

 

 

(I said it to get Puma's blood pressure up :)  )


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#4
DemitronPrime

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I realized that my previous argument was pretty dumb, so sorry about that.

 

However if there is one thing that should be fixed about Tech, it's that healing teammates should result in +3xp instead of +5,

This is because I feel that Techs get to much credit for healing and usually end up first place for not having to do much. 

This is more of a nitpick than anything, but I still think Techs don't deserve to be first 90% of the time.

 

Tech = almost certain negative kill/death ratio in most cases... so to balance that they give the tech XP as to not maim a pilots mmr...


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#5
nepacaka

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Do you have any idea how hard it is to keep a tech alive?

never play on tech. i mean, i play on tech like a dumb, just for make achievments "kill 500 nubs with tech". 
i'm press shift every second, use rpr.
ez pz, almost every match which i play end with 1st place, top score and 90% chance to win.
i even use stupid internals like fusor, walking speed and deflectors.

every nub can play on this mech without any skill. all what u need is hold shift and hold RMB. yes, it not good for you k/d, but who care?


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#6
Hecatoncheires

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The tech is like the bestest killer. No, seriously. Healing is for losers.


What the Heca-


#7
DallasCreeper

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Simple fix:  play Battleturkey

ftfy


 

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#8
Meraple

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Tech = almost certain negative kill/death ratio in most cases... so to balance that they give the tech XP as to not maim a pilots mmr...

You don't need a positive K/D ratio to gain MMR though, regardless of the mech. (even if your mmr is over 600 higher than the srd)

Assists with a high damage percentage are fine too.

Playing Tech inflates a pilot's MMR because it gains way too much score.

 

 

Do you have any idea how hard it is to keep a tech alive?

It should be hard.

It's no excuse for the incredibly high score gain.


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#9
Grollourdo

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I realized that my previous argument was pretty dumb, so sorry about that.

 

However if there is one thing that should be fixed about Tech, it's that healing teammates should result in +3xp instead of +5,

This is because I feel that Techs get to much credit for healing and usually end up first place for not having to do much. 

This is more of a nitpick than anything, but I still think Techs don't deserve to be first 90% of the time.

 

Omg ..... I come back from the dead and the first thing I see is another tech complaint?????? URGHHHH lol XD

But in all seriousness. Techs only take credit when they are only good techs pilots (yeah its easy to tech but it s harder to tech skillfully). The mediocre techs are NEVER rarely get 1st bro .... unless the team is crap and even so... meh...

 

So yeah, FOR THE MILLIONTH TIME .... Tech is good where it is.


 


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#10
Meraple

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Techs only take credit when they are only good techs pilots (yeah its easy to tech but it s harder to tech skillfully). The mediocre techs are NEVER rarely get 1st bro .... unless the team is crap and even so... meh...

Mediocre Techs can easily top-score by pocketing the best B- or C-class in the server.

When I still played people would often opt for easy mvp/mmr/wins by switching to Tech to pocket-heal me.

 

One of the few situations where high skill is required to top-score in a Tech is when you're constantly being hunted by several highly skilled opponents, but even that is map-dependent.


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#11
Darktim300

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You should just make it like TF2's medic torch obv. Make everything it touches invulnerable and throw in damage increase for the duration while your at it. Tech needs more deeps. 


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#12
onedemnoobs

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techs are only Op when used with a scanner, extractor and repair kit....

 

the beam itself does very little imo unless you are using a redox with it...


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